[DX9 > DX12 PROXY] Further Performance Boosting

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Tesq
Posts: 5704

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#191 » Mon Apr 04, 2022 3:00 pm

Fenris78 wrote: Mon Apr 04, 2022 2:47 pm I found (some ?) variables to configure DXVK.conf if needed, dunno if the list is exhaustive or not : https://github.com/doitsujin/dxvk/blob/master/dxvk.conf
I was hoping to find a gamma override setting, since I cannot change this ingame when windowed. So far didnt anything about that, only MSAA and memory management for the .conf file.

Some parameters looks interesting, but I have no clue if they may improve things or not in our case, like :
Spoiler:

Code: Select all

# Evict Managed on Unlock
# 
# Decides whether we should evict managed resources from
# system memory when they are unlocked entirely.
#
# Supported values:
# - True, False: Always enable / disable

# d3d9.evictManagedOnUnlock = False
For me, atm I didnt encounter stutter at all using the 1.10.1 patched with async mode, running in windowed + border mode.
what 1.10.1 did you use? the patched one i posted last or the normal one? (edit: nvm)..... i just cant find any improvement in zergy sich for which normal d3d9 still work better.

BTW i set an enviromental variable in system do show the fps and such ( dxvk_hud / full), the stutter happens every time the HUD show
"compiling shaders"
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Fenris78
Posts: 786

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#192 » Mon Apr 04, 2022 5:15 pm

I use the 1.10.1 patched with async you posted (not the latest, didnt check yet) : https://github.com/Sporif/dxvk-async/releases

After some testing :
- Yesterday night, I managed to run a clean session without crash, for about 2hrs straight without issue.
- Today I tried to run Reshade 5.0.2 (didnt work with or without DXVK dll since it replaces it). I kept my config file without maxAvailableMemory setting, but re-added ForceMSAAswapchain=8 : game crashed after about 30-40 min, like previously.
- I deleted the changed line in conf (ForceMSAAswapchain=8), game crashed like previously again.
- Trying to uninstall reshade completely and run 1.10.1 async again, game is crashing after 10-15 min, with all effects activated.

My log from freshly started game, I got warning and error at the end :
Spoiler:

