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Patch Notes 27/05/2022

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jshort
Posts: 51

Re: Patch Notes 27/05/2022

Post#31 » Sat May 28, 2022 7:31 am

Sounds like a rly nice patch to me. Had no time to play but i am excited to see how ap feels now. The changes to ward system and the changes to item visuals sound really nice.

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Evilspinnre
Posts: 366

Re: Patch Notes 27/05/2022

Post#32 » Sat May 28, 2022 8:14 am

wonshot wrote: Sat May 28, 2022 12:30 am Is it time to put a, very reduced, limmit on how long Stealthers can be in stealth with the new AP pool increase?
Classes that already can pick their fights based on RoR stealth periode increase, and the ability to turn fights around (parry 100 stacking) along with several avenues to reset the fight if its not going their way, seem a bit too much at the current state of the game.

Can have one, but not the other kinda deal.
Do you have/play either stealth class? Or have much experience fighting them in small scale, seeing as you are a warband player?
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Evilspinnre
Posts: 366

Re: Patch Notes 27/05/2022

Post#33 » Sat May 28, 2022 8:19 am

Overall great patch. Ward changes, appearance changes, AP changes, all great to see.
Evilspinnre - Nightmare/Daydream - Xrealmers Anonymous
80+ AM, WL, WP, BW, SL, SM, 50+ RP, SW, IB
80+ BG, Sorc, WE, Mara, Choppa, SH, 60+ Zeal, Shaman, Blork
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Tesq
Posts: 5704

Re: Patch Notes 27/05/2022

Post#34 » Sat May 28, 2022 9:29 am

wonshot wrote: Sat May 28, 2022 12:30 am Is it time to put a, very reduced, limmit on how long Stealthers can be in stealth with the new AP pool increase?
Classes that already can pick their fights based on RoR stealth periode increase, and the ability to turn fights around (parry 100 stacking) along with several avenues to reset the fight if its not going their way, seem a bit too much at the current state of the game.

Can have one, but not the other kinda deal.
20 sec effect / 20 sec cd .... How should had been...
ReturnOfReckoning wrote: Fri May 27, 2022 3:44 pm
Alternate appearance is now allowed if item slot matches, even if not item type matches. So on a chosen you can now use an Axe alternate appearance on a Sword, or on an Ironbreaker use a Hammer alt appearance on an Axe.
this dosent work, tested a sword over an axe, even trying bug swap but it dosent apply.
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Azhag
Posts: 94

Re: Patch Notes 27/05/2022

Post#35 » Sat May 28, 2022 9:44 am

Great patch, thanks!
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Sulorie
Posts: 7219

Re: Patch Notes 27/05/2022

Post#36 » Sat May 28, 2022 11:10 am

Tesq wrote: Sat May 28, 2022 9:29 am
wonshot wrote: Sat May 28, 2022 12:30 am Is it time to put a, very reduced, limmit on how long Stealthers can be in stealth with the new AP pool increase?
Classes that already can pick their fights based on RoR stealth periode increase, and the ability to turn fights around (parry 100 stacking) along with several avenues to reset the fight if its not going their way, seem a bit too much at the current state of the game.

Can have one, but not the other kinda deal.
20 sec effect / 20 sec cd .... How should had been...
ReturnOfReckoning wrote: Fri May 27, 2022 3:44 pm
Alternate appearance is now allowed if item slot matches, even if not item type matches. So on a chosen you can now use an Axe alternate appearance on a Sword, or on an Ironbreaker use a Hammer alt appearance on an Axe.
this dosent work, tested a sword over an axe, even trying bug swap but it dosent apply.
In 20s you can't do anything meaningful as WE/WH especially in keeps/forts. When roaming inside those locations with enemy players present, you hardly find cover in such a low duration.

Hmm, I put 2h sword appearance for chosen on 2h axe and it worked. Then again I heard about others, who had some issues.
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Tesq
Posts: 5704

Re: Patch Notes 27/05/2022

Post#37 » Sat May 28, 2022 12:16 pm

Sulorie wrote: Sat May 28, 2022 11:10 am In 20s you can't do anything meaningful as WE/WH especially in keeps/forts. When roaming inside those locations with enemy players present, you hardly find cover in such a low duration.

Hmm, I put 2h sword appearance for chosen on 2h axe and it worked. Then again I heard about others, who had some issues.
ah , fort, uhm..... duno..

ps. the axe and sword were 1h
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Omegus
Posts: 1373

Re: Patch Notes 27/05/2022

Post#38 » Sat May 28, 2022 1:59 pm

Sulorie wrote: Sat May 28, 2022 11:10 amIn 20s you can't do anything meaningful as WE/WH especially in keeps/forts. When roaming inside those locations with enemy players present, you hardly find cover in such a low duration.

Hmm, I put 2h sword appearance for chosen on 2h axe and it worked. Then again I heard about others, who had some issues.
It's almost like stealth in WAR was designed as an alternative way for an MDPS to engage a fight (with the self-punt being an alternative way of disengaging), giving up the Charge! ability for these two abilities. What it's become on ROR is a bit of a joke tbh.
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dalen
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Posts: 619

Re: Patch Notes 27/05/2022

Post#39 » Sat May 28, 2022 3:04 pm

Ugle wrote: Fri May 27, 2022 4:43 pm Does the logic also apply to +ap skills like hunters fervor, or only +ap from gear?
Only to AP from gear. Buffs like Hunter's Fervor doesn't grant that stat, they grant AP on each buff tick instead.
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Tesq
Posts: 5704

Re: Patch Notes 27/05/2022

Post#40 » Sat May 28, 2022 3:17 pm

dalen wrote: Sat May 28, 2022 3:04 pm
Ugle wrote: Fri May 27, 2022 4:43 pm Does the logic also apply to +ap skills like hunters fervor, or only +ap from gear?
Only to AP from gear. Buffs like Hunter's Fervor doesn't grant that stat, they grant AP on each buff tick instead.
think its ap+ from gear and chosen/kobs ap+ tactics
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