Highlights
Weekend Warfront: Woods of Woe
The rugged land of Caledor has long withstood assaults by Druchii and daemons alike. Mighty dragons slumber beneath its peaks unaware of the struggle waged above their heads. The Druchii have arrived on the shores of Caledor once more, but this time led by Malekith himself. The forests of Caledor will know the sound of war.
Millennia of hatred writhe through Malekith's broken body, rejected by the flames of Asuryan. To this day he curses Caledor Dragontamer for what Malekith sees as a betrayal of his father, Aenarion. Malekith strikes at Caledor with an insatiable longing for vengeance against the kin of Caledor Dragontamer.
This weekend warfront Woods of Woe will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Caledor Woods scenario, and extra rewards from completing the event tasks.
Realm versus Realm
Campaign
- Locking all 3 pairings within the timer of the first pairing should now reopen all 3 pairings.
Fortresses
- Fortress lords damage now scales with attackers. Baseline is around 50% of what it was and then increases with % of max attackers.
- Fortress lords AOE abilities have been changed to now ignore global AOE cap and instead hit up to 72 targets.
- The Queue area for Butcher's Pass defenders has been moved closer to Karak Eight Peaks.
- The Back Door in Butcher's Pass is now open during Fortress sieges.
Previously, players without a reservation could still heal / attack players in the fort due to the old design. Likewise, players on both sides getting punted off the wall would sometimes be bugged and unable to get back into the fort until they re-logged. With these changes, we're aiming to fix both issues at once, making the South flag more viable to fight over, and reducing frustration.
- Tzeentch has added Barrier Spheres to the large chains in The Maw to prevent Order players from jumping up these and then leaping into the inner sanctum.
Keep
Defense lock and repair of doors has been changed as noted below:
- Doors will no longer heal from 0% instantly to 100% with a single supply box
- Now, if a keep is "safe status" each box will heal X amount more(100% for supplies returned to keep + 100% for each BO held) than the normal amount
- If doors (both inner and outer) are (during safe time) healed to 100%, this will trigger the defense reward
- If a door is dead when supplies are returned during safe status it will spawn new doors at a low 10% (to then be healed by the increased amount for subsequent boxes)
- Supply Boxes turned into the keep now grant Double Renown from those turned into the Warcamp
Do note that to get bags from a keep defense you still currently need to have 125 kills in the keep. We are looking into changing this, but it was not done for this patch.
- Doors are no longer degraded (take bonus damage) if they are repaired after being destroyed.
This was unintuitive and not visually displayed for players.
- Unlocked New Keep Upgrade: Divine Altar.
- This Divine Altar is only purchasable by Rank 40 Guilds, and when purchased (and timer has elapsed) will spawn on the second floor of the Inner Keep.
The Altar spawns with 0 charges and gains a charge every 15 minutes. When charged, a player from the guild owning the keep with the right permissions can activate it, granting all defenders in the keep a 2 minute buff that increases strength, willpower, intelligence and morale regen by 20%.
Land of the Dead
- The range of allies in range check for the Diminishing Rations debuff has been reduced to 150ft, the update frequency has been increased and it will now reach the maximum of 50 stacks when there's 84 or more allies within the range.
Combat and Careers
Balance Changes
- Daemonic Fire - Cast time removed. Cooldown increased from 5s to 8s.
Balance Changes
- Penetrating Rounds - Cast time removed. Cooldown stays at 10s.
Dungeons
Bastion Stair
- Players can now teleport to bosses they've defeated in Bastion Stair via the skulls at the Dungeon's Entrance.
This means that if you disconnect, or a bug sends you outside the Dungeon you can now more easily catch up to your group again and parties should spend much less time having to wait or backtrack.
- Bastion Stair Bosses now each grant individual influence. End bosses are no longer the only bosses which grant influence.
Live Events
Pie Week & Goldtooth's Great Feast
- The Ingredients for these events have had some of their names updated to make it clear which event they're used for.
- As an example, "Fresh Pig Meat" is now only used by Pie Week ingredients. The Great Feast equivalent will now be named "Salted Pig Meat" to clearly identify them.
Bug Fixes
[23326] - [Mail] Fixed bug which caused the game to crash when opening certain mail. All expired mail will be extended to allow players to open mail which would have otherwise be lost.
[23283] - [General] Getting a resurrection should check if you need to get chickened.
[23249] - [Guild] Purchasing an upgrade to a banner tactic should now replace any prior ranks in banners.
[23328] - [Tanks] Champ Challenge not removed after death.