Code: Select all

info:  Game: WAR.exe
info:  DXVK: v1.10.1-async
info:  Found config file: dxvk.conf
info:  Found built-in config:
info:  Effective configuration:
info:    d3d9.customVendorId = 1002
info:    dxvk.enableAsync = true
info:    d3d9.maxFrameRate = 60
info:    d3d9.samplerAnisotropy = 16
info:    d3d9.shaderModel = 3
info:    dxvk.hud = 1
info:  Built-in extension providers:
info:    Win32 WSI
info:    OpenVR
info:    OpenXR
info:  OpenVR: could not open registry key, status 2
info:  OpenVR: Failed to locate module
info:  Enabled instance extensions:
info:    VK_KHR_get_surface_capabilities2
info:    VK_KHR_surface
info:    VK_KHR_win32_surface
info:  D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info:  NVIDIA GeForce GTX 1080:
info:    Driver: 473.4.0
info:    Vulkan: 1.2.175
info:    Memory Heap[0]: 
info:      Size: 8077 MiB
info:      Flags: 0x1
info:      Memory Type[7]: Property Flags = 0x1
info:    Memory Heap[1]: 
info:      Size: 32488 MiB
info:      Flags: 0x0
info:      Memory Type[0]: Property Flags = 0x0
info:      Memory Type[1]: Property Flags = 0x0
info:      Memory Type[2]: Property Flags = 0x0
info:      Memory Type[3]: Property Flags = 0x0
info:      Memory Type[4]: Property Flags = 0x0
info:      Memory Type[5]: Property Flags = 0x0
info:      Memory Type[6]: Property Flags = 0x0
info:      Memory Type[8]: Property Flags = 0x6
info:      Memory Type[9]: Property Flags = 0xe
info:  D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info:  NVIDIA GeForce GTX 1080:
info:    Driver: 473.4.0
info:    Vulkan: 1.2.175
info:    Memory Heap[0]: 
info:      Size: 8077 MiB
info:      Flags: 0x1
info:      Memory Type[7]: Property Flags = 0x1
info:    Memory Heap[1]: 
info:      Size: 32488 MiB
info:      Flags: 0x0
info:      Memory Type[0]: Property Flags = 0x0
info:      Memory Type[1]: Property Flags = 0x0
info:      Memory Type[2]: Property Flags = 0x0
info:      Memory Type[3]: Property Flags = 0x0
info:      Memory Type[4]: Property Flags = 0x0
info:      Memory Type[5]: Property Flags = 0x0
info:      Memory Type[6]: Property Flags = 0x0
info:      Memory Type[8]: Property Flags = 0x6
info:      Memory Type[9]: Property Flags = 0xe
info:  Process set as DPI aware
info:  Game: WAR.exe
info:  DXVK: v1.10.1-async
info:  Found config file: dxvk.conf
info:  Found built-in config:
info:  Effective configuration:
info:    d3d9.customVendorId = 1002
info:    dxvk.enableAsync = true
info:    d3d9.maxFrameRate = 60
info:    d3d9.samplerAnisotropy = 16
info:    d3d9.shaderModel = 3
info:    dxvk.hud = 1
info:  Built-in extension providers:
info:    Win32 WSI
info:    OpenVR
info:    OpenXR
info:  OpenVR: could not open registry key, status 2
info:  OpenVR: Failed to locate module
info:  Enabled instance extensions:
info:    VK_KHR_get_surface_capabilities2
info:    VK_KHR_surface
info:    VK_KHR_win32_surface
info:  D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info:  NVIDIA GeForce GTX 1080:
info:    Driver: 473.4.0
info:    Vulkan: 1.2.175
info:    Memory Heap[0]: 
info:      Size: 8077 MiB
info:      Flags: 0x1
info:      Memory Type[7]: Property Flags = 0x1
info:    Memory Heap[1]: 
info:      Size: 32488 MiB
info:      Flags: 0x0
info:      Memory Type[0]: Property Flags = 0x0
info:      Memory Type[1]: Property Flags = 0x0
info:      Memory Type[2]: Property Flags = 0x0
info:      Memory Type[3]: Property Flags = 0x0
info:      Memory Type[4]: Property Flags = 0x0
