Post#40 » Mon Apr 10, 2017 2:58 pm
@Tykros I love plotting so I'd be happy to help. Though I think I do well at tying individual RPers back stories to each other through a third party, more so than inventing plots for groups per say.
I will caution that every time I've tried a "leveling group" as you are suggesting it has failed after maybe 10 levels. Folks have RL timing issues making it nigh impossible to get the whole group together for "scheduled" leveling, if they play such a group as their main they get bored of the slow pace of leveling, and they also get bored of not having as much say in the direction of the RP story as a whole. The longest lasting I've personally experienced lasted roughly 2 months and died out around level 20 (half way to max,) though truthfully I'd called in a couple of my heavy RP buddies just so we could man a dungeon, so it died much sooner than 2 months...
Not saying it can't be done, nor even that I'd not do it again (it was very fun,) just that one must have the dedication of the players to pull it off, and to be completely honest here, I do not think your chances of finding many such players in a PvP centric game such as RoR, are as high as they were on the dedicated RP divisions attempting to do so in other games. (Though I don't play anymore, I was/am a moderator on the Council of Seven, heavy RP division of Tera.)
On another note, one of the best things I did for RP in Tera, aside from dragging fellow RPer's characters into my web of cross plotting, was journals of my in game RP. It started out innocent enough; people were actively involved with my plots, and also the tangle of other players individual/separate plots snarled within it, but they couldn't be there for everything I was RPing obviously. My partners were constantly barraging me with PM's asking what the latest development in the larger plot was or wanting details on this or that interaction with so-in-so. After idk 2 years of entanglement I ended up started a public log of my RP's on the forums because I was spending more time answering PMs about my RP, than I had to actually RP heh This ended up drawing folks into contacting me, dragging more players into my overarching plots, and spreading branched connections through my IC that connected other players together, etc. Others also started doing the same and in the end, there's thousands of interconnected and semi-interconnected RP postings from the various players at the time; so even if folks couldn't actually be there (the casual RPers and working RPers,) they still got the drama of the... well basically fantasy soap opera heh.
On a third note, perhaps related to the first though externally, setting up guild plot lines and intersecting them with other guilds plot lines is also grand fun, however, again, and because RoR is a PvP centric game, I think there would be issues with... retention of players and focus. The GM has to handle most of the "lifting" of the plots really needs to be prepared for what they're getting into. That said a GM and even just one steady partner can run deep plot lines using "fill ins" of whomever happens to be on fairly easily. That is the path I took in Tera, though I had no guild to draw players from, I drew my players from the entire server; that is to say every guild. This freed up my partners to be in PvE or PvP guilds and chase their game play character development (ie leveling) but still engage in heavy RPs (which is all I did in Tera as I got bored of the actual game very quickly.) Through this "network" I joined a few guilds and snarled them into other guilds, etc. In Tera I played a political ambassador, a very evil diplomat who wanted to destroy the political peace, but an ambassador of high regard none the less. That gave me easy access to all the guilds, and also left me personally with my darker private plot of bringing the High Elves back into power and subjugating the lesser races.
Anyway, I might suggest considering a similar political draw to your over arcing story line. RoR doesn't have quite the mesh of political morass that Tera did, however the basic lore foundation certainly exists. Mystriss might be an example of the general concept, she's actually a pleasure cult (aka Slaanesh/Chaos) Druchii forced to be an Asur - and re-discovering her true heritage, takes advantage of the... opportunities laid out before her (by Khaine of course.) If she wasn't so bloody insane she could probably make a serious mess of things on the political scene (ala Malekith sending over elves dressed as Asur to attack the Dwarves.) If one were to expand such an idea; making up political factions made up of our RPers (or your guilds,) I suspect there could be some down right entertaining cross guild and cross faction drama. (Though I do tend to delight in political games which may not be for everyone.)
Random plotz thoughtz tack on: NPC is a vampire chide trying to reassemble their master. A daemon sending fools out to fetch items for a vile cantrip. A Druchii seeking to weaken Order's alliance. An Asur seeking to ostracize dwarves. Dwarves needing special things to craft fancy armor/weapons/ale - or perhaps running an illicit shop to secretly sell them. A greenskin wants to kill his Druchii commander to get dat big stick and attempts to trick [order] into assassinating them. There's a gem rumored to belong to so-n-so and whomever brings it back gets x-shiny. Or the longer winded ala holy grail like plot. Wider arc; unaffiliated assassins and mercenaries hired by NPC and forced to work together despite massive culture clash - faux dungeon via GM lead a la D&D with rolls for outcome, plot continues and crosses with another party attempting to steal said item from them (much to the amusement of NPC.) ~wanders off muttering about stealing horses~