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[ADDON] GuardPack 1.6c

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Magusar
Posts: 73

Re: [ADDON] GuardPack 1.2.1

Post#41 » Sat Mar 27, 2021 8:54 pm

sullemunk wrote: Sat Mar 27, 2021 2:03 pm
Magusar wrote: Sat Mar 27, 2021 1:47 pm
sullemunk wrote: Sat Mar 27, 2021 11:10 am Small fix for saving the position of the guard

ImageGuardPack 1.2.1
Nope, the same :(
Make sure your user folder and sub folders is not write protected
No. Folders with teather not write protected.Tried fix it by tether.lua in Interface-Addons, but still it was before. Also Layout editor dont "remember " position. Also do not work commands like "/teather offset <number>"(just Unknown command "/teather"). Idk mb problem in some libraries, but its hardly.
Drukar Netherlord
SL 87
WH 87
Marauder 84
Sorc 83
Eng 82
WL 82
Chop 81

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giogregorio
Posts: 2

Re: [ADDON] GuardPack 1.2.1

Post#42 » Thu May 13, 2021 5:09 am

Anyone know what's causing my GuardRange to be moveable all the time? (Usually u can only move position in layout editor)

Tenhi
Posts: 77

Re: [ADDON] GuardPack 1.2.1

Post#43 » Wed May 19, 2021 9:28 pm

getting this error when 2 tanks guard me

LibGuard got an error from a registered function:
[string "Interface/AddOns\GuardRange\GuardRange.lua"]:62: attempt to compare number with nil

Blackguardian
Posts: 2

Re: [ADDON] GuardPack 1.2.1

Post#44 » Sat Jun 05, 2021 11:07 am

Does anyone know how to fix the position of the point that comes out of my character? I change it place in the interface but every time I leave the game it resets.

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sullemunk
Addon Developer
Posts: 1213

Re: [ADDON] GuardPack 1.2.1

Post#45 » Sat Jun 05, 2021 2:07 pm

Blackguardian wrote: Sat Jun 05, 2021 11:07 am Does anyone know how to fix the position of the point that comes out of my character? I change it place in the interface but every time I leave the game it resets.
Make sure your user folder and all sub files are not write protected
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havina
Posts: 3

Re: [ADDON] GuardPack 1.2.1

Post#46 » Sun Mar 13, 2022 1:35 pm

Hi, can You add Range to guarded target under Self icon? Just numbers, without names or any, if it possible.

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Tesq
Posts: 5704

Re: [ADDON] GuardPack 1.2.1

Post#47 » Sun Mar 13, 2022 1:46 pm

Hello, any way to make the line curved instead straight? Check some ff12 image for reference of what i mean.
https://static.wikia.nocookie.net/final ... 0413020937
Image

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Lion1986
Posts: 285

Re: [ADDON] GuardPack 1.2.1

Post#48 » Thu Mar 17, 2022 5:03 pm

teather to me resets each time i log in in game (no reload UI)

any way to avoid this?

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Caerfinon
Posts: 17
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Re: [ADDON] GuardPack 1.2.1

Post#49 » Thu Mar 17, 2022 5:57 pm

My teather resets each time I move to a new zone via flight master or war report. I just drop and set guard again.

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Tesq
Posts: 5704

Re: [ADDON] GuardPack 1.2.1

Post#50 » Wed Mar 30, 2022 10:53 am

It also tend to vanish when you move UI element and save changes. Simply re apply it do the trick.
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