info:      Memory Type[5]: Property Flags = 0x0
info:      Memory Type[6]: Property Flags = 0x0
info:      Memory Type[8]: Property Flags = 0x6
info:      Memory Type[9]: Property Flags = 0xe
info:  D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info:  NVIDIA GeForce GTX 1080:
info:    Driver: 473.4.0
info:    Vulkan: 1.2.175
info:    Memory Heap[0]: 
info:      Size: 8077 MiB
info:      Flags: 0x1
info:      Memory Type[7]: Property Flags = 0x1
info:    Memory Heap[1]: 
info:      Size: 32488 MiB
info:      Flags: 0x0
info:      Memory Type[0]: Property Flags = 0x0
info:      Memory Type[1]: Property Flags = 0x0
info:      Memory Type[2]: Property Flags = 0x0
info:      Memory Type[3]: Property Flags = 0x0
info:      Memory Type[4]: Property Flags = 0x0
info:      Memory Type[5]: Property Flags = 0x0
info:      Memory Type[6]: Property Flags = 0x0
info:      Memory Type[8]: Property Flags = 0x6
info:      Memory Type[9]: Property Flags = 0xe
info:  Process set as DPI aware
info:  Game: WAR.exe
info:  DXVK: v1.10.1-async
info:  Found config file: dxvk.conf
info:  Found built-in config:
info:  Effective configuration:
info:    d3d9.customVendorId = 1002
info:    dxvk.enableAsync = true
info:    d3d9.maxFrameRate = 60
info:    d3d9.samplerAnisotropy = 16
info:    d3d9.shaderModel = 3
info:    dxvk.hud = 1
info:  Built-in extension providers:
info:    Win32 WSI
info:    OpenVR
info:    OpenXR
info:  OpenVR: could not open registry key, status 2
info:  OpenVR: Failed to locate module
info:  Enabled instance extensions:
info:    VK_KHR_get_surface_capabilities2
info:    VK_KHR_surface
info:    VK_KHR_win32_surface
info:  D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info:  NVIDIA GeForce GTX 1080:
info:    Driver: 473.4.0
info:    Vulkan: 1.2.175
info:    Memory Heap[0]: 
info:      Size: 8077 MiB
info:      Flags: 0x1
info:      Memory Type[7]: Property Flags = 0x1
info:    Memory Heap[1]: 
info:      Size: 32488 MiB
info:      Flags: 0x0
info:      Memory Type[0]: Property Flags = 0x0
info:      Memory Type[1]: Property Flags = 0x0
info:      Memory Type[2]: Property Flags = 0x0
info:      Memory Type[3]: Property Flags = 0x0
info:      Memory Type[4]: Property Flags = 0x0
info:      Memory Type[5]: Property Flags = 0x0
info:      Memory Type[6]: Property Flags = 0x0
info:      Memory Type[8]: Property Flags = 0x6
info:      Memory Type[9]: Property Flags = 0xe
info:  D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info:  NVIDIA GeForce GTX 1080:
info:    Driver: 473.4.0
info:    Vulkan: 1.2.175
info:    Memory Heap[0]: 
info:      Size: 8077 MiB
info:      Flags: 0x1
info:      Memory Type[7]: Property Flags = 0x1
info:    Memory Heap[1]: 
info:      Size: 32488 MiB
info:      Flags: 0x0
info:      Memory Type[0]: Property Flags = 0x0
info:      Memory Type[1]: Property Flags = 0x0
info:      Memory Type[2]: Property Flags = 0x0
info:      Memory Type[3]: Property Flags = 0x0
info:      Memory Type[4]: Property Flags = 0x0
info:      Memory Type[5]: Property Flags = 0x0
info:      Memory Type[6]: Property Flags = 0x0
info:      Memory Type[8]: Property Flags = 0x6
info:      Memory Type[9]: Property Flags = 0xe
info:  Process set as DPI aware
info:  Game: WAR.exe
info:  DXVK: v1.10.1-async
info:  Found config file: dxvk.conf
info:  Found built-in config:
info:  Effective configuration:
info:    d3d9.customVendorId = 1002
info:    dxvk.enableAsync = true
info:    d3d9.maxFrameRate = 60
info:    d3d9.samplerAnisotropy = 16
