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[ADDON] GetStats 1.2 (Update 12-02-18)

Posted: Thu Dec 08, 2016 11:25 pm
by sullemunk
GetStats

After some Requests , here's an addon that display the results of .getstats in a movable window
The window will automaticly popup if you use the .getstats command


ImageGetStats 1.2

Image

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GetStats 1.1

*Made so when you type .Getstats again the old stats will be shown in a seperate window so you can compare your new stats with the old one

ImageGetStats 1.1

Image


1.0: Initial Release
1.1:Added compare window

Re: [ADDON] GetStats 1.0

Posted: Fri Dec 09, 2016 12:30 am
by Akalukz
SWEET

Re: [ADDON] GetStats 1.0

Posted: Fri Dec 09, 2016 12:38 am
by Dabbart
God I love you.

Thanks!

Re: [ADDON] GetStats 1.0

Posted: Fri Dec 09, 2016 1:16 pm
by Xaun
Are you able to incorporate it into your Statdoll addon?

Re: [ADDON] GetStats 1.0

Posted: Mon Dec 12, 2016 11:15 am
by sullemunk
Xaun wrote:Are you able to incorporate it into your Statdoll addon?
Might be hard to do, because Statdoll gather it's stats locally from the client every time your stats is changed (sometimes multiple times per second)
Whilst getstats needs to send a query to the server and wait for the results to be grabbed from the chatlog wich isn't practical to do multiple times in a row

Re: [ADDON] GetStats 1.0

Posted: Mon Dec 12, 2016 3:58 pm
by BrockRiefenstahl
Hello Sullemunk,

is it only me, that sometimes the normal Char Window stats are more accurate than the getstats while others are not?

For Example mainstats etc. seem to be accurate in .getstats. While some Tactics and Parry seem to be incorrect in .getstats (Or maybe its bugged I don't know for sure)

Re: [ADDON] GetStats 1.0

Posted: Mon Dec 12, 2016 10:44 pm
by Geordy
Brock, I hear people say that's because getstats doesnt include benefits from main attributes when they directly compete with your enemies attributes.

An example: There is obviously a strong connection between the Wounds attribute and your amount of hitpoints. No attribute of your current enemy will change that. Whereas your Parry percentage is directly influenced by whatever Strikethrough chance the enemy puts on the table.

Therefor any number getstats could offer you as a representation for your Parry would become meaningless on contact with an enemy. The only logical thing for getstats to tell you in this case is any fixed bonus you might get to Parry from renown or other sources. (thats why it says 'Parry: 0+x' with x being any fixed bonus and the 0 being a hint that main attributes are ignored here)

Re: [ADDON] GetStats 1.0

Posted: Thu Dec 15, 2016 11:27 pm
by faiden
Could you make it so it opens up another tab or window when typing the command again to easily compare the stats? Instead of updating the current?

Re: [ADDON] GetStats 1.1 Updated 29/01/17

Posted: Sun Jan 29, 2017 7:00 pm
by sullemunk
GetStats 1.1

*Made so when you type .Getstats again the old stats will be shown in a seperate window so you can compare your new stats with the old one

ImageGetStats 1.1

Image

Re: [ADDON] GetStats 1.1 (Update 29-01-17)

Posted: Mon Jan 30, 2017 9:32 am
by Razielhell
Cool! Thanks.