Recent Topics


Patch Notes 03/05/2024

Forum rules
Before posting on this forum, be sure to read the Terms of Use
User avatar
Posts: 274

Patch Notes 03/05/2024

Post#1 » Fri May 03, 2024 7:37 am

Live Event: Wild Hunt

Every year Orion's rebirth in the Wood Elf realm of Athel Loren marks the start of Spring. With Orion's rebirth the Wild Hunt begins, as elves across Athel Loren join the King in the Woods in riding forth and purging the forest of its enemies. This is all done as an offering to the elven God of the Hunt, Kurnous. Enemies of Kurnous beware, for you may become an offering during the Wild Hunt.

The Wild Hunt is upon the Elves, and Ulthuan is already sodden with blood. Hunters stalk the fields and forests in search of rare and savage prey, to demonstrate their skill to the God of the Hunt and perhaps gain his favor. Others seek merely to glimpse the fabled White Stag and gain Kurnous's blessing. But Kurnous is a true hunter, and incurring his wrath carries a price ... of poetic justice.

Kurnous has taken particular interest in the activities of the mere mortals, ever eager to find which hunter is truly worthy. As the Wild Hunt commences, vines from the World Root have sprung up in Ellyrion. Beyond those vines lay the Hunter's Vale, sanctuary of Kurnous. All who dare can enter to see if they are worthy to face the Lord of the Hunt. Though be forewarned, nature itself will turn against those who enter the Hunter's Vale.

Travel to Ellyrion, the kingdom beloved by Kurnous, and find the Vale Vines to his inner sanctum, the Hunter's Vale. During the Wild Hunt, some may be lucky enough to catch sight of the White Stag as it wanders along the southern coast and ranges of Ulthuan. Join the Wild Hunt in honour of Kurnous and prove to the Lord of the Hunt if you are worthy of being a hunter, or the prey.

This event will run between noon May 3rd and noon May 13th Altdorf (Server) time.

Basic: [Stag Skull Trophy]
Advanced: [Bleeding Hart Charm] (Check the armoury for other variants)
Elite: [Blessed Hide of Kurnous] Preview here, or the Deepwood Cloak here

Quest Rewards: The Stag of Kurnous or the Stag of Isha (or the Daemonwood Disc for the Magus), live-event themed limited time mounts. You can preview the Mounts here and Magus Disc here.

We would like to thank our artists for their continued contributions to RoR. Thanks to their efforts we were able to introduce a new cloaks.

The Deepwood Forest Dragon
A forest dragon has made its presence known in the forest realm of Avelorn. Join your allies to defeat this forest dragon in the hopes of prying some of its precious scales off of its hide! Dragon scales can be traded at the Live Event vendors in Altdorf and the Inevitable City for new cloaks which you can preview here. Players can also acquire a quest from the Deepwood Forest Dragon to acquire other components for other cloaks. Who knows what else the Deepwood Forest Dragon hides beneath its wings... perhaps a puppy.

Live Event Quests
The Wild Hunt includes quests to acquire your sacred-stag mounts. These quests are broken up into four brackets based on your character level and have different tasks accordingly. Make sure to read any text in all-caps. Additionally, there is a repeatable quest requiring players to beat the Hunter's Vale, with unique limited-time prizes. All quests are available from Live-Event related NPCs: Hethoac Evertrue in the Altdorf Market Square, or Karalith Raemari in the Inevitable City Apex.

Live Event Shoppe & Returning Dyes
Ah beautiful colors, what would the world be without beautiful colors? Better without blinding yellow no doubt. This Wild Hunt 32 colors are returning to RoR, two of which are spec-tacular dyes which may make a leprechaun out of a dwarf. Ten of these new dyes are added permanently in the game as drops from the Hunter's Vale bosses; four new optional heroes have been added to Hunter's Vale for those seeking to expand their dye pursuits. The remaining dyes, along with some unique items, are available at the live event vendor. Trophies are displayed in this link for your convenience. In the spirit of the Wood Elves, all good things are fleeting, cherish them while you can. Order players can find Thealyn Rosethorn in the Altdorf Market. Destruction players can find Rakaan Savageblood in the Inevitable City Apex.