info:    d3d9.shaderModel = 3
info:    dxvk.hud = 1
info:  Built-in extension providers:
info:    Win32 WSI
info:    OpenVR
info:    OpenXR
info:  OpenVR: could not open registry key, status 2
info:  OpenVR: Failed to locate module
info:  Enabled instance extensions:
info:    VK_KHR_get_surface_capabilities2
info:    VK_KHR_surface
info:    VK_KHR_win32_surface
info:  D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info:  NVIDIA GeForce GTX 1080:
info:    Driver: 473.4.0
info:    Vulkan: 1.2.175
info:    Memory Heap[0]: 
info:      Size: 8077 MiB
info:      Flags: 0x1
info:      Memory Type[7]: Property Flags = 0x1
info:    Memory Heap[1]: 
info:      Size: 32488 MiB
info:      Flags: 0x0
info:      Memory Type[0]: Property Flags = 0x0
info:      Memory Type[1]: Property Flags = 0x0
info:      Memory Type[2]: Property Flags = 0x0
info:      Memory Type[3]: Property Flags = 0x0
info:      Memory Type[4]: Property Flags = 0x0
info:      Memory Type[5]: Property Flags = 0x0
info:      Memory Type[6]: Property Flags = 0x0
info:      Memory Type[8]: Property Flags = 0x6
info:      Memory Type[9]: Property Flags = 0xe
info:  D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info:  NVIDIA GeForce GTX 1080:
info:    Driver: 473.4.0
info:    Vulkan: 1.2.175
info:    Memory Heap[0]: 
info:      Size: 8077 MiB
info:      Flags: 0x1
info:      Memory Type[7]: Property Flags = 0x1
info:    Memory Heap[1]: 
info:      Size: 32488 MiB
info:      Flags: 0x0
info:      Memory Type[0]: Property Flags = 0x0
info:      Memory Type[1]: Property Flags = 0x0
info:      Memory Type[2]: Property Flags = 0x0
info:      Memory Type[3]: Property Flags = 0x0
info:      Memory Type[4]: Property Flags = 0x0
info:      Memory Type[5]: Property Flags = 0x0
info:      Memory Type[6]: Property Flags = 0x0
info:      Memory Type[8]: Property Flags = 0x6
info:      Memory Type[9]: Property Flags = 0xe
info:  Process set as DPI aware
info:  Device properties:
info:    Device name:     : NVIDIA GeForce GTX 1080
info:    Driver version   : 473.4.0
info:  Enabled device extensions:
info:    VK_EXT_4444_formats
info:    VK_EXT_conservative_rasterization
info:    VK_EXT_custom_border_color
info:    VK_EXT_depth_clip_enable
info:    VK_EXT_extended_dynamic_state
info:    VK_EXT_full_screen_exclusive
info:    VK_EXT_host_query_reset
info:    VK_EXT_memory_priority
info:    VK_EXT_robustness2
info:    VK_EXT_shader_demote_to_helper_invocation
info:    VK_EXT_shader_viewport_index_layer
info:    VK_EXT_transform_feedback
info:    VK_EXT_vertex_attribute_divisor
info:    VK_KHR_create_renderpass2
info:    VK_KHR_depth_stencil_resolve
info:    VK_KHR_draw_indirect_count
info:    VK_KHR_driver_properties
info:    VK_KHR_external_memory_win32
info:    VK_KHR_image_format_list
info:    VK_KHR_sampler_mirror_clamp_to_edge
info:    VK_KHR_shader_float_controls
info:    VK_KHR_swapchain
info:  Device features:
info:    robustBufferAccess                     : 1
info:    fullDrawIndexUint32                    : 1
info:    imageCubeArray                         : 1
info:    independentBlend                       : 1
info:    geometryShader                         : 1
info:    tessellationShader                     : 0
info:    sampleRateShading                      : 1
info:    dualSrcBlend                           : 0
info:    logicOp                                : 0
info:    multiDrawIndirect                      : 0
info:    drawIndirectFirstInstance              : 0
