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Zaine6
Posts: 4

Re: HD texture pack?

Post#11 » Sun Oct 04, 2020 10:47 am

Can we get more details on the testing of higher textures? With the new cards coming out this year and a large proportion of gamers moving to 4K resolutions, the textures are going to matter more then ever.

Let the gamers decide if their PC can handle the FPS hit of the higher textures but still enable them the option to do it.

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Posts: 245

Re: HD texture pack?

Post#12 » Mon Oct 05, 2020 3:58 am

Zaine6 wrote:
Sun Oct 04, 2020 10:47 am
Can we get more details on the testing of higher textures? With the new cards coming out this year and a large proportion of gamers moving to 4K resolutions, the textures are going to matter more then ever.

Let the gamers decide if their PC can handle the FPS hit of the higher textures but still enable them the option to do it.
The download would be significantly bigger - we're already over budget with our patcher's bandwidth to the point where it negatively impacts other users downloading the game.
Also, the patcher hosting service isn't free. We don't take money in from players and it's illegal for us to do so. Any optional packs would require a large download that would have to integrate with the patcher.

Additionally, while it is possible to do this... it likely would not be worth the end result. The engine simply isn't equipped to handle the textures, regardless of if you're running an RTX card or not - DX9 is an older rendering engine, and we do not have any of the game's source code. The fixed function pipeline that DX9 uses is not appropriate for higher resolution textures, and even if it was, performance would be impacted as would the 32-bit addressing range that is already pushed to its limits. It wouldn't be a good experience.

I am not sure if there's much else you could do to improve graphics fidelity in the game. Hopefully Nvidia open sources their machine learning RTX cloud library so players can experimentally enable higher-res, upscaled textures with no changes to the games they play. Although it's unlikely that they will do it for DX11, let alone DX9. It's likely going to be a DX12-only feature (maybe Vulkan?) and would require a DX9 -> DX12 conversion tool to even get started. That in itself would be a hack, and then you'd have to hack on the RTX machine learning library on top of that - if it's ever open sourced by Nvidia, mind you.

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