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Enemy Addon

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User avatar
Telperien
Posts: 550

Enemy Addon

Post#1 » Mon Mar 28, 2016 9:24 pm

Hi.
I`m trying to get macro (/script xxxxx) which could have same function as pressing one of marks below


Image

So far I figured out thanks to debug window that when mark is pressed that line shows up:
[UiLog][Function]: (Enemy): Enemy.MarksUI_EnemyMarkIcon_OnLButtonUp( xxx.xxxx x.xxxx some random numbers).

/script Enemy.MarksUI_EnemyMarkIcon_OnLButtonUp() not working though...
Any suggestions?
Slacking (checking out EvE)

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sullemunk
Addon Developer
Posts: 1213

Re: Enemy Addon

Post#2 » Mon Mar 28, 2016 9:53 pm

Telperien wrote:Hi.
I`m trying to get macro (/script xxxxx) which could have same function as pressing one of marks below


Image

So far I figured out thanks to debug window that when mark is pressed that line shows up:
[UiLog][Function]: (Enemy): Enemy.MarksUI_EnemyMarkIcon_OnLButtonUp( xxx.xxxx x.xxxx some random numbers).

/script Enemy.MarksUI_EnemyMarkIcon_OnLButtonUp() not working though...
Any suggestions?
Select a target and use

Code: Select all

/script Enemy.MarksToggle (#number)
wheres #number is the number of the Mark you want to use (default is : 1=A, 2=B, 3=C, etc...)

so "/script Enemy.MarksToggle (1)" will mark the target with the A Mark
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User avatar
Telperien
Posts: 550

Re: Enemy Addon

Post#3 » Mon Mar 28, 2016 10:12 pm

Thank you so much, it works perfect.

Edit.
Any chance to put 2 scripts in one marcro? like /script Enemy.MarksToggle (1) and /assist?
Slacking (checking out EvE)

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sullemunk
Addon Developer
Posts: 1213

Re: Enemy Addon

Post#4 » Tue Mar 29, 2016 3:36 am

yes, if you seperate them with a ";"
ex:
/script /macro1 ; /macro2 ; /macro3

(only use /script once)
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User avatar
ohnt
Posts: 5

Re: Enemy Addon

Post#5 » Sun Oct 30, 2016 12:08 pm

sullemunk wrote:yes, if you seperate them with a ";"
ex:
/script /macro1 ; /macro2 ; /macro3

(only use /script once)
So how would that look in swift assit?

and do you put it in the "set assist" or the "assist"?

Would it look like? "/script SwiftAssist.SetAssist() ; /Enemy.MarksToggle (1)"

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Telperien
Posts: 550

Re: Enemy Addon

Post#6 » Sun Oct 30, 2016 6:20 pm

ohnt wrote:
sullemunk wrote:yes, if you seperate them with a ";"
ex:
/script /macro1 ; /macro2 ; /macro3

(only use /script once)
So how would that look in swift assit?

and do you put it in the "set assist" or the "assist"?

Would it look like? "/script SwiftAssist.SetAssist() ; /Enemy.MarksToggle (1)"
Exactly its:
/script SwiftAssist.SetAssist();
Enemy.MarksToggle (1)

Didnt work with / before Enemy toggle and Swift.
Slacking (checking out EvE)

User avatar
wheezill
Posts: 33

Re: Enemy Addon

Post#7 » Tue Dec 27, 2016 8:43 am

Hi is there a general reference or video on how to setup and use this Enemy addon?
thanks!
===============================
Choppa - Gurglenutz RR8x
Shaman - Stainz RR8x
BO - Tufskul RR8x
Squiggy - Blamf RR8x
WE - Selrith RR7x
Sorc - Voxium RR7x
Magus - Aerobie RR4x
DoK - Sarlacc RR4x
Marauder - Xanax RR4x

User avatar
emegale
Posts: 16

Re: Enemy Addon

Post#8 » Mon Jan 16, 2017 3:50 pm

Hi, I wanted to know, this addon has a small gray square which you can drag the unit frames, but I often cling to the mouse when healing somebody. Knows anyone how to drag separately him?https://goo.gl/X1OJu1

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Telperien
Posts: 550

Re: Enemy Addon

Post#9 » Mon Jan 16, 2017 4:20 pm

I had same problem with that gray square, my party UI is basically in middle of screen so very often I click that shadow square and move around by mistake. I solved it by making it very small in Editor Layout (Enemy frame anochor 1) and I edited Unitframeanchor.xml line :

Code: Select all

<Window name="EnemyUnitFramesAnchor1" inherits="EA_Window_Default" movable="true" savesettings="true">
to

Code: Select all

<Window name="EnemyUnitFramesAnchor1" inherits="EA_Window_Default" movable="false" savesettings="true">
Ps. Same true to false for anchor 2 if you use detached own party.
Ps2. I love artwork around your skill bars, can you share the name of that addon?
Slacking (checking out EvE)

User avatar
emegale
Posts: 16

Re: Enemy Addon

Post#10 » Mon Jan 16, 2017 4:34 pm

Thanks, I'll try to find this string _)
This addon is called Effigy, and my panels

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