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Patch Notes 04/11/2021

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Skullgrin
Posts: 742

Re: Patch Notes 04/11/2021

Post#31 » Thu Nov 04, 2021 6:22 pm

An additional +10 parry strikethrough, a kiting nerf, Raze back to M2, and the option to use Impenetrable Armor for M3 rather than being forced to use Raze if you wanted decent AoE damage?


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Definitely looking forward to testing out these changes. :D
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Martok
Posts: 1243
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Re: Patch Notes 04/11/2021

Post#32 » Thu Nov 04, 2021 6:25 pm

wargrimnir wrote:
Thu Nov 04, 2021 5:53 pm
There are two snares for this. One is on the target, it won't miss because the target is moving. The other is the 5' radius which can catch others immediately nearby when the SM lands.

Thanks for the clarification.
Be who you are and say what you feel, because those who mind don't matter, and those who matter don't mind.

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Grock
Posts: 860

Re: Patch Notes 04/11/2021

Post#33 » Thu Nov 04, 2021 6:29 pm

My favorite part is where they nerfed goblins :D

Just kidding its the 2h parry bonus - long overdue!
Orkni 85+ (in-game Grock is not me...)
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leafaele
Posts: 19

Re: Patch Notes 04/11/2021

Post#34 » Thu Nov 04, 2021 6:30 pm

Aethilmar wrote:
Thu Nov 04, 2021 6:21 pm
leafaele wrote:
Thu Nov 04, 2021 6:02 pm
saupreusse wrote:
Thu Nov 04, 2021 5:08 pm
Previous area of the puddle: (20ft)^2 * Pi = 1257ft^2
New area of the puddle: (15ft)^2 * Pi = 707ft^2
So the puddle just got 44% smaller in size compared to the old value... seems kinda overnerfed if you ask me
I wonder if any other skill have ever been nerfed by half before. Seems kinda harsh since, at least for AM, it's their only real utility ability.
1) Not just an AM nerf. Also Shammie.

2) No other utility except for single/AOE AP drain, Rain Lord, Law of Age, Shield of Saphery, massive OOP healing with EoV, insta-rez and probably some stuff I'm forgetting.
I'm a little unsure what you are trying to say here, since you ignored my main point. But ad 1: I never wrote anything about the nerf were for AM only.
Ad 2: I'll give you the ap drain. The rest are either standard healer stuff that the rest of the healers also have or borderline useless. I did write real utility and not heals.

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ExcretusMaximus
Posts: 134

Re: Patch Notes 04/11/2021

Post#35 » Thu Nov 04, 2021 7:29 pm

It's not that I don't appreciate the work you guys do here, because I love the game and you're putting your time and effort into something you clearly love as well, but really I have to wonder why you continually buff the already-overly-strong melee and continually nerf the already-weak range. Ranged classes already have super long channel abilities which interrupt when moving versus melee's instant GCD spamming while moving, and now you're removing or reducing a bunch of snares and some damage on top of it. It would be different if a ranged character was head and shoulders the best damage if allowed to stand still and do their thing, but they're outclassed by melee in every aspect already, and you keep making it worse.

If you want a game without ranged classes, just remove them already. It's within your power to do so.
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Sulorie
Posts: 5882

Re: Patch Notes 04/11/2021

Post#36 » Thu Nov 04, 2021 7:41 pm

vanbuinen77 wrote:
Thu Nov 04, 2021 5:11 pm
saupreusse wrote:
Thu Nov 04, 2021 5:08 pm
Previous area of the puddle: (20ft)^2 * Pi = 1257ft^2
New area of the puddle: (15ft)^2 * Pi = 707ft^2
So the puddle just got 44% smaller in size compared to the old value... seems kinda overnerfed if you ask me
The aoe was bigger then the graphic, now it fits.
The question is, is the AOE effect 20ft or not? If yes, make the puddle graphic bigger, if it is too small.
If AOE effect was bigger than 20ft, reduce it to 20, match graphics again.
The standard range value for ground target aoe is 20ft. I fear we get too many outliers, if we balance on a per skill system with no baseline for certain effect groups.

Well, I gave my feedback about the size but it wasn't convincing enough :P Could be worse, for a short time there was a typo and it said 10ft. :D
Dying is no option.

magictaquito
Posts: 3

Re: Patch Notes 04/11/2021

Post#37 » Thu Nov 04, 2021 8:11 pm

Could more be explained about the changes to red-tipped arrer. Specifically the line stating "match damage to spell breaker"? Does this mean that the baseline damage will match the damage that happened when an absorb was removed from the target by this ability? Effectively buffing the damage output to offset the cd increase? Or am I misunderstanding this?

Satirico
Posts: 71

Re: Patch Notes 04/11/2021

Post#38 » Thu Nov 04, 2021 8:28 pm

Finally a patch everybody waits for!
No wh/we nerf as they need but at least some news for few classes.
Next in 2022 now.

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Sulorie
Posts: 5882

Re: Patch Notes 04/11/2021

Post#39 » Thu Nov 04, 2021 8:45 pm

Satirico wrote:
Thu Nov 04, 2021 8:28 pm
Finally a patch everybody waits for!
No wh/we nerf as they need but at least some news for few classes.
Next in 2022 now.
They need nerfs? Since when?
Dying is no option.

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Ninjagon
Posts: 214

Re: Patch Notes 04/11/2021

Post#40 » Thu Nov 04, 2021 10:10 pm

There is a (big) change in Shadow Warrior spell RAPID FIRE, which is not described in the patch notes.
This spell is a part of a basic rotation for SW from the early levels and now it disappeared from my bar (rank 15 SW), which means the minimum rank for that spell has been changed.

2 questions:
- Is it intended or it is a bug?
- If it's not a bug, then what's the new minimum rank for Rapid Fire now, please?

This change has huge aspect to my game-play and performance...
Ninjagon - Bright Wizard from Bene Tleilax. No destruction character. My spec
Alts: Velmires, Carnow, Stin, Nynja
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