- [Quest] Fixed a small typo from the Mythic days in the quest text for "Legend Has It".
Addendum - Post-Patch Fixes
- New characters bugged: Resolved [23356] & [23358].
- Stat Doll: Fixed [23357].
- Resurrection Bug: Resolved [23355].
- Supply boxes disappearing: This issue has been addressed.
2024-10-04 Hotfix:
Realm versus Realm
Keep
- Keeps that has fallen should not be claimable anymore.
Bug Fixes
[23360] - [Campaign] You can no longer turn in supplies at the wrong keep
[20780] - [Campaign] Zonelocks will now remove keep claims
[23364] - [Campaign] You can no longer turn in infinite amount of supplies at reclaimed keep.
[23366] - [Campaign] You should no longer be able to bypass posterns automatically on reclaimed keeps.
Patch Notes 02/10/2024
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Re: Patch Notes 02/10/2024
Some small but nice QoL changes
Bright Wizard: Chandrra Nalaar, 80rr (shelved)
Shadow Warrior: Amarant, 52rr
Knight of the Blazing Sun: Aurorra Morningstar, 61rr
White Lion: Niacris, 84rr
Shadow Warrior: Amarant, 52rr
Knight of the Blazing Sun: Aurorra Morningstar, 61rr
White Lion: Niacris, 84rr
- georgehabadasher
- Posts: 181
Re: Patch Notes 02/10/2024
Lots of nice changes in this one. A little concerned that the altar will make it easier to/incentivize turtling. Not sure that's what the RvR campaign needs at the moment.
Re: Patch Notes 02/10/2024
Be nice to have an updated "overview" of claiming/upgrading keeps. I know a lot of guilds are hesitant to claim a keep due to cost and easy of understanding what they are actually doing. I love the emphasis on things, just wish there was a clear picture of what is what.
-= Agony =-
Re: Patch Notes 02/10/2024
- if keep is "safe status" each box will heal X amount more(100% for supplies returned to keep + 100% for each BO held) than the normal amount
The whole point of healing a door should be because it isnt safe..
Whats the point of raising healing on a safe keep?
This changes nothing for helping with defense.
We need more DEFENSE mechanics in the game. ALL RVR now is xrealming!
If you do not xrealm. there is literally nothing to do during keep defense.
Any time a siege happens, the majority of player base changes AAO becomes 60%+ most times!
NO way to heal door. no way to nothing. its just you lose.
and now you add mechanics that only work on a 'safe keep' ??
?
This after the last patch of making 3 zones open at a time. which propelled the XREALMING EVEN MROE!
NEED MORE PVP IN RVR!
The whole point of healing a door should be because it isnt safe..
Whats the point of raising healing on a safe keep?
This changes nothing for helping with defense.
We need more DEFENSE mechanics in the game. ALL RVR now is xrealming!
If you do not xrealm. there is literally nothing to do during keep defense.
Any time a siege happens, the majority of player base changes AAO becomes 60%+ most times!
NO way to heal door. no way to nothing. its just you lose.
and now you add mechanics that only work on a 'safe keep' ??
?
This after the last patch of making 3 zones open at a time. which propelled the XREALMING EVEN MROE!
NEED MORE PVP IN RVR!
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Re: Patch Notes 02/10/2024
A quick addition for the Bastion Stair Bosses that currently grant teleports, which you'll find as Spike skull objects at the Dungeon's entrance:
Left Wing:
- Borzhal
- Gahvloth
- Azuk'Thul
Right Wing:
- Urlf
- Garithex
- Chorek
Middle Wing:
- Doomspike
These teleports appear after you kill the boss, so anyone who disconnects should be able to spot them on the way back in.
Still seeing if there's any way to add one for Kaarn in the meantime. (It's not an easy one due how to dungeons / instances talk to each other.) Hopefully the rest should still be helpful in the meantime!
Left Wing:
- Borzhal
- Gahvloth
- Azuk'Thul
Right Wing:
- Urlf
- Garithex
- Chorek
Middle Wing:
- Doomspike
These teleports appear after you kill the boss, so anyone who disconnects should be able to spot them on the way back in.
Still seeing if there's any way to add one for Kaarn in the meantime. (It's not an easy one due how to dungeons / instances talk to each other.) Hopefully the rest should still be helpful in the meantime!
Re: Patch Notes 02/10/2024
hey after patch ande server up
my int stat is lower on my sorcerer
whats happining?
my int stat is lower on my sorcerer
whats happining?
Cosmine / sorc
Wanka / mara
Scalvo / wpriest
Wanka / mara
Scalvo / wpriest
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