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Patch Notes 27/05/2022

Posted: Fri May 27, 2022 3:44 pm
by ReturnOfReckoning
Highlights
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Weekend Warfront: Battle at the Cairn

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The land of Ulthuan seems to have been built on tragedy. Some tragedies come from without, and are guided by neither malice nor whim. Others are manufactured and forced upon their victims like deadly poisons. The tale of the Brothers Blackcairn, Elthryril and Lothelryel, is one such tragedy. Lothelryel made a pact with Morathi to betray his brother, Elthryril. Using Morathi's magics, Lothelryel sought to take control of his line and follow Malekith. Yet it was Lothelryel who was deceived. The magic that would have imprisoned his brother entrapped both of them, even as their blades guaranteed their mutual destruction.

In places the rage and hatred of familial betrayal have seeped into the land, turning the sites of ancient struggles into magical wellsprings of dark power. Now a new battle erupts as Order and Destruction forces vie for control of the Blackcairn Estate.


This weekend the Battle at the Cairn will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Blood of the Black Cairn scenario, and extra rewards from completing the event tasks.



Realm versus Realm
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City Sieges

You can now fly to outside the enemy city gates when the city is in contested state.

Scenarios

The crest rewards for scenarios have been tweaked to be:

- Winning team T4: 10 crests

- Winning team T2-T3: 8 crests

- Winning team T1: 6 crests

- Losing team all tiers: 1 crest + 1 crest per 100 points (up to 5 crests if losing team has 400+ points)

The top player of each category on each side gets one extra crest as before.

Ranked

- Disabled queueing for Group Ranked while in a warband.

- Ranked Triumphant Emblem Rewards have been switched to War Crests and all existing Triumphant Emblems are converted to War Crests.

- Ranked Solo gives 15 War Crests for a win, 2 + 1 per kill for a loss

- Ranked Group gives 20 War Crests for a win, 2 + 1 per kill for a loss

- Ranked Warfront rewards adjusted, 25/50/75 War Crests accordingly instead of Triumphant Emblems.

- Ranked Event slot items now cost 200 War Crests and 1 Triumphant Insignia.


Ward System changes
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The PvE and Public Quest set wards have been merged into one unified system with the PvP sets. So now you can unlock each ward with either PvE or PvP sets, and unlock the next tier of armor sets of either type.

- Carnage PQ set counts towards Recruit’s Ward.

- Havoc PQ set counts towards Scout’s Ward.

- Tracker Consignment set counts towards Scout’s Ward.

- Keeper’s dungeon set counts towards Scout’s Ward.

- Mayhem PQ set counts towards Soldier’s Ward.

- Stalker Consignment set counts towards Soldier’s Ward.

- Ruin PQ set counts towards Officer’s Ward.

- Red Eye dungeon set counts towards Conqueror’s Ward.

- Onslaught PQ set counts towards Conqueror’s Ward.

- Sentinel dungeon set counts towards Vanquisher’s Ward.

- Bloodlord dungeon set counts towards Invader’s Ward.



Combat and Careers
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General Changes and Fixes

Items with +AP/s now grant that each second regardless of GCDs or casting, this is soft capped at 6AP per second, for anything above that you get half the value.

Implemented "Battlefield Master" and "Advanced Battlefield Master" buffs from live.

These buffs give +25 AP pool each. On live servers you got them at RR65 & RR75. We have decided to give them a bit earlier, at RR50 & RR60, but also require that you are level 40.


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Bug Fixes

- [20120] Phoenix Wing doesn't require enemy target within 5ft anymore



General
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- Fixed an exploit which allowed you to keep set bonuses after unequipping them.

- Fixed an issue which caused you to not be able to remove a single item from mail.



Items
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Alternate appearance is now allowed if item slot matches, even if not item type matches. So on a chosen you can now use an Axe alternate appearance on a Sword, or on an Ironbreaker use a Hammer alt appearance on an Axe.

Re: Patch Notes 27/05/2022

Posted: Fri May 27, 2022 4:06 pm
by elykz
So that's your big plan for ap regen ? force everyone to be dependant on +ap gear ? -_-"

Re: Patch Notes 27/05/2022

Posted: Fri May 27, 2022 4:09 pm
by Sulorie
elykz wrote: Fri May 27, 2022 4:06 pm So that's your big plan for ap regen ? force everyone to be dependant on +ap gear ? -_-"
It's not like you had more ap regen before, when you were spamming abilities non-stop.
Even with the softcap you should be easily getting around 6-9 ap/s, which is huge.

