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Patch Notes 23/10/2024

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ReturnOfReckoning
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Patch Notes 23/10/2024

Post#1 » Wed Oct 23, 2024 8:25 am

Highlights
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Live Event: Daemon Moon Bleeding

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Every year, as the fog covers the land and the autumn nights herald the chill of winter, the Daemon Moon rises. For scholars, the Daemon Moon is a dangerous time of year when the threat of a daemonic incursion is greatest. For the common-folk it is a time of revelry and chaos, all in the spirit of the times. Needless to say, the scholars are right to fear what is to come, for during the time of the Daemon Moon, daemonic forces are unleashed upon the mortal realm to play with the lives of the living as they please. This year scholars have noted a disturbing blood-red hue on the Daemon Moon, an ill omen of Kkorne's power. Khorne has used brute force to shove his way to the forefront of the Chaos forces. This year, the Daemon Moon does not rise, it bleeds.

This is a time of year when the veil between the Realm of Chaos and the world is dangerously thin, though foolish naïve folk do not always heed the warnings of their leaders, be they pious priests, zealous witch hunters, or wizard lords. The common folk have been been swept up in the dark festivities. They hide behind their masks teasing friend and foe alike, not knowing that lesser daemons corrupt the mind behind the mask. Humans across the Old World, from the bustling streets of Altdorf in the Empire, to the twisted alleys of the Inevitable City in the Chaos Wastes, toy with powers they do not understand. If Khorne is to be held at bay, you and your allies must work together to withstand the Daemon Moon Bleeding.

The Daemon Moon Decaying will start on October 25th at 12:00 Altdorf time and last until November 4th 12:00 Altdorf time.

Rewards
The Daemon Moon Bleedingis a new take on an existing live event for Return of Reckoning, which will be added to our annual rotation of live events. Our artists have made a new mask, three new capes for this live event, a new manticore variant, two new magus disc variants, and a juggernaut variant for Order - all in the Khorne theme. Additionally, our artists have made a new map icon and zone map for Bastion Stairs, which we updated seeing as how this is a Khorne-themed event.

Our thanks to our artistic contributors for their continued dedication to RoR.

Basic reward: Bleached Skull, or Ivory Skull, or Dark Skull, or Crimson Skull - trophies in the Blood God's style.
Advanced reward: the Fiendfang item from live which buffs renown and experience; or the Kulian Raider's Longcloak, Kulian Raider's Shortcloak, or Flesh Hound's Flayed Hide - three new capes. Preview here
Elite reward: Manticore Binding Collar - an item to trade in for a mount (decay timers based on renown bracket). Mounts can be Previewed here, and magus discs Preview here (mount galleries may have a delay in being updated).

The Heart of Rage - let the rage consume you - is available from the Daemonic Gifts of Khorne public quest.

Daemon Moon Masks: There are a total of eleven Daemon Moon masks, they can be acquired through a variety of ways (3 via quest, 2 via PQ, 2 via random 'box' roll, and 4 from player drops) Preview here Masks decay into permanent versions without their buffs.


Goreslake the Bloodthirster ORvR PQ
Rage ripples across the Chaos Wastes as Goreslake the Bloodthirster emerges from the Realm of Chaos to harvest your skulls. Join your realm in battling Goreslake the Bloodthirster in the Chaos Wastes, while you hold back the opposing realm. This PQ will include a handful of rewards exclusive to the PQ, such as the new Mask of the Unmuzzled.


Daemonic Gifts of Khorne PQ
Resurrected from the days of live, the Daemonic Gifts of Khorne public quest has been reconstructed. This very hard public quest takes place in the Chaos Wastes and pits players against Khorne's daemonic forces. This PQ will include a handful of rewards exclusive to the PQ, such as the Heart of Rage and the Bloodletter Mask.


Live Event Shoppe
A Suspicious Masked Peddler has set up shop in the Altdorf Slums, and secluded room near the Apex of the Inevitable City. This vendor will gladly accept your gold and daemon fingers while the Daemon Moon is up, but please be aware that once the Daemon Moon bleeds itself dry, he too will fade from your life. Here players can buy unique dyes, or a bit of Pan de Monium.