Dye previews are available here towards the bottom, but please be aware that the colors may apply differently on different base armor colors. We recommend to use an addon such as Pocket Palette to see how this dye will look on your armor, but please note it may take a few days before the add-on is updated. These colors were inspired largely from official publications, such as the Wood Elf 8th Ed. army book.

Combat and Careers
General Changes and Fixes

- AoE ability target selection is changed to prioritize the closest targets.

- Hate generation from healing has been reduced by 30%, to help in both PvE and RvR Sieges.

- The cone of the Challenge ability is increased from 45 degrees to 90 degrees.

A slight increase of the cone of Challenge to strike a better balance between being able to affect a targeted group, but not being able to challenge full warbands with just one challenge.

AoE radius changes

The following abilities have had their radius reduced from 30 to 25 ft.

This is a compensation for the new ability system calculating the radius of abilities that hit all around the player differently than the old ability system. The old system calculated distance in different ways for circle AoE, cone AoE and single target, while the new system uses the same method for all of them. This led mostly to problems with abilities that already had large radiuses, hence for now we only change abilities with a 30 ft radius. We will continue to look at the strength of all AoE abilities and their ranges.

Tanks - Distracting Bellow
Magic Ranged DPS - Unleash The Winds
Healers - Rampaging Siphon
Bright Wizard - Fire Cage
Bright Wizard - Annihilate
Bright Wizard - Backdraft
Bright Wizard - Scorched Earth
Bright Wizard - Explosive Force
Knight of the Blazing Sun - Shackle
Knight of the Blazing Sun - All Battle Commands
Knight of the Blazing Sun - Staggering Impact
Warrior Priest - Repent
Warrior Priest - Divine Amazement
Warrior Priest - Martyr’s Blessing
Warrior Priest - Soulfire
Witch Hunter - Get Thee Behind Me!
Engineer - Self-Destruct
Engineer - Barbed Wire
Engineer - Extra Ammo
Engineer - Lightning Rod
Engineer - Bugman’s Best
Engineer - Electromagnet (Slow part)
Engineer - Steam Vent
Engineer - Static Discharge
Engineer - Fling Explosives
Ironbreaker - Grip of Stone
Ironbreaker - Earthshatter
Ironbreaker - Blood of Grimnir
Runepriest - Rune of Ending
Runepriest - Rune of Battle
Runepriest - Rune of Might
Runepriest - Oath Rune of Warding
Runepriest - Rune of Sundering
Slayer - Distracting Roar
Slayer - No Escape
Slayer - Shatter Limbs
Slayer - Inevitable Doom
Slayer - Even the Odds
Slayer - WIld Swing
Archmage - Dissipating Energies
Archmage - Funnel Energy
Archmage - Walk Between Worlds
Shadow Warrior - Instil Fear
Shadow Warrior - Whirling Pin
Shadow Warrior - Whirling Rage
Sword Master - Aethyric Grasp
Sword Master - Gusting Wind
Sword Master - Wrath of Hoeth
White Lion - Echoing Roar
White Lion - Whirling Axe
White Lion - Blade And Claw
Chosen - All Chaotic Auras
Chosen - Petrify
Magus - Instability
Magus - Tzeentch’s Grasp
Magus - Lasting Chaos
Magus - Chaotic Rift (Slow part)
Magus - Coruscating Energy
Magus - Warpfire
Marauder - Wave of Horror
Marauder - Wave of Mutilation
Zealot - Breath of Tzeentch
Zealot - Suppressing The Fragile Unbelievers
Zealot - Chaotic Agitation
Zealot - Wind of Insanity
Zealot - Mark of the Vortex
Zealot - Rite of Agony
Black Orc - Where You Going?
Black Orc - Big Swing
Choppa - Outta My Face!
Choppa - Wot’s Da Rush
Choppa - Furious Stompin’
Choppa - Git To Da Choppa
Choppa - Wild Choppin’
Shaman - Breath of Mork
Shaman - You Weren’t Using Dat
Shaman - Stop hittin’ me!
Shaman - Steal Yer Thunder
Squig Herder - Sticky Squigz
Squig Herder - Farty Squig
Squig Herder - Wind Up Da Waaagh
Squig Herder - Spore Cloud
Squig Herder - Bad Gas!
Squig Herder - Big Bouncin!
Black Guard - Chains of Hatred
Black Guard - Furious Howl
Disciple of Khaine - Terrifying Vision
Disciple of Khaine - Chant of Pain
Disciple of Khaine - Khaine’s Refreshment
Disciple of Khaine - Fell Sacrifice
Sorcerer - Grip of Fear
Sorcerer - Shatter
Sorcerer - Disastrous Cascade
Sorcerer - Surging Pain
Sorcerer - Piercing Shadows
Witch Elf - Enchanting Beauty
Witch Elf - Blade Spin

