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[DX9 > DX12 PROXY] Further Performance Boosting

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yosha
Posts: 2

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#91 » Fri Jun 18, 2021 1:13 pm

Fenris78 wrote:
Wed Jun 16, 2021 10:29 pm
So now I have :
- with DXVK : no reshade, smoother gameplay but a lot of crashes, as if my client was running the 32-bits executable.
Both EXEs are 32bit so you know there is no actual 64bit one.

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Fenris78
Posts: 321

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#92 » Fri Jun 18, 2021 2:13 pm

yosha wrote:
Fri Jun 18, 2021 1:13 pm
Fenris78 wrote:
Wed Jun 16, 2021 10:29 pm
So now I have :
- with DXVK : no reshade, smoother gameplay but a lot of crashes, as if my client was running the 32-bits executable.
Both EXEs are 32bit so you know there is no actual 64bit one.
I'm aware yes, I was reffering to game behavior when launcher is setup to 32 bits (lots of crashes) vs the 64-bits (wich is not a real 64 bits, no need to beat a dead horse :p).

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ufthakk
Posts: 201

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#93 » Fri Jun 18, 2021 2:27 pm

yosha wrote:
Fri Jun 18, 2021 1:13 pm
Fenris78 wrote:
Wed Jun 16, 2021 10:29 pm
So now I have :
- with DXVK : no reshade, smoother gameplay but a lot of crashes, as if my client was running the 32-bits executable.
Both EXEs are 32bit so you know there is no actual 64bit one.
your first post ? :D

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xpander
Community Management
Posts: 419
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Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#94 » Fri Jun 18, 2021 2:42 pm

yeah the launcher executables are stupidly named.
both WAR.exe and WAR-64.exe are 32 bit. and both are Large Address Aware patched these days as well.
The only difference is that WAR-64.exe has fps cap (100) removed. Which breaks animations when fps is more than 100 in game.

and Launcher is 32bit also, using .NET framework.
Helpful links:

RoR under Linux
Install guide for Windows
Offical RoR Discord

AUR package for WARAddonClient

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My Linux Gaming Videos

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Fritomaster
Posts: 12

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#95 » Tue Jul 13, 2021 5:33 am

Any luck or updates on this?

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Scottx125
Posts: 225

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#96 » Tue Jul 20, 2021 3:11 pm

Fritomaster wrote:
Tue Jul 13, 2021 5:33 am
Any luck or updates on this?
Yeah I'd like to know too, I've used dx12 proxy on GW2 and it's amazing. It could do wonders for RoR. I'd probably argue trying to get this to work should be a high priority.

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