Pan de Monium
What are Daemon Moon celebrations without a bit of Pan de Monium? This Estalian bread is specially baked during the Daemon Moon, with bakers leaving small gifts, or tricks, for their unwitting customers. Pan de Monium can be acquired either by completing the Imp Games quest, or purchasing it from the Suspicious Masked Peddler. Pan de Monium contains over two dozen possible rewards, ranging from potions and talismen, to dyes and masks, or perhaps even a precious aegis for the lucky few. What does Pan de Monium have in store for you?


Dyes
Seven dyes per major Chaos god, for a total of twenty eight new dyes, are available during Daemon Moon Bleeding. As the Daemon Moon Bleeding is Khorne-themed, Khorne themed dyes sell for gold, while dyes associated with other gods require a small additional sacrifice. These dyes are available only during this live event, for those who wish to expand their colorful horizons.

Dye previews are available here, but please be aware that the colors may apply differently on different base armor colors. We recommend to use an addon such as Pocket Palette to see how this dye will look on your armor. These colors were drawn largely from Citadel Paints, with a handful custom colors drawn from Warhammer Online's assets (such as Bastion Stair.) We hope to continue to introduce new dyes based on inspiration from the source material in the Live Events to come.



Realm versus Realm
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General

- AAO now refreshes on a 5 minute history.
- Apathy now refreshes on a 30 minute history.

Historically, the AAO and Apathy systems would both pull from active players per side over the last 15 minutes, but this often led to situations where players joining scenarios or leaving zones would continue to impact this, giving numbers for both sides that were inaccurate.

With this change, AAO now refreshes faster, meaning that if one side is notably outnumbered, they'll be able to gain the bonuses from this three times quicker than before. We've also extended the amount of time it takes for Apathy to appear, meaning that it takes longer to weaponize one realm abandoning a map or keep in order to trigger the Apathy reductions.
In short: Bonuses appear faster, debuffs appear slower.

Keep

- Divine Altar keep upgrade buff now also grants 20% Ballistic skill.
- Fixed possible unintended behavior with keep self repairing.
- Fixed possible problem with postern bypass without using skill.



Combat and Careers
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Strikethrough stat changes

Strikethrough is now limited to 50% of the defender’s defenses, calculated after buffs and debuffs.

Example

(1) Attacker has a total of 25% Parry Strikethrough and the defender has 30% Parry. The Parry Strikethrough is limited to half of the defender’s Parry, thus to 15%.

(2) Attacker has a total of 25% Parry Strikethrough and the defender has 30% Parry, but is buffed by 10% to 40% total. The Parry Strikethrough is limited to half of the defender’s Parry, thus to 20%.

Reasoning

The rebalancing of Weapon Skill and Initiative in a recent update significantly reduced the Parry chance of many classes, especially MDPS. The team still believes that a strong offensive stat such as Weapon Skill should not also give such a strong defense in the form of Parry. At the same time, however, MDPS should have access to some minimal Parry.

With the large amount of strikethrough available, the Parry that could be obtained was often completely negated. By limiting the strikethrough, investments in Parry and other defenses will always retain at least half their value. This also helps with the viability of speccing to Deft Defender for non-Healers.

This change in strikethrough has the most impact when the defender has fewer defenses. Against Tanks with a lot of Parry or Healers with a lot of Disrupt, strikethrough remains as strong as it is now. Of course, we will monitor the performance of the classes most affected by these changes.


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Balance Changes

- Tuffer N Nails - Moved to Path of Da Boss and reworked to: Blessing. 30AP. 5 ft range. Instant. 10s CD. Needs da’ Gud Plan!. Leads to da’ Best Plan!! (No longer requires shield). - You slam into your enemy, dealing 150+1.5 * DB+1.5 * WD (unchanged) damage and increasing your defensive targets parry by 10% for 20s.

- No Choppin Me - No longer affects Savin Me Hide. Now makes Tuffer N Nails additionally affect all group members within 30 ft of your defensive target.

- Savin Me Hide - Moved to Path of Da Toughest. Now requires shield. Best Plan. No AP cost. Deals 75+0.86 * DB+1.5 * WD damage to all targets within 25 ft and increases your Toughness by 120 for 20 seconds. Group members within 100 feet will take only 80% incoming magic damage for the next 5 seconds.