Additionally the following abilities have their radius reduced:
Witch Hunter - Dragon gun from 30-35-40-43-48 to 25-30-35-40-45
Witch Elf - On Your Knees! from 30-35-40-43-48 to 25-30-35-40-45

AoE line width changes

The following list has all abilities that function as a line in it. Several adjustments have been made:

Tanks - Raze from 25 to 30 ft.
Witch Elf - Web of Shadows 20 to 30 ft.
Ironbreaker - Axe Slam remains 35 ft.
Engineer - Strafing Run from 25 to 30 ft.
Squig Herder - Shoot Thru Ya from 25 to 30 ft.
Knight of Blazing Sun - Nova Strike remains 30 ft.
Witch Hunter - Divine Blast remains 30 ft.
Witch Hunter - Reversal of Fortune remains 30 ft.
Bright Wizard - Wall of Fire from 20 to 30 ft.
Marauder - Mouth of Tzeentch from 20 to 30 ft.
Magus - Daemonic Scream from 20 to 30 ft.
Shadow Warrior - Lileath’s Arrow from 25 to 30 ft.
White Lion - Flying Axe remains 30 ft.
Sorcerer - Ice Spikes from 20 to 30 ft.
Sorcerer - Infernal Wave from 20 to 30 ft.
Engineer - Friction Burn from 20 to 30 ft. Additionally, the Cone Angle increased from 120 to 180 degrees.
Magus - Infernal Blast, now also functions as a line ability with the same range and width as Friction Burn.
Bright Wizard - Flame Breath from 25 to 30 ft. Additionally, the Cone Angle increased from 120 to 180 degrees.

Proc Changes

To allow for better understanding of game mechanics we aim to have all procs function the same. Last patch was a first step, but now we tackle a couple of weird exceptions.

From now, all damage procs can no longer crit or proc other procs. This affects the following procs:

Slayer - Retribution
Sword Master - Wall of Darting Steel
White Lion - Hunter’s Strike
Black Orc - ‘Ave Another One
Black Orc - Can’t Hit Me!
Choppa - Bring It On

Last patch damage procs were changed to no longer be affected by damage increasers. While this was a very necessary change to some procs, there is also a group of procs that were already weak before this change. With the following adjustments we aim to make these tactics and abilities more viable and in some cases give some compensation for the previous change.

To allow for better balancing certain procs now scale the player's Damage Bonus (DB).
The following numbers are based on maxed out Mastery Tree values!

MDPS - Jagged Edge - from 3 x 202 to 3 x (149 + 0.5 x DB) damage
High Elves - Centuries of Training - from 3 x 84 damage to 3 x 101 damage (fixed tooltip to “with direct damage”)
Chaos - Backlash - from 5 x 50 damage to 5 x 74 damage and now procs when you are being attacked, like tooltip says, instead of when taking damage.
Bright Wizard - Lingering Fires - from 5 x (50 + 0.45 x DB) to 5 x (75 + 0.45 x DB) damage
Bright Wizard - Playing With Fire - from 375 to 500 damage
Knight of the Blazing Sun - Biting Blade - from 5 x 70 to 5 x (60 + 0.45 x DB) damage
Warrior Priest - Guilty Soul - from 4 x (150 + 1.0 x DB) to 4 x (175 + 1.0 x DB) damage
Witch Hunter - Blessed Bullets - from (337 + 1.5 x WDPS) to (375 + 1.5 x WDPS) damage
Witch Hunter - Fanatical Zeal - from 262 to 352 damage
Engineer - Tangling Wire - from 6 x 41 to 6 x (44 + 0.25 x DB) damage
Engineer - Hollow Points - from 5 x (81 + 0.45 x DB) to 5 x (90 + 0.5 x DB) damage
Archmage - Dispel Magic - from 225 to 247 damage
Sword Master - Potent Enchantments - from 4 x 135 to 4 x (88 + 0.35 x DB) damage
Sword Master - Wall of Darting Steel - from 150 to 187 damage
Chosen - Tainted Wound - from 337 to 498 damage
Magus - Infernal Pain - from 3 x (82 + 0.75 x DB) to 3 x (99 + 0.75 x DB) damage. Additionally changed to deal Spirit damage.
Marauder - Gift of Savagery - from 5 x 168 to 5 x (81 + 0.45 x DB) damage
Marauder - Touch of Rot - from 187 to 352 damage
Marauder - Touch of Instability - from 348 to 390 damage
Zealot - Waves of Chaos - from 150 to (150 + 0.75 x DB) damage
Black Orc - Loudmouth - from 225 to (172 + 0.5 x DB) damage
Shaman - Mork’s Touch - from 225 to 250 damage
Disciple of Khaine - Khaine’s Imbuement - from 3 x 151 to 3 x (151 + 0.5 x DB) damage
Sorcerer - Shades of Death - from 150 to 200 damage
Witch Elf - Kisses - from (150 + 1.5 x WDPS) to (180 + 1.5 x WDPS) damage
Witch Elf - Witchbrew - from 450 to (224 + 1.5 x DB) damage
Witch Elf - Vehement Blades - from 187 to 277 damage
Witch Elf - Treacherous Assault - from 262 to 352 damage

