While I fully support removing 100% uptime no skill auras I want to remind you that Chosen/KotBS resist aura is pretty much the only thing keeping BW/Sorc in check, and barely at thatAzarael wrote:The only way Chosen and KotBS are going to become demanding classes is if the aura mechanic as-is is gutted and replaced with a whole new set of active skills requiring thought to use.
This, combined with the reason for the change to no-twist being because Twister and macros were used to automate the mechanic anyway, is why I'm not interested in looking at the aura mechanic in any way.
You are expected to have read and understood the rules and guidelines and behave accordingly.
Would it be possible to keep this thread a bit more updated and comprehensive? For example, I just learned today that you get snared if you jump 3 times in combat. Also, the scenario changes to scenario mechanics could be put here. That's a lot of important information which isn't available in an easy to find location. Let's keep this game easily accessible to new players!
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