The rework of Tuffer ‘n Nails gives Destruction access to a 10% parry buff, increasing the parry capabilities of MDPS who lost a significant amount of parry with the changes to Weapon Skill and Initiative. Savin Me Hide is changed to become easier to use reactivity in situations against ranged DPS with no longer requiring a nearby target to provide the buff to your group. A shield requirement is added, as we feel like Shield tanks should be the counter versus ranged damage.


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Balance Changes

- Coordination - Blessing. Shield Rush and Sunder will now increase your chance to parry by 20% for 20s.

The Knight of the Blazing Sun is the only tank without a source of extra parry in their two-handed kit. This change gives all Knights access to a 20% parry buff by slotting Coordination.



General
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Chapter 22 Public Quest Updates

- White Bags should now always grant a box that contains a single maximum tier Talisman. The Liniment boxes were sometimes overwriting this option, and have been removed from the bags to ensure the Talis appear.

- The Slayer Keep's Stage III has had the Runic Wards updated so that all 3 properly display on the PQ Tracker. (Previously, only the middle would display, but the other two were still required to progress the stage.)


World Building: Altdorf Plays

After almost ten years hiatus, the Actors Troupe has returned to Altdorf! Every even hour GMT (12 PM, 2 PM, etc) on the hour, the Actors Troupe will perform "The Legend of Sigmar" in Altdorf on the stage next to the Auction House. This short play explains the history of Sigmar and the early deeds that led to his alliance with King Kurgan of the Dwarfs.

With new tools and many hours of work, we manually recreated this in-game event using footage from the original servers. These tools also give us the power to create more cinematic in-game events, with characters speaking and interacting with their world and with players. On the world-building and immersion front, this is an exciting step forward, and is only the beginning!


New XP Scrolls

New, rare creatures have appeared along some Tier 1 map roads. Players who find one and are the first to interact with it will acquire a new Apprentice Boon scroll, which boosts XP Gain by 50% for 6 hours. Players who wish to level up their character rank faster can seek these out, but take note: these do not increase your Renown gain.

Order players should keep their eyes out for the Rare Sprite mob, and Destruction players should look for the Lucky Gobbo. Click either link to visit their Wiki pages for more information.


Items

- On the mirror side of XP Scroll boosts, the PvE Instructor's Boon Scrolls, which reduce incoming XP by 75% when not RvR flagged, have had their duration tripled from 1 hour up to 3 hours.

Interface

- You will now see other players sheathe weapons and switch between ranged and melee weapons as they do.



Bug Fixes
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[23352] - [Marauder] Gift of Monstrosity / IncomingHeal heals for 0%
[23354] - [Blackguard] Monstrous Ruin description error
[23362] - [Marauder] Crushing Blows is giving a 25% chance not 10% chance
[23370] - [PVE] Griffon Footman casting Terminate in quest Seize the Glory for Destro
[22292] - Fleet Footed Imu doesnt work VS RP slow
[23380] - Hardly Fast quest reward horse is slower than starting horse
[23105] - [Gunbad] Spikespore Brew now properly persists when you log out and back in.
[22958] - [Gunbad] Blaz Da Tamin' Masta will now lose his enraged state if he exits combat.
[22976] - [Bastion Stair] Kaarn the Vanquisher's Silence will now properly grant CC Immunity on players.
[22275] - [Dungeon Weekly] Magus, Sorc, and Bright Wizard players can now choose an Intelligence 7-Day Event Item from the Dungeon Weekly's Advanced Rewards.
[22964] - Tainted Child quest rewards were sometimes granting the wrong buffs. (Fixed previously, noting for records.)
[23318] - Cant remove people on friends list
[23318] - Command Error: InvalidCommand - &lockouts when lockout timer expires
[23377] - Dungeon lockouts persist after expiration without re-logging
[21785] - [WL] Pet randomly despawning, aggroing, disappearing throiugh walls
[21803] - WL - Pet move speed / Speed Training
[21573] - Squig pet bug
[23402] - Terrible Embrace(Mara) + Fetch!(WL) + Chaotic Rift(Magus) + Magnet(Engi) is broken on NPC's
[23201] - Get n smarter
[23390] - Destro can enter Order spawn in Black Crag Keep, guards won't do anything
[23381] - Tactic not giving the correct heal increase percentage (25%)
[23386] - Vendor Pricing Issue
[13936] - Zealot - Storm of Ravens is not function properly
[23380] - Hardly Fast quest reward horse is slower than starting horse