Balance Changes

- Grudges - Internal Cooldown of building Grudge when you are being attacked reduced from 1.0s to 0.5s.

- Heavy Blow - Damage Bonus scaling initial hit changed from 0.75 to 1.0. Damage Bonus scaling of DoT changed from 0.75 for all Grudge levels to 0.25 - 0.50 - 0.75 - 1.0 for 25+ - 50+ - 75+ - 100 Grudge.

- Oathstone - Now additionally gives 6s of Immovable to you and your Oath Friend if they are within 50 ft.

- Avenging The Debt - Now additionally grants 3s of slow and root immunity.

First, Heavy Blow is now changed to scale better with Grudge. This is a buff if you are above 75 Grudge and a nerf in damage if you are below.

Additionally we aim to buff the middle tree as Oathstone was quite an underwhelming ability. Giving yourself and your Oath Friend immunity to roots and knockbacks can be extremely valuable if timed correctly in fights.

Balance Changes

- Down Ya Go - Now requires da’ Gud Plan! and leads to da’ Best Plan!

- Git Out! & Fly Gits! - Now requires da’ Best Plan! and leads to No Plan after dis!

- Less Stabbin’ Me - Reworked to give 10% Parry with an additional 5% Parry in da’ Gud Plan! and 10% Parry in da’ Best Plan!

- Arm Breaka - No longer needs da’ Gud Plan!, instead now leads to da’ Gud Plan!. Base damage increased from 112 to 150. Now additionally gives the drained Action Points to your allied target.

- You Wot!?!!! Removed and replaced by Chop Fasta!.

- Chop Fasta! - New 13 pt ability in Path of Da’ Brawler: Blessing. 35 AP. 5 ft range. Instant. No CD. Requires Great Weapon. Needs da’ Gud Plan!. Leads to da’ Best Plan!! - You hit your target for (225 + 1.5 x DB + 1.5 x WDPS) damage and increase your auto attack speed by 50% for 10 seconds. If you are behind the target, you will almost always deal critical damage.

Similar to the Sword Master, the knock down and knock backs trade stances. We believe that having knock down on the second stance will allow for more playmaking possibilities.
Less Stabbin’ Me is reworked to be less reliant on your stance. As Black Orc already has a 10% block tactic, it is changed to parry and is a possible replacement to regain some of your passive defenses lost with the removal of You Wot!?!!
Speaking off, we felt like You Wot!?!!! just did way too many things at once. No class should need such strong buffs with such high uptime. In its place is a new ability with a familiar name. It is a strong second stance ability increasing your auto attack speed.
At last Arm Breaka is changed to first stance ability and now gives the AP removed to your allied target.

Balance Changes

- Furious Stompin’ - Initial Hit base damage increased from 125 to 150. The second, third and fourth hit have their base damage reduced from 125 to 100 and their damage bonus scaling reduced from 1.0 to 0.75. Overall this is a nerf of roughly 14% in total damage.

