Ranked Sc Auto Join ! Not Good !

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MedV
Posts: 290

Ranked Sc Auto Join ! Not Good !

Post#1 » Thu Jan 09, 2020 2:32 pm

During ranked 6v6 scs when someone does not click join or leave after a minute will auto join the ranked sc. I think this should be changed to auto leave. Seeing a 5v6 go on with 1 person afk who didnt even click join is even more frustrating than 5v6 without them.

Another change I would like to see is flag being disabled for first minute of the sc. As it is now, some teams need another 30 seconds to prepare or get to keyboard/whatever. I believe adding the disabled flag will allow people to not have to rush out and match them so fast. Ninja flag at the start while waiting for the afk player is also sad.
The King.

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anarchypark
Posts: 2072

Re: Ranked Sc Auto Join ! Not Good !

Post#2 » Thu Jan 09, 2020 4:10 pm

are you talking about ranked solo?
cuz it sounds like solo behavior.

there is preparation timer already.
whatever reasons someone missed it or afk, that's player issue.
system can't take care every tiny little cases.
or quitter as team. no biggie as 6man i think.
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SC summary - https://www.returnofreckoning.com/forum ... =8&t=20415
( last update : 2020.06.09)

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adamthelc
Posts: 832

Re: Ranked Sc Auto Join ! Not Good !

Post#3 » Thu Jan 09, 2020 4:27 pm

anarchypark wrote: Thu Jan 09, 2020 4:10 pm are you talking about ranked solo?
cuz it sounds like solo behavior.

there is preparation timer already.
whatever reasons someone missed it or afk, that's player issue.
system can't take care every tiny little cases.
or quitter as team. no biggie as 6man i think.
Someone stepping away because of a long queue and getting back in time, but late to the scenario isnt a player issue. If everyone got a pop in like 30 seconds I might agree with you, but sometimes it's much longer than that.

Ranked scenarios are supposed to be more competitive so getting an easy win because someone got back to their computer late seems to contradict their nature.

Extending prep time before scenario starts or disabling cap in the first minute seems reasonable.

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anarchypark
Posts: 2072

Re: Ranked Sc Auto Join ! Not Good !

Post#4 » Thu Jan 09, 2020 5:05 pm

or all leave and re-que after 10m.
in the name of competitive fair sportsmanship.

i don't understand afking more than 2m in competitive mode at first place.
show your commitment. even pugs sit for hours.
SM8, SW8, AM8, WL7, KoBS5, BW5, WP8, WH7, IB7, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO5, SH7, Shm5, Chop4
SC summary - https://www.returnofreckoning.com/forum ... =8&t=20415
( last update : 2020.06.09)

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MedV
Posts: 290

Re: Ranked Sc Auto Join ! Not Good !

Post#5 » Thu Jan 09, 2020 5:05 pm

adamthelc wrote: Thu Jan 09, 2020 4:27 pm
anarchypark wrote: Thu Jan 09, 2020 4:10 pm are you talking about ranked solo?
cuz it sounds like solo behavior.

there is preparation timer already.
whatever reasons someone missed it or afk, that's player issue.
system can't take care every tiny little cases.
or quitter as team. no biggie as 6man i think.
Someone stepping away because of a long queue and getting back in time, but late to the scenario isnt a player issue. If everyone got a pop in like 30 seconds I might agree with you, but sometimes it's much longer than that.

Ranked scenarios are supposed to be more competitive so getting an easy win because someone got back to their computer late seems to contradict their nature.

Extending prep time before scenario starts or disabling cap in the first minute seems reasonable.
The thing is even if the person DOESNT make it back in time and doesnt click any buttons they auto join the que.. Lets say I join que 10 mins later i go downstairs to grab something to eat and forget im in que. If something pops it will make me join and ill sit in the sc afk while it rlly is a 5v6, the matchmaker thinks its 6v6.
The King.

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MedV
Posts: 290

Re: Ranked Sc Auto Join ! Not Good !

Post#6 » Thu Jan 09, 2020 5:11 pm

anarchypark wrote: Thu Jan 09, 2020 5:05 pm or all leave and re-que after 10m.
in the name of competitive fair sportsmanship.

i don't understand afking more than 2m in competitive mode at first place.
show your commitment. even pugs sit for hours.
I think this whole topic is going over your head, so Ill stop commenting on your posts. Thanks for the opinion though!
The King.

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wargrimnir
Head Game Master
Posts: 8275
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Re: Ranked Sc Auto Join ! Not Good !

Post#7 » Thu Jan 09, 2020 5:26 pm

MedV wrote: Thu Jan 09, 2020 5:11 pm
anarchypark wrote: Thu Jan 09, 2020 5:05 pm or all leave and re-que after 10m.
in the name of competitive fair sportsmanship.

i don't understand afking more than 2m in competitive mode at first place.
show your commitment. even pugs sit for hours.
I think this whole topic is going over your head, so Ill stop commenting on your posts. Thanks for the opinion though!
Don't queue for scens if you're AFK and you won't screw over your team.
Don't solo-queue ranked and you won't have that problem at all, mostly.

Once MMR has some more tangible benefits, you're not going to want to miss a queue due to AFK anyway.
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adamthelc
Posts: 832

Re: Ranked Sc Auto Join ! Not Good !

Post#8 » Thu Jan 09, 2020 5:57 pm

If I am sitting in queue for over 20 mins, which I have, I'm not going to unqueue and go piss if I have to. I am just going to go. Getting a 10 min debuff is potentially not any different than leaving and rejoining the queue.

For queue times <5 minutes I agree you shouldnt have anything distract you from joining in a timely manner.

I dont really have a horse in this race though, I was just saying what the OP suggested doesnt seem unreasonable.

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MedV
Posts: 290

Re: Ranked Sc Auto Join ! Not Good !

Post#9 » Thu Jan 09, 2020 8:25 pm

I’m not the one afk at que. I’m usually the one waiting for the 6th to come back when the que auto joins him. I think it happens more than you believe. It’s just a small QOL change so people don’t get a dumb loss.
The King.

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Ototo
Posts: 1012

Re: Ranked Sc Auto Join ! Not Good !

Post#10 » Thu Jan 09, 2020 8:31 pm

Easiest solution: Report to GM. With a couple days of ban people learn faster, and you are trying that a trouble that is in the player side get moved to the dev side. Well, I disagree when there is a very easy /GM command to solve these occurrences.
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