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Patch Notes 16/07/2022

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SepticDisaster
Posts: 49

Re: Patch Notes 16/07/2022

Post#11 » Sun Jul 17, 2022 1:40 am

THANK YOU for the RvR weekly change!

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fleegle
Posts: 5

Re: Patch Notes 16/07/2022

Post#12 » Sun Jul 17, 2022 6:28 am

Thanks :)

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Mcgotrek
Posts: 250

Re: Patch Notes 16/07/2022

Post#13 » Sun Jul 17, 2022 6:39 am

Awesome job! I really like the change to weekly rvr objective. I'd get tunnel vision doing that thing.
Also, my loading screens are down to like 1 sec? Anything happened?
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Bubu1305
Posts: 25

Re: Patch Notes 16/07/2022

Post#14 » Sun Jul 17, 2022 8:15 am

Ty for youre job ! Ty for this game =)

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Rubius
Posts: 150

Re: Patch Notes 16/07/2022

Post#15 » Sun Jul 17, 2022 8:46 am

Seems like good changes all-around! Curious to see how the new influence in RvR will work; it seems like a good new direction to help combat motivating zergs on each side.
Rubius / Eternum

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wonshot
Posts: 971

Re: Patch Notes 16/07/2022

Post#16 » Sun Jul 17, 2022 1:28 pm

Again a good patch, the mayhem helmet fix is not working though. (edit: it gives unlock but doesnt show in the ward for soldier)

As someone who initially proposed the Weekly before it was a thing, and later on again proposed this pretty much exact version id like to try and paint the idea behind:
viewtopic.php?f=95&t=48248&p=510569&hil ... nf#p510569

The weekly is serving as a catchup, gives orvr some more incentive for revisiting no matter the open zone, and allows for rewards which scale with whatever gear-level you are on.

- lowlevel players can benefit from inf from boxrunning if they are not strong enough to succesfully pvp
- solo roamers can get higher inf and progression from their solo kills
- classes without an aoe build or warband meta can not grind 500 kills, as was the next proposal to fix the weekly
- This orvr inf is tied indirectly to AAO so it gives incentive for someone strong and cabable to go underdog and get their weekly done faster, rewarding the outnumbered situation instead of promoting stacking on the winning momentum realm.
- All playstyles solo, duo, smallscale, 6man, warband, alliance, zerg, campaign should tecnically be able to grind their weekly no matter if their realm can take keeps or not.
- All gearlevels are progressing either from objective focus or roaming.

As for the total ammount needed for the weekly will needs to see how hard/easy it is with 10k but i truely hope this will serve as a better version than the current one, more incentive to aao hunt and therefor balance out the situations of 60/40 population split.

Thanks to the devs for listening to feedback, hope this works out
Last edited by wonshot on Mon Jul 18, 2022 1:40 pm, edited 1 time in total.
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Kpi
Posts: 364

Re: Patch Notes 16/07/2022

Post#17 » Sun Jul 17, 2022 8:18 pm

ReturnOfReckoning wrote:
Sat Jul 16, 2022 11:12 am
Sorry about the extended maintanace today. We finished migrating all of our server. This was a lengthy and expensive process which has taken months. We have been rewriting and updating tools which have been written over the last 8 years. Some of the servers we were running on were from 2016 and housed a lot of off scripts and tools all over the place. Now all these services are on our new platform it should allow us to quickly update all of our services in the future, as well as quickly build and deploy new tools.

Sorry for any inconvenience.
Thanks a lot. The work you do on the development team is awesome.

ReturnOfReckoning wrote:
Sat Jul 16, 2022 11:12 am
The weekly RvR warfront is now based on RvR influence instead of specific tasks. You need 10,000 RvR influence to reach the elite reward. This number might be tweaked in the future and you're welcomed to share reliable feedback about the RvR warfront's progress state.

This change will help you participate in RvR activities without worrying about achieving specific tasks, rendering all activities important at all times, instead of achieving a task and then solely focusing on something else. The change will take effect from next weekly warfront starting on Monday.
IMO, the Weekely RVR (and defense bags) is the worst thing in the game. It only encourages players to stack up in the same zones and follow the zerg, and now they'll have more reason for them if they don't need attack keeps. Since the weekly RVR event was released, the RVR was made it a lot worse. The only hope I see for improve RVR Game is remove this event :cry:
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Denali
Posts: 1

Re: Patch Notes 16/07/2022

Post#18 » Mon Jul 18, 2022 10:43 am

thank you guys for continuing our shared adventures!

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Phantasm
Posts: 397

Re: Patch Notes 16/07/2022

Post#19 » Mon Jul 18, 2022 11:38 am

RvR weekly as a great addition for healers and tanks when there is no opposition to kill, which is NA i guess, or mornings EU. It gives a reason to log and do RvR, which encourage others to join too. Without need to win sieges now its even better for small scale to catch tails or guard BOs for tons of infuence. But again, if someone learnt to pug and zerg it wont change much for them.

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anarchypark
Posts: 2037

Re: Patch Notes 16/07/2022

Post#20 » Mon Jul 18, 2022 12:34 pm

respec freeze is gone. nice. ty.
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