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Core interface modules bugfixes + few fixed add-ons

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navis
Posts: 783

Re: Core interface modules bugfixes + few fixed add-ons

Post#31 » Sat Feb 09, 2019 5:58 pm

obamia wrote: Sat Feb 02, 2019 3:10 pm
navis wrote: Fri Feb 01, 2019 10:39 pm thanks man.. might give nb another try now.

btw i've been looking for Aura which remembers your settings and doesn't reset them like I find it does right now..

/p
Be sure to have the mod "Aura settings" enabled and it should remember your changes.
Hey, thanks for the tip. I'm pretty sure I tried that before, but what I noticed is that it will work fine but then something like a patch would overwrite user files in the
USER/SERVER/CHARACTER directories..
I also tried the suggested backup of those files, but the same thing persisted eventually. (complete reset of Aura configurations)

Thanks Oldserpent, I will try your version but I think I noticed I had a version 2.8.0 and yours I think is 2.7.2. Am looking into to it some more.

thx
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Mepharees
Posts: 51

Re: Core interface modules bugfixes + few fixed add-ons

Post#32 » Sat Feb 09, 2019 8:48 pm

Hey, about Enemy, I'm having a specific issue with custom buff icons I made.
Sometimes when I HoT someone, it won't show up on their frame until I switch to another frame and back.

Here's an example I caught on stream: https://clips.twitch.tv/SweetGiantWitchMingLee
When I cast Divine Aid on Reiles, it should show a green icon.
What happens instead is, the HoT icon does not show up until I click on Grajca and back to Reiles. It also disappears again once I untarget Reiles.

It happens with other spells I added aswell. Any ideas?

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OldSerpenT
Game Artist
Posts: 103

Re: Core interface modules bugfixes + few fixed add-ons

Post#33 » Sat Feb 09, 2019 8:57 pm

Mepharees wrote: Sat Feb 09, 2019 8:48 pm Hey, about Enemy, I'm having a specific issue with custom buff icons I made.
Sometimes when I HoT someone, it won't show up on their frame until I switch to another frame and back.

Here's an example I caught on stream: https://clips.twitch.tv/SweetGiantWitchMingLee
When I cast Divine Aid on Reiles, it should show a green icon.
What happens instead is, the HoT icon does not show up until I click on Grajca and back to Reiles. It also disappears again once I untarget Reiles.

It happens with other spells I added aswell. Any ideas?
I guess it can happen when your party is not full.

Fixed minor bug in Enemy that appeared when you're being switched from one party to another. Uploaded fixed.
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OldSerpenT
Game Artist
Posts: 103

Re: Core interface modules bugfixes + few fixed add-ons

Post#34 » Mon Feb 11, 2019 4:37 am

Added fix for BuffHead.
Can't completely figure out where exactly frames are being screwed, but there is a way to fix issue afterwards. So these frames not gonna get stuck and build up.
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Updated first message.
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Manatikik
Posts: 1249

Re: Core interface modules bugfixes + few fixed add-ons

Post#35 » Mon Feb 11, 2019 7:45 am

OldSerpenT wrote: Mon Feb 11, 2019 4:37 am Added fix for BuffHead.
Can't completely figure out where exactly frames are being screwed, but there is a way to fix issue afterwards. So these frames not gonna get stuck and build up.
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Updated first message.
Downloaded your new Enemy and when using the Stopwatch function my toon's are repeatedly saying 11919 in /say. Don't know why
<Montague><Capulet>

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OldSerpenT
Game Artist
Posts: 103

Re: Core interface modules bugfixes + few fixed add-ons

Post#36 » Mon Feb 11, 2019 8:23 am

Manatikik wrote: Mon Feb 11, 2019 7:45 am Downloaded your new Enemy and when using the Stopwatch function my toon's are repeatedly saying 11919 in /say. Don't know why
That's weird.
I can guess that it happens because you didn't move stopwatch window away from little star that I set up for CraftValueTip. Every time you click on it, your character says the unique ID of the item in first slot of your inventory.
Spoiler:
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Neil
Posts: 80

Re: Core interface modules bugfixes + few fixed add-ons

Post#37 » Mon Feb 11, 2019 6:33 pm

you did an excellent job! thx m8
SL NEILOR RR7X | BO NEILER RR7X

Ashoris
Posts: 346

Re: Core interface modules bugfixes + few fixed add-ons

Post#38 » Mon Feb 11, 2019 10:00 pm

i would love to have the called targets marked as well :p any possibility to add a mark to the target ?
like add it to the new created assist macro ?
that would probably remove it when hitting more than once but better than nothing !
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OldSerpenT
Game Artist
Posts: 103

Re: Core interface modules bugfixes + few fixed add-ons

Post#39 » Mon Feb 11, 2019 11:31 pm

Ashoris wrote: Mon Feb 11, 2019 10:00 pm i would love to have the called targets marked as well :p any possibility to add a mark to the target ?
like add it to the new created assist macro ?
that would probably remove it when hitting more than once but better than nothing !
Enemy has marks for called target. But you can't target by clicking on that mark.
At some point on live targeting through chat was removed. Means /target <CharacterName> doesn't work anymore. I'm not exactly sure why it was done. Possibly, in order to get rid of auto-targeting zombo-assist playstyle (which actually was possible with Enemy).
Spoiler:
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Last edited by OldSerpenT on Mon Feb 11, 2019 11:36 pm, edited 1 time in total.
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wargrimnir
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Posts: 8285
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Re: Core interface modules bugfixes + few fixed add-ons

Post#40 » Mon Feb 11, 2019 11:34 pm

OldSerpenT wrote: Mon Feb 11, 2019 11:31 pm
Ashoris wrote: Mon Feb 11, 2019 10:00 pm i would love to have the called targets marked as well :p any possibility to add a mark to the target ?
like add it to the new created assist macro ?
that would probably remove it when hitting more than once but better than nothing !
Enemy has marks for called target. But you can't target by clicking on that mark.
At some point on live targeting through chat was removed. Means /target <CharacterName> doesn't work anymore. I'm not exactly sure why it was done. Possibly, in order to get rid of auto-targeting zombo-assist playstyle (which actually was possible with Enemy).
That is precisely why it was done.
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