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Reworked & New Weapons for RoR

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Flowson
Game Artist
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Re: Reworked & New Weapons for RoR

Post#31 » Fri Dec 04, 2020 9:33 pm

New Dwarven 1 Hand Eagle Hammer-Axe

Featureing the following Coloring Options:

"Dwarf Gold" - "Bronze" - "Frost Ice"

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Honestly I dunno yet if it will be possibe, but im looking for a decent way, to add a frost aura as vfx for the frocs ice one :) If someone can help me out on this one , it would be highly apriciated, as it would be nice to have weapons with auras for all classes in the future..

Let me know what you guys think about it :)

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Ostabenny
Posts: 34

Re: Reworked & New Weapons for RoR

Post#32 » Fri Dec 04, 2020 9:36 pm

Almost like an axe-shaped hammer with the flat runed edge. I’d run the gold one, would go nicely with fort shield.

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Flowson
Game Artist
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Re: Reworked & New Weapons for RoR

Post#33 » Fri Dec 04, 2020 9:43 pm

@Ostabenny - Thank you :)

Heres some more rendering Action

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Orgruk
Posts: 251

Re: Reworked & New Weapons for RoR

Post#34 » Sat Dec 05, 2020 8:22 am

Flowson wrote: Fri Dec 04, 2020 9:28 pm @Orgruk Thank you for your Feedback.

The Main Issue here is:
How "massive" / "Brutal" can or shall we SetUp new weapons without taking away the "shine" from their old ancestors? Its always a smal line between to much or to less. Ill leave a note, and see if i can do a slightly more agressive version in the future for comparison.

Imho if you want to rework something existing you can take the Bloodlord axe and remove the annoying horns on top of it (the skull is OK) and it would be perfect. Beside that I'm not a huge fan of Axes, I prefer by far choppas, like the ones I linked or these ones below already in game. :mrgreen:
Spoiler:
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My Choppa/Slayer proposals : Better Rage > GTDC replacement > Balance

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Flowson
Game Artist
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Re: Reworked & New Weapons for RoR

Post#35 » Tue Dec 08, 2020 9:50 am

@Orgruk I*ll give it a try ;)

Heres the Renderung Shots of the new 1Hand dual Head Axe for da Green Skins. Featureing 4 new Colors:

Steel Grey, Mud Yellow, Orc Orange and Goblin Red

https://ibb.co/6FzFThB
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https://ibb.co/Kzdn9s2
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Further i added some Icons for easy implementation as well

https://ibb.co/kBQkSdy
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MMXX43
Posts: 223

Re: Reworked & New Weapons for RoR

Post#36 » Tue Dec 08, 2020 10:22 am

Very impressive work , nicely done and not over exaggerated fitting the overall original game aesthetics
However, i will more enthusiastic when you complete and showcase some Empire armaments, i made a post some moons ago about halberdier weaponry that can be implemented for Kobts , or crossbow for wh ( <3 plz do that ! ) in hopes that the dev team can allow their use as an alternative . Have a good one , keep up the good work, need more Order art now <3

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TomSeas
Posts: 19

Re: Reworked & New Weapons for RoR

Post#37 » Tue Dec 08, 2020 11:57 am

These look pretty cool!
I'm curious if you could show the reworked ones with the current in game version vs your take.
Are you reusing textures from existing assets?
I'd try to keep the handles consistent. Some are round, some are rectangles.
If you do use rectangles I'd suggest rotating them 45deg so you always see 2 faces from the side views. That way it sells the roundness a tad better.

What are your textures sizes atm? The textures are a bit inconsistent texel density wise (some parts are sharp, others blurry).

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Flowson
Game Artist
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Re: Reworked & New Weapons for RoR

Post#38 » Fri Dec 11, 2020 8:34 am

@MMXX43 Thnks for that feedback and hint :) ill see what can be done in the future

@TomSeas Thank you :) The Problem with current textures is that some only use 256x256 base size, which is a nightmare to work with. For Some i try to upscale to 512x512. The Blur occors once theres not enough space on the texture sheet, in consequense it zooms the smal tiny spaces to unsharp large sections.

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StrongUn
Posts: 294

Re: Reworked & New Weapons for RoR

Post#39 » Fri Dec 11, 2020 11:08 pm

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oaliaen
Posts: 1200

Re: Reworked & New Weapons for RoR

Post#40 » Fri Dec 11, 2020 11:25 pm

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