An adjustment to Furious Stompin’ to slightly reduce the AoE burst damage potential of this particular skill.

Balance Changes

- Staggering Impact - Cooldown reduced from 30 to 10 seconds. Base damage increased from 50 to 74. Weapon DPS scaling increased from 0 to 0.45.

By buffing this very underwhelming ability, the KotBS now has three strong options as 13 point abilities in their mastery trees, giving them maximum specialisation variability.

Balance Changes

- Warrior Priest - Guilty Soul: Can now be procced by any damaging ability. The damage increase now additionally increases the damage of your auto attacks. The player now only gets the damage stacks when wearing a Great Weapon.

This change allows DPS Warrior Priests to use more abilities in their kit without running the risk of losing their Guilty Soul stacks. SnB Warrior Priests can now use the tactic for the damage over time component, but won’t get the extra damage stacks.

Balance Changes

- Oppression - Now additionally reduces damage taken of group members within 100 ft by 15% for 5 seconds.

- Tzeentch’s Reflection - No longer buffs your willpower and initiative. Instead it gives the following effect: Group members within 100 ft become surrounded by a magical barrier for 10 seconds, which will absorb up to 1162 magical damage for each person. Action Point cost increased from 20 to 35.

While overall Chosen is still in a decent spot, their 13 pt abilities feel rather weak. With other tanks getting buffs, it makes sense to take a look at these abilities as well.

Oppression can now be used to reduce incoming burst damage on your group.

Tzeentch’s Reflection is now an ability allowing you to counter magical ranged damage for your group.

Balance Changes

- Touch of Instability - No longer triggers on Heal over time ticks.

Balance Changes

- Crashing Wave - Now knocks down on the initial. The initial hit is now fired instantly on pressing the ability. Now counts as direct damage. Also no longer gives Unstoppable (bug fix).

- Crashing Wave - Now requires Improved Balance and leads to Perfect Balance.

- Mighty Gale - Now requires Perfect Balance and leads to Normal Balance.

- Hoeth’s Tempest - Now further increases the power of the knockback.

- Redirected Force - Now deals (150 + 0.67 x DB + 1.0 x WDPS) damage to all targets in front of you within 20 ft (220 degrees) and interrupt any spells they are casting. Cooldown increased from 5 to 10s.

- Crushing Advance - No longer interrupts. Instead Block chance is increased from 5% to 10%.

- Perfect Defenses - Reworked to give 5% Block with an additional 5% Block with Improved Balance and 10% Block with Perfect Balance.

- Calming Winds - Reworked to give 10% Disrupt with an additional 5% Disrupt with Improved Balance and 10% Disrupt with Perfect Balance.

- Ether Dance - Moved to 9 points in Path of Khaine

- Phoenix’s Wing - Moved to 5 points in Path of Khaine. No longer requires Improved Balance, instead now leads to Improved Balance. No longer requires Great Weapon. Action Point cost increased to 40.

- Sapping Strike - Moved to 13 points in Path of Khaine and reworked to: Hex. 35 AP. 5 ft range. Instant. No CD. Requires Great Weapon. Requires Improved Balance. Leads to Perfect Balance. - You deal 5 x (112 + 0.67 x DB + 0.67 x WDPS) Spirit damage over 10 seconds, increasing your chance to critically hit by 10% for the same duration. If you are behind the target, you instantly deal (187 + 1.5 x DB + 1.5 x WDPS) Spirit damage.

Crashing Wave now instantly knocks down the target when pressed instead of having a weird delay.
We swapped the stances of knockback and knockdown as we believe this can lead to better CC rotations into your own burst damage. This change will be closely tracked to see if it has the effect we aim it to have.
For the middle tree, Redirected Force now has the AoE interrupt, allowing both SnB and 2H specs to gain access to this tool. The block of Crushing Advance is increased as compensation.
Perfect Defenses and Calming Winds have been reworked to rely less on your current stance.
The knockback of Mighty Gale when using Hoeth’s Tempest is increased as we felt like the knockback was too weak to warrant a tactic.
At last several changes in the Path of Khaine. Sapping Strike is reworked as the new 13 pt ability. With two great utility options as other 13 pt abilities, this ability is focused purely on buffing your own damage. Ether Dance is moved to 9 pts, which will make it easy to combine with Vaul’s Buffer or Whispering Wind. At last, Phoenix’s Wing takes the 5 pt spot in the tree and is changed to Stance 1 ability and has the 2H requirement removed.

