Sulorie wrote: ↑Wed May 04, 2022 7:55 amThat's no strawman, this is what you get in warbands outside of high rr/gear premade warbands, where all pull their weight. Additionally it's not like all in those typical pug warbands earn the same as not all groups are equally strong. You expect a new player to get anything else? Kill drops got a little bit randomized but the group with most damage still has the edge.nik89 wrote: ↑Wed May 04, 2022 12:25 am
The formula has been quoted here, but it's on the order of ~70 crests a stage for winning(IF you can) and ~28 per stage for losing.
I think your second question is setting up a strawman.
Even IF you have bad dps, you can likely get something following around organized groups or running boxes.
If the zones aren't moving quickly, you can leach. You just have to know how to do it.
It's usually just a matter of will.
The only thing that crushes that is getting zerged.
If things are moving fast then you make a huge amount of crests.
You make a lot from sieges, and even more from forts. They are very rewarding for the effort.
I expected you don't know the numbers, therefore I asked and my guess was correct.
As cities are currently mostly 5*, I will use this as basement.
Stage 1 win without bags and kill drops gives 120 crests, stage 2 140 and stage 3 160. Now add bags and regular crest drops and you get the picture.
Now take the losing side, which doesn't even bother to fight and on top you are unlucky and get no bag.
Stage 1 24, stage 2 28 and stage 3 32. 84 crests without doing anything for like 1 hour. You don't get this in a pug warband. This is just 4 crests less per stage compared to pre-"nerf" and still more than before the rewards were adjusted the first time.
With fast moving you mean no opposition and quickly locking zones?
Those numbers are wrong afaik. Those are the buffed numbers. That was changed in this patch. Most people in this thread are complaining about those changes.
What I gave you were the pre buff numbers. Those are the numbers that are active in the game right now. It was re-adjusted in this very patch and it's the most contentious topic in this thread. Please read the patch notes carefully.
I also have to say, It's not like the only reason you lose is if you give up/don't fight. You can just be severely outmatched.