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[UI] VinyUI

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tromat
Posts: 54

Re: [UI] VinyUI

Post#1551 » Tue Dec 02, 2025 12:17 pm

Hello Caffeine. I'm the https://thewarcamp.com/ admin, and worked to help community to gain more framerate/performances the last two years.

For a long time, i advised people to not use VinyUI, not because it was bad, but because package was massively outdated and causing lot of FPS drops. It's a relief to see it updated. Can i edit the Addons/Framerate pages now that you updated it ? Are all addons included updated ?

https://thewarcamp.com/guides/warhammer ... rxe-ejbimr

Cheers

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Caffeine
Posts: 627

Re: [UI] VinyUI

Post#1552 » Tue Dec 02, 2025 5:09 pm

tromat wrote: Tue Dec 02, 2025 12:17 pm Hello Caffeine. I'm the https://thewarcamp.com/ admin, and worked to help community to gain more framerate/performances the last two years.

For a long time, i advised people to not use VinyUI, not because it was bad, but because package was massively outdated and causing lot of FPS drops. It's a relief to see it updated. Can i edit the Addons/Framerate pages now that you updated it ? Are all addons included updated ?

https://thewarcamp.com/guides/warhammer ... rxe-ejbimr

Cheers
Hey tromat,

Neat website, it's good to see that people care about performance.

You are certainly welcome to update the guide. I encourage you to test the latest version for yourself to confirm the framerate is acceptable. I assume that's something you've done before, considering how definitive your current warning is.

All included addons are updated, with further potential updates being released as needed.
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efendisiz
Posts: 17

Re: [UI] VinyUI

Post#1553 » Thu Dec 04, 2025 5:40 pm

Hello, I can't seem to find SoR in your order DPS ui. Am I missing something?

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Aisha
Posts: 306

Re: [UI] VinyUI

Post#1554 » Thu Dec 04, 2025 5:55 pm

efendisiz wrote: Thu Dec 04, 2025 5:40 pm Hello, I can't seem to find SoR in your order DPS ui. Am I missing something?
Go through 154 page, answer is there.

Grijzed
Posts: 7

Re: [UI] VinyUI

Post#1555 » Thu Dec 04, 2025 7:16 pm

Caffeine wrote: Mon Dec 01, 2025 9:05 pm Updated to 6.3.2

- Fixed a possible crash in Shinies where AH and Inventory stat modues would bloat settings file to an unreasonable size.
- Added a ton of additional trackers to Enemy settings on destro healer profile.
- Cleaned up Buffhead config a little (healer profiles, both factions).
- Fixed an issue in ZonepopLite where T2 keeps were assumed to have an outer door.
- WarBoard_ZonepopLite tooltip will now have a row for zone siege progress such as "lord 54%", etc.
- Cleaned up unnecessary stats from Shinies fallback settings.
- Added macros for /wave and /hello.

If you are using 6.3 and experience crashing here's minimal fix using files from 6.3.2:
Spoiler:
- close the game
- open addons folder Return of Reckoning\Interface\AddOns
- delete old Shinies and replace it with the one from 6.3.2 archive
- go to Return of Reckoning\user\settings\GLOBAL\Shinies and delete SavedVariables.lua
- clear you cache folder just in case
- play the game
If anyone is still experiences crashing with the new version don't hesitate to reach out.
Thanks for the update! Hero!!

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bunniepowa
Posts: 20
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Re: [UI] VinyUI

Post#1556 » Sun Dec 07, 2025 3:39 pm

Testing your tank profile and got a few questions here!
the Pure bars seems to be locked to original position? wanted to move them but they revert after reload or relog.
buffhead over own character is basicly the entire length of my monitor while in a fight against several players got a shortcut to maybe clean it up abit?

Otherwise I really like the layout!

superexp
Posts: 1

Re: [UI] VinyUI

Post#1557 » Mon Dec 08, 2025 12:10 pm

1:
I also can't see this ROR. I referred to the solution on page 154, and it works for other roles, but the settings on the tank side just won't display. help on how to fix this.

2:
[Warning]: (Ace): Warning: Window LIBGUI_window648label656 is not handling input events, so the OnMouseOverEnd callback LIBGUI_ELEMENT.events.OnMouseOverEnd.LIBGUI_window648label656() will never be executed.
[Warning]: (Ace): Text is cut off in Button ShiniesBrowseUI_ResultsItem.

These are the two problems I'm having. How should I fix them? Thank you

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Caffeine
Posts: 627

Re: [UI] VinyUI

Post#1558 » Tue Dec 09, 2025 5:20 pm

bunniepowa wrote: Sun Dec 07, 2025 3:39 pm Testing your tank profile and got a few questions here!
the Pure bars seems to be locked to original position? wanted to move them but they revert after reload or relog.
buffhead over own character is basicly the entire length of my monitor while in a fight against several players got a shortcut to maybe clean it up abit?

Otherwise I really like the layout!
For Pure : make sure Vectors addon is enabled, run /vectors command, select a friendly/hostile target and move mouse over the Pure bar you want to adjust. A popup will appear with the name of the window, click it. Vectors window will autofill the name you just clicked and you should now be able to press "Create Dataset" button. Do that, set up what anchor points you want, then use the red arrows to adjust x and y offsets to your liking. Arrows with more ridges move the window more pixels in respective direction (you don't have to move 1 pixel at a time).

For Buffhead: run /bh command, click "Trackers", select "Self" and set "Show debuffs" setting to "None". You will now only see effects from the "Always show" list which is stuff like knocks/staggers/morale effects etc. This is actually a default setting that was lost in the 6.0 revamp, I will have to add it back in the pack at some point. Thanks for letting me know!
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Caffeine
Posts: 627

Re: [UI] VinyUI

Post#1559 » Tue Dec 09, 2025 5:24 pm

superexp wrote: Mon Dec 08, 2025 12:10 pm 1:
I also can't see this ROR. I referred to the solution on page 154, and it works for other roles, but the settings on the tank side just won't display. help on how to fix this.

2:
[Warning]: (Ace): Warning: Window LIBGUI_window648label656 is not handling input events, so the OnMouseOverEnd callback LIBGUI_ELEMENT.events.OnMouseOverEnd.LIBGUI_window648label656() will never be executed.
[Warning]: (Ace): Text is cut off in Button ShiniesBrowseUI_ResultsItem.

These are the two problems I'm having. How should I fix them? Thank you
About #1, I assume you mean SoR. All you have to do is delete the settings folder. You have to do this for every character you already copied VinyUI presets to. If it doesn't show on your tank then you might have missed that particular character. Open your character folder and do the steps from page 153. Path should be something like:

Code: Select all

Return of Reckoning\user\settings\Martyrs Square\{characer_name}\VinyUIDestrTank
About #2, these are benign debug messages related to cosmetic text formatting and input events and can be disregarded. Personally I keep "Warnings" filter off in the debugger - if you can't see them they can't hurt you.
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