info:    depthClamp                             : 1
info:    depthBiasClamp                         : 1
info:    fillModeNonSolid                       : 1
info:    depthBounds                            : 1
info:    multiViewport                          : 1
info:    samplerAnisotropy                      : 1
info:    textureCompressionBC                   : 1
info:    occlusionQueryPrecise                  : 1
info:    pipelineStatisticsQuery                : 1
info:    vertexPipelineStoresAndAtomics         : 1
info:    fragmentStoresAndAtomics               : 0
info:    shaderImageGatherExtended              : 0
info:    shaderStorageImageExtendedFormats      : 0
info:    shaderStorageImageReadWithoutFormat    : 0
info:    shaderStorageImageWriteWithoutFormat   : 1
info:    shaderClipDistance                     : 1
info:    shaderCullDistance                     : 1
info:    shaderFloat64                          : 0
info:    shaderInt64                            : 0
info:    variableMultisampleRate                : 0
info:  VK_EXT_4444_formats
info:    formatA4R4G4B4                         : 1
info:    formatA4B4G4R4                         : 1
info:  VK_EXT_custom_border_color
info:    customBorderColors                     : 1
info:    customBorderColorWithoutFormat         : 1
info:  VK_EXT_depth_clip_enable
info:    depthClipEnable                        : 1
info:  VK_EXT_extended_dynamic_state
info:    extendedDynamicState                   : 1
info:  VK_EXT_host_query_reset
info:    hostQueryReset                         : 1
info:  VK_EXT_memory_priority
info:    memoryPriority                         : 1
info:  VK_EXT_robustness2
info:    robustBufferAccess2                    : 1
info:    robustImageAccess2                     : 0
info:    nullDescriptor                         : 1
info:  VK_EXT_shader_demote_to_helper_invocation
info:    shaderDemoteToHelperInvocation         : 1
info:  VK_EXT_transform_feedback
info:    transformFeedback                      : 0
info:    geometryStreams                        : 0
info:  VK_EXT_vertex_attribute_divisor
info:    vertexAttributeInstanceRateDivisor     : 1
info:    vertexAttributeInstanceRateZeroDivisor : 1
info:  VK_KHR_buffer_device_address
info:    bufferDeviceAddress                    : 0
info:  Queue families:
info:    Graphics : 0
info:    Transfer : 1
info:  DXVK: Using 5 async compiler threads
info:  DXVK: Read 28599 valid state cache entries
info:  DXVK: Using 5 compiler threads
info:  D3D9DeviceEx::ResetSwapChain:
info:    Requested Presentation Parameters
info:      - Width:              1920
info:      - Height:             1200
info:      - Format:             D3D9Format::X8R8G8B8
info:      - Auto Depth Stencil: true
info:                  ^ Format: D3D9Format::D24S8
info:      - Windowed:           true
info:  Presenter: Actual swap chain properties:
info:    Format:       VK_FORMAT_B8G8R8A8_UNORM
info:    Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
info:    Buffer size:  1920x1200
info:    Image count:  2
info:    Exclusive FS: 0
info:  Setting timer interval to 500 us
err:   DxsoCompiler: Invalid scalar type
info:  Presenter: Actual swap chain properties:
info:    Format:       VK_FORMAT_B8G8R8A8_UNORM
info:    Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
info:    Buffer size:  1920x1200
info:    Image count:  2
info:    Exclusive FS: 0
warn:  D3D9DeviceEx::SetRenderState: Unhandled render state D3DRS_DITHERENABLE

