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[DX9 > DX12 PROXY] Further Performance Boosting

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Tesq
Posts: 5454

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#221 » Fri Jul 29, 2022 5:06 pm

Spoiler:
Gruikgruik wrote:
Sun Jul 24, 2022 11:58 pm
Good evening

Works fine for me

[RoRLauncher.exe]
d3d9.shaderModel = 1

[WAR.exe]
d3d9.shaderModel = 3
d3d9.samplerAnisotropy=16
d3d9.maxAvailableMemory = 4096
d3d9.forceSwapchainMSAA=4
d3d9.maxFrameRate = 144

[WAR-64.exe]
d3d9.shaderModel = 3
d3d9.samplerAnisotropy=16
d3d9.maxAvailableMemory = 4096
d3d9.forceSwapchainMSAA=4
d3d9.maxFrameRate = 144

I just have a problem with GPU texture memory cache in graphics settings is disabled

Image

An idea ?
it's a warhamemr bug that have to do with "show frame" try fullscreen / widescreen + enanble show frame different combination 2/4 combination should fix it
Image

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User avatar
Gruikgruik
Posts: 26

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#222 » Sun Jul 31, 2022 2:37 pm

Tesq wrote:
Fri Jul 29, 2022 5:06 pm
Spoiler:
Gruikgruik wrote:
Sun Jul 24, 2022 11:58 pm
Good evening

Works fine for me

[RoRLauncher.exe]
d3d9.shaderModel = 1

[WAR.exe]
d3d9.shaderModel = 3
d3d9.samplerAnisotropy=16
d3d9.maxAvailableMemory = 4096
d3d9.forceSwapchainMSAA=4
d3d9.maxFrameRate = 144

[WAR-64.exe]
d3d9.shaderModel = 3
d3d9.samplerAnisotropy=16
d3d9.maxAvailableMemory = 4096
d3d9.forceSwapchainMSAA=4
d3d9.maxFrameRate = 144

I just have a problem with GPU texture memory cache in graphics settings is disabled

Image

An idea ?
it's a warhamemr bug that have to do with "show frame" try fullscreen / widescreen + enanble show frame different combination 2/4 combination should fix it
That doesn't work either.
Un groupe de loups, c'est une meute. Un groupe de vaches, c'est un troupeau. Un groupe d'hommes, c'est souvent une bande de c...

User avatar
Tesq
Posts: 5454

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#223 » Tue Aug 02, 2022 5:29 pm

Spoiler:
Gruikgruik wrote:
Sun Jul 31, 2022 2:37 pm
Tesq wrote:
Fri Jul 29, 2022 5:06 pm
Spoiler:
Gruikgruik wrote:
Sun Jul 24, 2022 11:58 pm
Good evening

Works fine for me

[RoRLauncher.exe]
d3d9.shaderModel = 1

[WAR.exe]
d3d9.shaderModel = 3
d3d9.samplerAnisotropy=16
d3d9.maxAvailableMemory = 4096
d3d9.forceSwapchainMSAA=4
d3d9.maxFrameRate = 144

[WAR-64.exe]
d3d9.shaderModel = 3
d3d9.samplerAnisotropy=16
d3d9.maxAvailableMemory = 4096
d3d9.forceSwapchainMSAA=4
d3d9.maxFrameRate = 144

I just have a problem with GPU texture memory cache in graphics settings is disabled

Image

An idea ?
it's a warhamemr bug that have to do with "show frame" try fullscreen / widescreen + enanble show frame different combination 2/4 combination should fix it
That doesn't work either.
[/quote]

ankward, did you try all combination?
Image

User avatar
Gruikgruik
Posts: 26

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#224 » Mon Aug 08, 2022 9:32 pm

Tesq wrote:
Tue Aug 02, 2022 5:29 pm
Spoiler:
Gruikgruik wrote:
Sun Jul 31, 2022 2:37 pm
Tesq wrote:
Fri Jul 29, 2022 5:06 pm
Spoiler:
it's a warhamemr bug that have to do with "show frame" try fullscreen / widescreen + enanble show frame different combination 2/4 combination should fix it
That doesn't work either.
ankward, did you try all combination?
[/quote]

Yes
Un groupe de loups, c'est une meute. Un groupe de vaches, c'est un troupeau. Un groupe d'hommes, c'est souvent une bande de c...

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