Balance Changes

- Hatred - The Black Guard now builds 10-5-3 Hate when being attacked (0-29 Hatred; 30-59 Hatred; 60-100 Hatred) instead of always 5 Hate. The Black Guard now always builds 5 Hate when attacking instead of the 10-5-3 Hate based on Hatred.

- Feeding On Pain - Reworked to: Reduce the AP cost of abilities based on your current Health level. With 76-100% Health: Reduce cost by 5 AP. With 51-75% Health: Reduce cost by 10 AP. With 26-50% Health: Reduce cost by 15 AP. With 0-25% Health: Reduce cost by 20 AP.

- Crush Vitality - Reworked to: Crush the Weak now additionally lowers the target’s auto attack speed by 35%. Now available at lvl 39.

- Simmering Anger - Now available at lvl 21.

A small change to buff some previously useless tactics of the Black Guard. Feeding On Pain is now a proper AP tactic and Crush Vitality a potential counter against physical small scale groups.

Realm versus Realm

We have reintroduced armor being obtainable via RvR bags. The full set can be acquired from the bags, but a gold bag will only include 1 piece.

Players Renown ranks 1 to 23 will receive Obliterator Set pieces
Players Renown ranks 24 to 32 will receive Devastator Set pieces
Players Renown ranks 33 to 39 will receive Annihilator Set pieces
Players Renown ranks 40 to 52 will receive Conqueror Set pieces
Players Renown ranks 53 to 255 will receive Vanquisher Set pieces


Fortress Lords have had their bonus HP increased by 3 million. (now 8.5 million.). This should now properly equate the time between keep lords and fort lords.

We have also reintroduced Invader Set being obtainable via Fortress bags. The full set can be acquired from the bag (minus the jewel), but a gold bag will only include 1 piece.

Players Renown ranks 40 to 255 will receive Invader pieces in Fortress bags.

Ranked Season 7

Ranked Season 7 of 6v6 Scenarios has already started on the 29th April, and it is time to battle yourself up to the top of the leaderboards both in Solo Mode or Group play, to earn more rewards and have a chance at participating at the Season Finalists Tournament.

Read more about Season 7 below:

Ranked Scenarios

The end of season rewards for season 5 and season 6 are added to the vendors. Better late than never.


Destruction's Guards in the center lane of Login's Forge are now properly mirrored to Order's: Ranged Guards up front, with melee guards in the back.

Hunter's Vale

The Hunter's Vale Dungeon has re-launched with some new quality-of-life improvements and some additional restorations that bring the dungeon more in line with the original version of the Mythic servers. Key updates include:

- Sprite bodies in the Kurnous encounter now disappear instantly once defeated. Previously, these could often pile up if unscavenged, which would prevent players from seeing the Dog/Wolf/Lion mechanic later in the fight.

- Spears cast by Kurnous no longer duplicate per target, meaning fewer spears to worry about. However, be cautious, as the damage of these has been increased significantly!

- The Aspect of the Dog/Wolf/Lion mechanic has been fully restored and now works like it did on the original servers. The new mechanic follows the same rock-paper-scissors style of picking an animal to counter whichever Kurnous selects, but now players are granted reactive abilities to use which counter the power that Kurnous will soon unleash in his new animal form. To gain these, interact with one of the animals which appear as this phase begins.

The Hunter's Vale Dungeon now also grants new Basic and Advanced Influence Rewards. (With Elite to follow in the future!)

Additionally, Hunter's Vale now also grants influence towards the Dungeon Weekly, with the final three main bosses granting a total of 8,000 influence, or just under the first reward pip.

The Hunter's Vale Wiki Page has also been given a much-needed facelift, and now has all the correct information and guides on the bosses for newer players and curious parties!


- The damage on Masta Mixa's fists have been reduced slightly once more. This should be about the sweet spot for them now.

- Masta Mixa's knockback mechanic has been temporarily disabled until we're able to properly restore his "Kablooey!" say chat, which is intended to warn players to interrupt him. This knockback is planned to return someday in the future once this functionality is restored.

