Hi.
I`m trying to get macro (/script xxxxx) which could have same function as pressing one of marks below
So far I figured out thanks to debug window that when mark is pressed that line shows up:
[UiLog][Function]: (Enemy): Enemy.MarksUI_EnemyMarkIcon_OnLButtonUp( xxx.xxxx x.xxxx some random numbers).
/script Enemy.MarksUI_EnemyMarkIcon_OnLButtonUp() not working though...
Any suggestions?
Enemy Addon
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Re: Enemy Addon
Select a target and useTelperien wrote:Hi.
I`m trying to get macro (/script xxxxx) which could have same function as pressing one of marks below
So far I figured out thanks to debug window that when mark is pressed that line shows up:
[UiLog][Function]: (Enemy): Enemy.MarksUI_EnemyMarkIcon_OnLButtonUp( xxx.xxxx x.xxxx some random numbers).
/script Enemy.MarksUI_EnemyMarkIcon_OnLButtonUp() not working though...
Any suggestions?
Code: Select all
/script Enemy.MarksToggle (#number)
so "/script Enemy.MarksToggle (1)" will mark the target with the A Mark
Ethreal Corque Urgiz Loxley Chilli Maduza
Re: Enemy Addon
Thank you so much, it works perfect.
Edit.
Any chance to put 2 scripts in one marcro? like /script Enemy.MarksToggle (1) and /assist?
Edit.
Any chance to put 2 scripts in one marcro? like /script Enemy.MarksToggle (1) and /assist?
Slacking (checking out EvE)
Re: Enemy Addon
yes, if you seperate them with a ";"
ex:
/script /macro1 ; /macro2 ; /macro3
(only use /script once)
ex:
/script /macro1 ; /macro2 ; /macro3
(only use /script once)
Ethreal Corque Urgiz Loxley Chilli Maduza
Re: Enemy Addon
So how would that look in swift assit?sullemunk wrote:yes, if you seperate them with a ";"
ex:
/script /macro1 ; /macro2 ; /macro3
(only use /script once)
and do you put it in the "set assist" or the "assist"?
Would it look like? "/script SwiftAssist.SetAssist() ; /Enemy.MarksToggle (1)"
Re: Enemy Addon
Exactly its:ohnt wrote:So how would that look in swift assit?sullemunk wrote:yes, if you seperate them with a ";"
ex:
/script /macro1 ; /macro2 ; /macro3
(only use /script once)
and do you put it in the "set assist" or the "assist"?
Would it look like? "/script SwiftAssist.SetAssist() ; /Enemy.MarksToggle (1)"
/script SwiftAssist.SetAssist();
Enemy.MarksToggle (1)
Didnt work with / before Enemy toggle and Swift.
Slacking (checking out EvE)
Re: Enemy Addon
Hi is there a general reference or video on how to setup and use this Enemy addon?
thanks!
thanks!
===============================
Choppa - Gurglenutz RR8x
Shaman - Stainz RR8x
BO - Tufskul RR8x
Squiggy - Blamf RR8x
WE - Selrith RR7x
Sorc - Voxium RR7x
Magus - Aerobie RR4x
DoK - Sarlacc RR4x
Marauder - Xanax RR4x
Choppa - Gurglenutz RR8x
Shaman - Stainz RR8x
BO - Tufskul RR8x
Squiggy - Blamf RR8x
WE - Selrith RR7x
Sorc - Voxium RR7x
Magus - Aerobie RR4x
DoK - Sarlacc RR4x
Marauder - Xanax RR4x
Re: Enemy Addon
Hi, I wanted to know, this addon has a small gray square which you can drag the unit frames, but I often cling to the mouse when healing somebody. Knows anyone how to drag separately him?https://goo.gl/X1OJu1
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Re: Enemy Addon
I had same problem with that gray square, my party UI is basically in middle of screen so very often I click that shadow square and move around by mistake. I solved it by making it very small in Editor Layout (Enemy frame anochor 1) and I edited Unitframeanchor.xml line :
to
Ps. Same true to false for anchor 2 if you use detached own party.
Ps2. I love artwork around your skill bars, can you share the name of that addon?
Code: Select all
<Window name="EnemyUnitFramesAnchor1" inherits="EA_Window_Default" movable="true" savesettings="true">
Code: Select all
<Window name="EnemyUnitFramesAnchor1" inherits="EA_Window_Default" movable="false" savesettings="true">
Ps2. I love artwork around your skill bars, can you share the name of that addon?
Slacking (checking out EvE)
Re: Enemy Addon
Thanks, I'll try to find this string _)
This addon is called Effigy, and my panels
This addon is called Effigy, and my panels
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