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ReturnOfReckoning
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Re: Patch Notes 23/10/2024

Post#2 » Wed Oct 23, 2024 8:50 am

Reserved

Everdin
Posts: 727

Re: Patch Notes 23/10/2024

Post#3 » Wed Oct 23, 2024 10:13 am

Any estimated date for pet....wait, wooohooo :shock:
#AllClassesMatter

“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”

― John Burroughs

illumius
Posts: 24

Re: Patch Notes 23/10/2024

Post#4 » Wed Oct 23, 2024 10:15 am

The change in parry mechanics looks like an attempt to justify the 24-goal limit for those who play warbands. In a solo game, this once again strengthens the side of destruction and weakens the side of order. And then you're surprised that online can't exceed 900 players
AM, BW, SL, SM, WL, Engi, RP - all 80+ and BIS.
BO for easy game on mid tier sc.

jafh123
Posts: 208

Re: Patch Notes 23/10/2024

Post#5 » Wed Oct 23, 2024 10:55 am

illumius wrote: Wed Oct 23, 2024 10:15 am The change in parry mechanics looks like an attempt to justify the 24-goal limit for those who play warbands. In a solo game, this once again strengthens the side of destruction and weakens the side of order. And then you're surprised that online can't exceed 900 players
1. This isn't a solo game.

2. Destro has it harder when it comes to solo gameplay.

Everdin
Posts: 727

Re: Patch Notes 23/10/2024

Post#6 » Wed Oct 23, 2024 10:58 am

ReturnOfReckoning wrote: Wed Oct 23, 2024 8:25 am

Image
Balance Changes

- Tuffer N Nails - Moved to Path of Da Boss and reworked to: Blessing. 30AP. 5 ft range. Instant. 10s CD. Needs da’ Gud Plan!. Leads to da’ Best Plan!! (No longer requires shield). - You slam into your enemy, dealing 150+1.5 * DB+1.5 * WD (unchanged) damage and increasing your defensive targets parry by 10% for 20s.

- No Choppin Me - No longer affects Savin Me Hide. Now makes Tuffer N Nails additionally affect all group members within 30 ft of your defensive target.

- Savin Me Hide - Moved to Path of Da Toughest. Now requires shield. Best Plan. No AP cost. Deals 75+0.86 * DB+1.5 * WD damage to all targets within 25 ft and increases your Toughness by 120 for 20 seconds. Group members within 100 feet will take only 80% incoming magic damage for the next 5 seconds.

The rework of Tuffer ‘n Nails gives Destruction access to a 10% parry buff, increasing the parry capabilities of MDPS who lost a significant amount of parry with the changes to Weapon Skill and Initiative. Savin Me Hide is changed to become easier to use reactivity in situations against ranged DPS with no longer requiring a nearby target to provide the buff to your group. A shield requirement is added, as we feel like Shield tanks should be the counter versus ranged damage.

10% all time up parry buff for the whole group? You remember parry was lowered on both sides?
Easy to use toughness buff? You know IB has a similar problem and needs to go for a target to get the buff and the buff is only 20feet around him, not for the whole group?
#AllClassesMatter

“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”

― John Burroughs

Alubert
Posts: 386

Re: Patch Notes 23/10/2024

Post#7 » Wed Oct 23, 2024 11:55 am

Very interesting patch.
I was expecting changes in healers classes but these I welcome.
1. Strikethrough - very nice
2. BO - super nice (finally all tanks in the game are fine)
3. Knight - very nice
Keep it up.
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 60+ / Alubercik BO 50+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+

tromat
Posts: 41

Re: Patch Notes 23/10/2024

Post#8 » Wed Oct 23, 2024 12:11 pm

solid patch overall.

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georgehabadasher
Posts: 188

Re: Patch Notes 23/10/2024

Post#9 » Wed Oct 23, 2024 12:38 pm

Solid patch, but after playing a few hours squig pet seems even more buggy.

Florian90210
Posts: 83

Re: Patch Notes 23/10/2024

Post#10 » Wed Oct 23, 2024 12:49 pm

Strikethrough fix may tone down rdps domination in mass RvR, but they still have too much dps for ranged and in small scale or solo. It's crazy that SW have BHA which on par with melee dps DoTs but also have free crit bonus damage.

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