Who said it wasnt a problem before? You? Me?Everdin wrote: ↑Sat Apr 02, 2022 9:37 amGetting a part of the loot for the damage done is at least better for "not balanced" dps groups in the first line. While I see the problem with the loot for healers and tanks (playing both as well), why is this suddenly a problem but wasn't 24h ago (or the years before).Emissary wrote: ↑Sat Apr 02, 2022 9:02 amI'll agree with this. Being a tank or healer in a game that has already pushed a lot of my friends I play with away from the game. I have to run around solo until someone feels sorry for me. So my punting the maurader into the masses or my hold the line or my guard means absolutely zero if I get stuck in a group that isn't balanced with dps. I'm the one tank that does the least damage but supports my group the best.devilx2022 wrote: ↑Fri Apr 01, 2022 8:49 pm lol nice, and whats about healer or supporter they maybe make a kill possible? no dmg means no loot or what? do i miss something here? so we need nomore healer right now?
Is there not a way to calculate protection and heals into these numbers?
With damage you can create facts, who hit the most get more rewards. Heal and protection depends on the enemy, if they refuse to engange there will be no heal and no damage to protect or heal. How would you balance protection and damage influence for a guarding and shield buffing SM who also do damage? A dps won't have the chance to get same protection values. Would a dps get a lot of protection contribution just because he is running is the meat grinder with detaunt?
I play a dps AM because of the contribution system, but every time I get in a scenario all the dps cry that I am not healing them, why should I; healing is not rewarded?