Tome of Knowledge

The Achievements for Quests have been implemented and work retroactively counting quests you had already completed (excluding repeatable quests that were previously done as there is no counter for how many times these have been done). Players can now achieve these achievements and earn the associated rewards.

Companion Pets

Two new Companion Pets have been added for players to acquire with their Companion Coins! These are:

Order: Basset Hound Companion
Destro: Ravenspawn Companion

These two pets are tied to the Altdorf Sewers and Sacellum Dungeon, and their quest lines are unique in that players can repeat these quests once per week to acquire all 4 color variations of this pet by speaking to the starting NPC after they finish the quest. (You only need to spend your companion coins once to acquire all 4 variants.)

The quests for these new companions (and samples of how they look) can be found at the vendors in Altdorf's Southeast quarter or The Inevitable City's Slaanesh quarters.


The name for the Level 35 Intelligence potion has had its name changed to "Potion of Elegance" in order to reduce confusion with the Level 10 Intelligence potion "Potion of Subtlety" which shared the same name.

The Skull of Ograrand from the Inevitable City is now properly implemented. Giving you different responses each time you interact with the item.

Guild Vendor

[22604] - Players will now be able to purchase 4 Purple 200 Apothecary vials for 1 guild coin instead of being a 1:1 trade.

Community Events

On the weekend of May 10th to 13th, a Tier 1 Leveling Event will be held for Return of Reckoning, featuring x2 Renown increase for all Tier 1 RvR Zones. The aim of this event is to assist leveling new characters but also to encourage inviting new players and your friends to try out RoR, as it will be the best time to get some
easy boost starting out!

As a major collaboration with this Tier 1 Leveling Event, three Warhammer Creators will also be featured along with it: "The Great Book of Grudges" and "ProphetOreo" trying out Warhammer Online, with the help of community member "Tothmonra", who helped organize it. For the duration of the Tier 1 Leveling Event and the Weekend, Twitch Drops will be available on the channels of these three creators.

- Tothmonra - Follow
- TheGreatBookofGrudges - Follow
- ProphetOreo - Follow

We encourage everyone to participate in our Tier 1 Event, especially to help and assist new players ease into the game and help wherever possible.

You can also read about it here:


The following Suggestions & Feedback Threads from the Forums have been locked,reviewed and addressed or partially addressed for this update:

[General] Equalise AOE interupts across destro and order
[General] Keep Lord Aggro Problem - Buff Menace, Tanking NPCs in RvR
[General] Tone down the Meta Procs
[General] Start a Solo Ranked Season
[General] Balance the Roaming, not just Mass RvR
[General] Restart the Balancing
[Ironbreaker] Equalize the defense. Advocating for Ironbreaker to match height to other tanks
[Ironbreaker] Some Mechanic & Skill recommendations
[Ironbreaker] IB Mechanical Grudge
[Swordmaster] Roll back (mostly) to December
[Swordmaster & Black Orc] BO/SM changes to tactics giving bonuses base on the stance.

Thank you for providing the Return of Reckoning Team valuable feedback to help the development of the project, we will continue to track your messages, answer and address them as time allows!

Bug Fixes

[22529] - Fixed an issue allowing Stat Tactic Effects to be doubled through Bolster.
[22504] - Fixed Interface issues during City Sieges.
[22552] - Destruction guards at the Chaos Chapter 20 camp are now hostile again, and will attack Order players who venture too close.
[22524] - The Masked Shade in the quest "Unmasking the Enemy" has been moved to ensure players can easily enter combat with it.
[22512] - The issue with Gunbad influence rewards showing "Item received: 0" has been fixed. Players that have tried to claim the rewards previously will need to speak with the herald to re-claim their rewards.
[22519] - Will of the warboss stage 13 is now completable again.
[22561] - The quest "Great Green Mushroom" is now completable again.
[22405] - The quest "Don't Eat the Muck" is now completable again.
[22406] - The quest "Squig Shakes" is now completable again.
[22531] - Creeping Death and Sapping Strike now properly apply the correct immunity.
[22581] - Mirror of the Chaos Wastes is no longer useable in combat
[22575] - Spawned an additional guard for Chaos Chapter 16
[22608] - Marauder arm mutation's are now visually corrected, they will display properly now.
[21498] - Inevitable Doom expiration incorrectly syncronizing
[22026] - Inevitable Doom won't work if you already have two up
[21928] - Inevitable Doom Max Duration.
[22602] - Lotsa Choppin + Extra Choppin' Tactic not functioning properly.
[22556] - Slayer Flurry + Accuracy Tactic not functioning properly.
[22630] - Ensnare + Flames of Fate ignoring immunities.
[22593] - Bypass Defenses is permanent buff.
[22530] - Shaman Barrier +15% Damage stays for full duration.
Last edited by Hazmy on Sat May 04, 2024 5:19 am, edited 2 times in total.