User avatar
Tesq
Posts: 5704

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#193 » Mon Apr 04, 2022 7:25 pm

Fenris78 wrote: Mon Apr 04, 2022 5:15 pm
Spoiler:
I use the 1.10.1 patched with async you posted (not the latest, didnt check yet) : https://github.com/Sporif/dxvk-async/releases

After some testing :
- Yesterday night, I managed to run a clean session without crash, for about 2hrs straight without issue.
- Today I tried to run Reshade 5.0.2 (didnt work with or without DXVK dll since it replaces it). I kept my config file without maxAvailableMemory setting, but re-added ForceMSAAswapchain=8 : game crashed after about 30-40 min, like previously.
- I deleted the changed line in conf (ForceMSAAswapchain=8), game crashed like previously again.
- Trying to uninstall reshade completely and run 1.10.1 async again, game is crashing after 10-15 min, with all effects activated.

........
i checked that error alredy its a false flag it seems , i found a thread where ppl of dxvk discuss about it they said it's only a warn not linked to anything and it does nothing so they simply made a line in log to not keep track of it (cit->happen "since we are bypassing limit of dx9" or something like that).

Did you try this one isntead as suggested by xpander? it's aim to fix crashes
Also did you try redownlaod art.myp 1-2-3? those files can make you crash pretty ankward around if corrupted.
.
xpander wrote: Mon Apr 04, 2022 11:39 am Those who have had crashes with memory running out, can try this build:
https://drive.google.com/file/d/1pxREck ... sp=sharing

I patched latest master with this pull request: https://github.com/doitsujin/dxvk/pull/2524
Image

User avatar
Fenris78
Posts: 786

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#194 » Mon Apr 04, 2022 10:27 pm

Tesq wrote: Mon Apr 04, 2022 7:25 pm i checked that error alredy its a false flag it seems , i found a thread where ppl of dxvk discuss about it they said it's only a warn not linked to anything and it does nothing so they simply made a line in log to not keep track of it (cit->happen "since we are bypassing limit of dx9" or something like that).

Did you try this one isntead as suggested by xpander? it's aim to fix crashes
Also did you try redownlaod art.myp 1-2-3? those files can make you crash pretty ankward around if corrupted.
.
Spoiler:
xpander wrote: Mon Apr 04, 2022 11:39 am Those who have had crashes with memory running out, can try this build:
https://drive.google.com/file/d/1pxREck ... sp=sharing

I patched latest master with this pull request: https://github.com/doitsujin/dxvk/pull/2524
Ok for explanation, I wont worry too much since game looked like stable (saving crashed).

The Xpander version wont let me start game (windows closes itself as soon I hit Launch), it's probably not the 1.10.1 async version (wich looks like working with my build).

Game was crashfree for me until now, provided I limited effects played on me only, and sometimes deactivated combat log in big fight (keeps/forts notably). I'm open to all suggestion to avoid crashes, because things looks like to be more fluid, aside from that issue...

User avatar
Tesq
Posts: 5704

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#195 » Mon Apr 04, 2022 10:31 pm

Fenris78 wrote: Mon Apr 04, 2022 10:27 pm
Tesq wrote: Mon Apr 04, 2022 7:25 pm i checked that error alredy its a false flag it seems , i found a thread where ppl of dxvk discuss about it they said it's only a warn not linked to anything and it does nothing so they simply made a line in log to not keep track of it (cit->happen "since we are bypassing limit of dx9" or something like that).

Did you try this one isntead as suggested by xpander? it's aim to fix crashes
Also did you try redownlaod art.myp 1-2-3? those files can make you crash pretty ankward around if corrupted.
.
Spoiler:
xpander wrote: Mon Apr 04, 2022 11:39 am Those who have had crashes with memory running out, can try this build:
https://drive.google.com/file/d/1pxREck ... sp=sharing

I patched latest master with this pull request: https://github.com/doitsujin/dxvk/pull/2524
Ok for explanation, I wont worry too much since game looked like stable (saving crashed).

The Xpander version wont let me start game (windows closes itself as soon I hit Launch), it's probably not the 1.10.1 async version (wich looks like working with my build).

Game was crashfree for me until now, provided I limited effects played on me only, and sometimes deactivated combat log in big fight (keeps/forts notably). I'm open to all suggestion to avoid crashes, because things looks like to be more fluid, aside from that issue...
my machine still refuse to work better with dxvk, with the set up i have right now in mass fight it's just stutter every 4 sec with the proxy (and dont with out it), duno what else try. I'm at a dead end.
Image

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Fenris78
Posts: 786

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#196 » Tue Apr 05, 2022 10:23 am

Looks like my crashed are caused by "display effects on all", for some reason.

I managed to roll a flawless session for about 2 hrs straight, with effects only on me ; as soon I changed to "all", my game crashed within 10-15 min, in random occasions (small fights or keep/fort siege).

I'll give it another test with full HUD display, but without full log recording it may be hard to trace accurately what's going on.

User avatar
Tesq
Posts: 5704

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#197 » Tue Apr 05, 2022 10:36 am

Fenris78 wrote: Tue Apr 05, 2022 10:23 am Looks like my crashed are caused by "display effects on all", for some reason.

