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Patch Notes 19/12/2021

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normanis
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Re: Patch Notes 19/12/2021

Post#11 » Sun Dec 19, 2021 6:38 pm

keep it up
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oaliaen
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Re: Patch Notes 19/12/2021

Post#12 » Sun Dec 19, 2021 8:09 pm

Lotd need something to keep players on rvr .. if not rvr will die just like live.
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Sulorie
Posts: 7219

Re: Patch Notes 19/12/2021

Post#13 » Sun Dec 19, 2021 8:12 pm

oaliaen wrote: Sun Dec 19, 2021 8:09 pm Lotd need something to keep players on rvr .. if not rvr will die just like live.
What do you mean with rvr died on live?
Dying is no option.

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Aethilmar
Posts: 636

Re: Patch Notes 19/12/2021

Post#14 » Sun Dec 19, 2021 8:16 pm

Sulorie wrote: Sun Dec 19, 2021 8:12 pm
oaliaen wrote: Sun Dec 19, 2021 8:09 pm Lotd need something to keep players on rvr .. if not rvr will die just like live.
What do you mean with rvr died on live?
When LotD was open (and likely here too), the main campaign screeched to a halt since the guilds who drive it were off farming LotD.

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Fenris78
Posts: 787

Re: Patch Notes 19/12/2021

Post#15 » Sun Dec 19, 2021 9:29 pm

First iteration got no PvE component (no dungeon but it will come later), and apparently no PQ either.

Just endless roaming with zerg or small groups, without much contribution for capping flags (over 2000 victory points, 1800 were from kills).

It will need much more intricate and interesting mechanics to be implemented, its very bland at the moment.

The zone is very nicely done nonetheless, too bad undergrounds are currently unused.

We can hope more interations from this starting point, but in this current state it's clearly not a good challenger to other activities (RvR especially).

Sulorie
Posts: 7219

Re: Patch Notes 19/12/2021

Post#16 » Sun Dec 19, 2021 11:11 pm

Aethilmar wrote: Sun Dec 19, 2021 8:16 pm
Sulorie wrote: Sun Dec 19, 2021 8:12 pm
oaliaen wrote: Sun Dec 19, 2021 8:09 pm Lotd need something to keep players on rvr .. if not rvr will die just like live.
What do you mean with rvr died on live?
When LotD was open (and likely here too), the main campaign screeched to a halt since the guilds who drive it were off farming LotD.
Wasn't player numbers limited too during live lotd warcamp siege? That not all people can enter lotd and have to remain in rvr anyway.
Dying is no option.

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mynban
Posts: 204

Re: Patch Notes 19/12/2021

Post#17 » Mon Dec 20, 2021 2:07 am

Sulorie wrote: Sun Dec 19, 2021 11:11 pm
Aethilmar wrote: Sun Dec 19, 2021 8:16 pm
Sulorie wrote: Sun Dec 19, 2021 8:12 pm

What do you mean with rvr died on live?
When LotD was open (and likely here too), the main campaign screeched to a halt since the guilds who drive it were off farming LotD.
Wasn't player numbers limited too during live lotd warcamp siege? That not all people can enter lotd and have to remain in rvr anyway.
I guess that should follow common logic, sadly population does not act logically. Cities are the same, you would expect RvR going on for people who cant make into city, but it comes to a halt there too.

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BluIzLucky
Posts: 691

Re: Patch Notes 19/12/2021

Post#18 » Mon Dec 20, 2021 7:42 am

Can't wait to explore it all again, never got to the end of LotD :D
Awesome stuff guys, though I really hope you plan on releasing the PQs, the chaotic RvEvR was part of the fun!
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Darks63
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Re: Patch Notes 19/12/2021

Post#19 » Mon Dec 20, 2021 8:04 am

Sulorie wrote: Sun Dec 19, 2021 11:11 pm
Aethilmar wrote: Sun Dec 19, 2021 8:16 pm
Sulorie wrote: Sun Dec 19, 2021 8:12 pm

What do you mean with rvr died on live?
When LotD was open (and likely here too), the main campaign screeched to a halt since the guilds who drive it were off farming LotD.
Wasn't player numbers limited too during live lotd warcamp siege? That not all people can enter lotd and have to remain in rvr anyway.
It was a pq with limited bags but only gave conq so at that point not to many ppl cared anyway. World boss, minor tombs, and tovl where what ppl were farming. Also i agree with Aeth lotd dead tug of war buried my server pragg since it became empty zones farming till lotd flipped and then shift change.
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pvprangergod
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Re: Patch Notes 19/12/2021

Post#20 » Mon Dec 20, 2021 3:34 pm

Siege weapons on the battle objectives that can dismount entire warbands would be good. Might have to alter the single target cannons to inflict AOE dmg because the current aoe cannons are notoriously hard to aim with, since they can sometimes fire through walls and don't always let you see where you are aiming.

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