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Patch Notes 04/11/2021

Posted: Thu Nov 04, 2021 3:47 pm
by ReturnOfReckoning
Highlights
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Weekend Warfront: Spirit of War

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It has long been said that the souls of the violent dead cannot rest when fresh blood decorates their graves. A saying that appears to be more than mere superstition to those that battle within the cemetery atop High Pass. Strange and frightening figures form from the cloying mists to tower above the clashing armies.

This weekend Spirit of War will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Highpass Cemetery scenario, and extra rewards from completing the event tasks.



Combat and Careers
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General Changes and Fixes

- Give +10 parry strikethrough to all two hand weapons, in addition to the previous 10% block strikethrough.

Previously only 2h Warrior Priest got a parry strikethrough bonus for wielding a 2h weapon. With this change all classes will get it on 2h weapons. The dual wield bonus was just better than the 2h bonus, this should make them a bit more equal and removes an odd exception for WP only.


Tank morale changes

- Distracting Bellow: Revert to morale 3
- Raze: Revert to morale 2

DB is too strong for a M2 ability, and now with the morale damage soft cap, Raze can be a M2 ability again.


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Balance Changes

- Sticky Feetz: Radius reduced from 20ft to 15ft

This matches the VFX size better, and is a more appropriate radius for a 60% snare.


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Balance Changes

- Swap Squig Leap & Bounce

Giving Squig leap as a core ability to SH gave them far too much mobility in ranged spec. This makes it easily accessible in melee spec. And instead they get the spammable AoE as core, which mirrors a WL core ability.

- Red Tipped Arrer: Match damage to spellbreaker and change CD to 15s

We think this is needed to tone down the burst a bit, which was previously on a 10s loop.


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Balance Changes

- Wings of Heaven: Reduce snare to enemy target and all enemies within 5ft of where you land, instead of 20ft radius.

The 60% snare on such a large area was a bit too strong for an M1 ability. However we want to keep Wings of Heaven as a M1, and have Guard of Steel as M2 as that is a group wide buff which fits better in a M2 slot.


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Balance Changes

- Revert Broadhead Arrow back to live damage and 1 stack (0.9 PSM instead of 0.45 PSM, same base damage).

The triple stacking was not really fun for the receiving end, and honestly not really fun to play either, with mostly spamming one button.

- Glass Arrow: Revert back to live version, 5s -25% range debuff.

We don't really think that SW needs so many toggles as they had with Glass Arrow, Steady Aim, Stances and VoN. Restoring glass arrow will give them some utility and a bit of ST burst.

- Steady Aim: Change to +25% AP cost and +25% critical damage for ranged abilities.

This takes over from both the old Steady Aim and Glass Arrow toggles. But with percentage based modifiers instead of procs there's no need for internal cooldowns etc.

- Swap Swift Strikes and Shadowstep

This mirrors the SH Squig Leap and Bounce swap for the same reasons. Swift Strikes mirrors the Marauder core ability Convulsive Slashing, while Shadowstep will be easily accessible for any Assault specced Shadow Warrior.

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Balance Changes

- Mistress of the Marsh: Radius reduced from 20ft to 15ft

This matches the VFX size better, and is a more appropriate radius for a 60% snare.


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Balance Changes

- Devour Essence: Remove stat contribution, but add weapon DPS contribution instead.

Previously this ability did far too much damage in shield spec. It had no weapon damage contribution, so using shield didn't lower damage at all.



Content
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Live Event

- The cooldown to interact with the Cradle's Nests in Daemonball Rally scenario, has been reduced

- It's not the right time yet for Fireworks, so the Fireworks will no longer drop when Daemon Moon Rising event is active


NPCs

- Mokrin Ironquarrel is now patrolling between Duraz Deb and the Everpeak Mine in Kadrin Valley

- Baradok the Red is now patrolling between the small dwarf camp and Gharvin's Tower in Kadrin Valley

- Master Engineer Lornsson is now patrolling the area of the small dwarf camp between Gharvin's Mine and Gharvin's Tower in Kadrin Valley

- Gharvin's Brace Siegemaster is now patrolling at the top of Gharvin's Tower in Kadrin Valley

- Master Engineer Hurrison is now patrolling

Quests

Greenskin Chapter 22
- The Final March: The whole quest line is now available and reworked

- This Little Squiggy: You will now receive Waruhag's Shinies as a reward for bringing back Squiggy

World

- The outer walls of Kazad Dammaz, the south keep of Kadrin Valley, have been completely fixed. A piece of wall will no longer be uncorrectly oriented, for instance. Check the before/after screenshots as a reminder:
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- The outer walls of Karaz Drengi, the north keep of Kadrin Valley, have been fixed. Check the before/after screenshots as a reminder:
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- All the dwarf banners in the High King's Hold in Karaz-a-Karak are now interactable, and can now reveal their story

- All the greenskin banners in the Bloody Sun Hall in Karak Eight Peaks are now interactable, and can now reveal their story



Tickets
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[19550] This item is not a champion anymore
[19532] The original appearance has been restored
[12274] No more flying tree in the Order warcamp of Barak Varr
[19557] The two NPCs of the last stage of this PQ are once again attackable
[19291] You can now click on the Windsong Dais to take the last step of the quest line, if you did not have the time to take it while Windsong Spirit was spawned

Re: Patch Notes 04/11/2021

Posted: Thu Nov 04, 2021 3:56 pm
by Whyumadbro
well thats a little 2h slayer buff here

Re: Patch Notes 04/11/2021

Posted: Thu Nov 04, 2021 3:59 pm
by Shanell
Thanks for update. Class changes are interesting.

Re: Patch Notes 04/11/2021

Posted: Thu Nov 04, 2021 4:05 pm
by b00n
Looks like a solid patch so far. Love to see the impact ingame.

Re: Patch Notes 04/11/2021

Posted: Thu Nov 04, 2021 4:07 pm
by Sever1n
Well congrats skirm sw now dead. No chanse to do any dmg in city without bha. Msw same crap. Only playable spec now is festerbot. Thats just.... Not the rework sw mains waited so long.

Re: Patch Notes 04/11/2021

Posted: Thu Nov 04, 2021 4:08 pm
by Magusar
looks more neat and deliberate, what it was before. Very good patch. Thx for the hard work. Back to classic sw looks like more playable with more gameplay elemnts, will be good if the course continues.

Re: Patch Notes 04/11/2021

Posted: Thu Nov 04, 2021 4:12 pm
by vanbuinen77
Good changes

Re: Patch Notes 04/11/2021

Posted: Thu Nov 04, 2021 4:19 pm
by normanis
lets see it in longer run how its all will perform.
just how this balance changes will make ppl play more under aao? (thy just swap to destro and now order has 400aaao)
also chosen has in previous patches reverted back to 200morale on block ( byff for chosens recent patch about m2?) also black orc has similar.ps will it be nerf for bg also?

Re: Patch Notes 04/11/2021

Posted: Thu Nov 04, 2021 4:33 pm
by Parallell86
Good changes.

Re: Patch Notes 04/11/2021

Posted: Thu Nov 04, 2021 4:38 pm
by Yeeha
oh nice, bha changes, only took u guys months to realize and then implement, great work im very impressed ur pace is amazing and i cant wait for s3 population revival, godspeed ure amazing