I managed to roll a flawless session for about 2 hrs straight, with effects only on me ; as soon I changed to "all", my game crashed within 10-15 min, in random occasions (small fights or keep/fort siege).

I'll give it another test with full HUD display, but without full log recording it may be hard to trace accurately what's going on.
if effect are the problem a file maybe is corrupted ?
Image

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Xergon
Posts: 798

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#198 » Thu Apr 07, 2022 9:44 pm

Hmm anyone having issue to make it work ?

I tried to make it work but it doesnt, Launcher starts, i press Connect, game client trying to open but soon after it just close itself.

I have Nvidia 1660 and Ryzen 5 3600X.

Heres the log:

Code: Select all

info:  Game: RoRLauncher.exe
info:  DXVK: v1.10.1
info:  Found config file: dxvk.conf
info:  Effective configuration:
info:    d3d9.shaderModel = 1
info:    d3d9.maxAvailableMemory = 4096
info:    dxvk.hud = 1
info:  Built-in extension providers:
info:    Win32 WSI
info:    OpenVR
info:    OpenXR
info:  OpenVR: could not open registry key, status 2
info:  OpenVR: Failed to locate module
info:  Enabled instance extensions:
info:    VK_KHR_get_surface_capabilities2
info:    VK_KHR_surface
info:    VK_KHR_win32_surface
info:  D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info:  NVIDIA GeForce GTX 1660:
info:    Driver: 512.15.0
info:    Vulkan: 1.3.194
info:    Memory Heap[0]: 
info:      Size: 5991 MiB
info:      Flags: 0x1
info:      Memory Type[1]: Property Flags = 0x1
info:    Memory Heap[1]: 
info:      Size: 16358 MiB
info:      Flags: 0x0
info:      Memory Type[0]: Property Flags = 0x0
info:      Memory Type[2]: Property Flags = 0x6
info:      Memory Type[3]: Property Flags = 0xe
info:    Memory Heap[2]: 
info:      Size: 214 MiB
info:      Flags: 0x1
info:      Memory Type[4]: Property Flags = 0x7
info:  D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info:  NVIDIA GeForce GTX 1660:
info:    Driver: 512.15.0
info:    Vulkan: 1.3.194
info:    Memory Heap[0]: 
info:      Size: 5991 MiB
info:      Flags: 0x1
info:      Memory Type[1]: Property Flags = 0x1
info:    Memory Heap[1]: 
info:      Size: 16358 MiB
info:      Flags: 0x0
info:      Memory Type[0]: Property Flags = 0x0
info:      Memory Type[2]: Property Flags = 0x6
info:      Memory Type[3]: Property Flags = 0xe
info:    Memory Heap[2]: 
info:      Size: 214 MiB
info:      Flags: 0x1
info:      Memory Type[4]: Property Flags = 0x7
info:  D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info:  NVIDIA GeForce GTX 1660:
info:    Driver: 512.15.0
info:    Vulkan: 1.3.194
info:    Memory Heap[0]: 
info:      Size: 5991 MiB
info:      Flags: 0x1
info:      Memory Type[1]: Property Flags = 0x1
info:    Memory Heap[1]: 
info:      Size: 16358 MiB
info:      Flags: 0x0
info:      Memory Type[0]: Property Flags = 0x0
info:      Memory Type[2]: Property Flags = 0x6
info:      Memory Type[3]: Property Flags = 0xe
info:    Memory Heap[2]: 
info:      Size: 214 MiB
info:      Flags: 0x1
info:      Memory Type[4]: Property Flags = 0x7
info:  Process set as DPI aware
info:  Device properties:
info:    Device name:     : NVIDIA GeForce GTX 1660
info:    Driver version   : 512.15.0
info:  Enabled device extensions:
info:    VK_EXT_4444_formats
info:    VK_EXT_conservative_rasterization
info:    VK_EXT_custom_border_color
info:    VK_EXT_depth_clip_enable
info:    VK_EXT_extended_dynamic_state
info:    VK_EXT_full_screen_exclusive
info:    VK_EXT_host_query_reset
info:    VK_EXT_memory_priority