User avatar
Posts: 274

Re: Patch Notes 03/05/2024

Post#2 » Fri May 03, 2024 7:43 am


User avatar
Posts: 312

Re: Patch Notes 03/05/2024

Post#3 » Fri May 03, 2024 7:57 am

Solid change for chosen. +1!!

Posts: 91

Re: Patch Notes 03/05/2024

Post#4 » Fri May 03, 2024 8:03 am


Its Chosen time!

User avatar
Posts: 75

Re: Patch Notes 03/05/2024

Post#5 » Fri May 03, 2024 8:10 am

Armor Pieces back to gold bags is huge...IF RNGesus smiles upon you and doesn't treat you to multiple duplicates. Depending on character Progression, it might also be a detriment.

My WE is cr30rr46 atm for example, which means that i will already get conqueror gear from bags, without the means (or intentention, for that matter) to use it. But for new players, that aren't burdened by the rr gain min / max mindset, this is a Blessing indeed.

HV + Set being open again also is stellar for new players / characters that freshly hit the corresponding CR.

We will have to see how the balance changes turn out, but at the very least this patch gave me an incentive to maybe dust off my WE :)

User avatar
Posts: 188

Re: Patch Notes 03/05/2024

Post#6 » Fri May 03, 2024 9:24 am

No stalwart soulstone quest for completing the Hunter's Vale..?
Shaman - Gladiolix (rr86)
Black Orc - Oomiestompa (rr85)
Squig Herder - Bluglog (rr85)
Choppa - Poliisi (rr84)

BW rr70+, KoBS rr70+, WP rr60+

Posts: 177

Re: Patch Notes 03/05/2024

Post#7 » Fri May 03, 2024 9:31 am

Great changes !
And re introducing gear in rvr loot bags is great not only for beginners but everyone!

User avatar
Posts: 1271

Re: Patch Notes 03/05/2024

Post#8 » Fri May 03, 2024 9:42 am

Thanks for the hard work

User avatar
Posts: 503

Re: Patch Notes 03/05/2024

Post#9 » Fri May 03, 2024 9:46 am

ReturnOfReckoning wrote: Fri May 03, 2024 7:37 am Additionally, Hunter's Vale now also grants influence towards the Dungeon Weekly, with the final three main bosses granting a total of 8,000 influence, or just under the first reward pip.
Why can't we just get the first reward with one HV run ? What is the point ? Because it is too fast ?

Also, when can we have a Stalwart Soulstone quest for each Dungeon and make Stalwart Soulstone account bounded, so players will fill groups for every dungeon easilly ?

At the moment to get a Soulstone, with PvE only, you need 3 GB runs or 3 HV + 1 Boss (GB/HV) a week or go for a Bastion Stair (and that's pretty boring to do).

No speed run quest for HV ?

User avatar
Posts: 296

Re: Patch Notes 03/05/2024

Post#10 » Fri May 03, 2024 10:18 am

you've done a lot of work and we can only congratulate you on all the efforts you've made. whether we like the changes you've proposed or not.

For the IB :
The modifications seem to be going in the right direction. After a few tests I'll have a more precise opinion on the impact.
I wonder about the words YOU wrote 3 months ago. "
"- Grumble An' Mutter - This ability is temporarily removed. Expected to return at a later date." did you lie at the time to try to avoid more disappointment?

In general, I feel that players are getting bored and losing interest in the changes you're making to the game. Do you have any statistics on population gain/loss?

Merci pour vos efforts !

Translated with (free version)
My video :
Hogun - IB 80+ Hoguun RP 80+ Hogunn ING 80+ HOG Slayer 80+ Gor IB 2M 50

Who is online

Users browsing this forum: No registered users and 1 guest