Re: Patch Notes 27/05/2022

Posted: Fri May 27, 2022 4:12 pm
by elykz
Sulorie wrote: Fri May 27, 2022 4:09 pm
elykz wrote: Fri May 27, 2022 4:06 pm So that's your big plan for ap regen ? force everyone to be dependant on +ap gear ? -_-"
It's not like you had more ap regen before, when you were spamming abilities non-stop.
Even with the softcap you should be easily getting around 6-9 ap/s, which is huge.
You had the choice between spamming and having low/no regen and be a bit more patient to get regen.. That was way more interesting gameplay-wise..

Re: Patch Notes 27/05/2022

Posted: Fri May 27, 2022 4:28 pm
by Minisynn
ReturnOfReckoning wrote: Fri May 27, 2022 3:44 pm
Combat and Careers
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General Changes and Fixes

Items with +AP/s now grant that each second regardless of GCDs or casting, this is soft capped at 6AP per second, for anything above that you get half the value.

Implemented "Battlefield Master" and "Advanced Battlefield Master" buffs from live.

These buffs give +25 AP pool each. On live servers you got them at RR65 & RR75. We have decided to give them a bit earlier, at RR50 & RR60, but also require that you are level 40.
Amazing change, and it feels great in game. Thank you for acting so quickly on this and sorry for the sheer amount of crying I did this week about this issue 🤐

Re: Patch Notes 27/05/2022

Posted: Fri May 27, 2022 4:30 pm
by elykz
Minisynn wrote: Fri May 27, 2022 4:28 pm Amazing change, and it feels great in game. Thank you for acting so quickly on this and sorry for the sheer amount of crying I did this week about this issue 🤐
Yeah, sure, let's make basic ap regen even more gear and rr dependant, that sure is the way to attract new players !

Re: Patch Notes 27/05/2022

Posted: Fri May 27, 2022 4:34 pm
by agemennon675
So the gap between low RR alts + new players and RR80 Better geared players are even bigger from now on ? Awesome

Re: Patch Notes 27/05/2022

Posted: Fri May 27, 2022 4:37 pm
by Kaelang
Minisynn wrote: Fri May 27, 2022 4:28 pm Thank you for acting so quickly on this and sorry for the sheer amount of crying I did this week about this issue 🤐
*Not directly related to this specific change*

The Community being passionate about changes is always welcome. We don't like you guys disliking certain things so sometimes it's necessary to raise awareness. As always as long as posts are constructive and provide solutions / suggestions we're always open to listening them.

It's the empty threats and hostile comments that go over our heads - so no need to apologise at all. We're glad you're enjoying this change and as always we're welcome to feedback moving forward on all the changes we make.

Re: Patch Notes 27/05/2022

Posted: Fri May 27, 2022 4:37 pm
by dalen
elykz wrote: Fri May 27, 2022 4:12 pm
Sulorie wrote: Fri May 27, 2022 4:09 pm
elykz wrote: Fri May 27, 2022 4:06 pm So that's your big plan for ap regen ? force everyone to be dependant on +ap gear ? -_-"
It's not like you had more ap regen before, when you were spamming abilities non-stop.
Even with the softcap you should be easily getting around 6-9 ap/s, which is huge.
You had the choice between spamming and having low/no regen and be a bit more patient to get regen.. That was way more interesting gameplay-wise..
There was no AP change in last patch. Only thing that made AP feel different was the ability queueing which made it easier to actually spam abilities with no AP regen downtime between them.

So if you were truly spamming abilities last patch made you go from no regen before patch to no regen after patch.

Re: Patch Notes 27/05/2022

Posted: Fri May 27, 2022 4:37 pm
by Minisynn
elykz wrote: Fri May 27, 2022 4:30 pm
Minisynn wrote: Fri May 27, 2022 4:28 pm Amazing change, and it feels great in game. Thank you for acting so quickly on this and sorry for the sheer amount of crying I did this week about this issue 🤐
Yeah, sure, let's make basic ap regen even more gear and rr dependant, that sure is the way to attract new players !
You can literally get your Sentintel ring in a maximum time of 4 days now and slot a +7 AP/s talisman in it for a grand total of 10 AP/s . It might not be the perfect catch-all solution to forever deal with the AP question, but it's sure as hell a lot better than leaving the game in the state it was in for the past week so I'm absolutely ecstatic about this change.

Also, they've made it so that PvE wards count towards PvP gear now - that means that you can literally go from fresh 40 to working towards Sov in 4 days with 0 RNG involved thanks to the gear quests assuming that you did GB/CnT/BS each once a day for those 4 days. More realistically we've done this across 1-2 weeks on our alts for a long time now. This has lowered the barrier to entry for end-game gear DRASTICALLY, and means that you can jump straight into a gear set with more AP regen if that's what you wannt to do

And RE: your previous point about the game being more interesting with gimped AP this past week - it wasn't, there's nothing interesting about taking all player agency away from them because of resource starvation. The good news though is that you can still play the game pressing 1 ability per 5 seconds while the rest of us play in realtime now 😀