info:    VK_EXT_robustness2
info:    VK_EXT_shader_demote_to_helper_invocation
info:    VK_EXT_shader_viewport_index_layer
info:    VK_EXT_transform_feedback
info:    VK_EXT_vertex_attribute_divisor
info:    VK_KHR_create_renderpass2
info:    VK_KHR_depth_stencil_resolve
info:    VK_KHR_draw_indirect_count
info:    VK_KHR_driver_properties
info:    VK_KHR_external_memory_win32
info:    VK_KHR_image_format_list
info:    VK_KHR_sampler_mirror_clamp_to_edge
info:    VK_KHR_shader_float_controls
info:    VK_KHR_swapchain
info:  Device features:
info:    robustBufferAccess                     : 1
info:    fullDrawIndexUint32                    : 1
info:    imageCubeArray                         : 1
info:    independentBlend                       : 1
info:    geometryShader                         : 1
info:    tessellationShader                     : 0
info:    sampleRateShading                      : 1
info:    dualSrcBlend                           : 0
info:    logicOp                                : 0
info:    multiDrawIndirect                      : 0
info:    drawIndirectFirstInstance              : 0
info:    depthClamp                             : 1
info:    depthBiasClamp                         : 1
info:    fillModeNonSolid                       : 1
info:    depthBounds                            : 1
info:    multiViewport                          : 1
info:    samplerAnisotropy                      : 1
info:    textureCompressionBC                   : 1
info:    occlusionQueryPrecise                  : 1
info:    pipelineStatisticsQuery                : 1
info:    vertexPipelineStoresAndAtomics         : 1
info:    fragmentStoresAndAtomics               : 0
info:    shaderImageGatherExtended              : 0
info:    shaderStorageImageExtendedFormats      : 0
info:    shaderStorageImageReadWithoutFormat    : 0
info:    shaderStorageImageWriteWithoutFormat   : 1
info:    shaderClipDistance                     : 1
info:    shaderCullDistance                     : 1
info:    shaderFloat64                          : 0
info:    shaderInt64                            : 0
info:    variableMultisampleRate                : 0
info:  VK_EXT_4444_formats
info:    formatA4R4G4B4                         : 1
info:    formatA4B4G4R4                         : 1
info:  VK_EXT_custom_border_color
info:    customBorderColors                     : 1
info:    customBorderColorWithoutFormat         : 1
info:  VK_EXT_depth_clip_enable
info:    depthClipEnable                        : 1
info:  VK_EXT_extended_dynamic_state
info:    extendedDynamicState                   : 1
info:  VK_EXT_host_query_reset
info:    hostQueryReset                         : 1
info:  VK_EXT_memory_priority
info:    memoryPriority                         : 1
info:  VK_EXT_robustness2
info:    robustBufferAccess2                    : 1
info:    robustImageAccess2                     : 0
info:    nullDescriptor                         : 1
info:  VK_EXT_shader_demote_to_helper_invocation
info:    shaderDemoteToHelperInvocation         : 1
info:  VK_EXT_transform_feedback
info:    transformFeedback                      : 0
info:    geometryStreams                        : 0
info:  VK_EXT_vertex_attribute_divisor
info:    vertexAttributeInstanceRateDivisor     : 1
info:    vertexAttributeInstanceRateZeroDivisor : 1
info:  VK_KHR_buffer_device_address
info:    bufferDeviceAddress                    : 0
info:  Queue families:
info:    Graphics : 0
info:    Transfer : 1
info:  DXVK: Read 5 valid state cache entries
info:  DXVK: Using 7 compiler threads
info:  D3D9DeviceEx::ResetSwapChain:
info:    Requested Presentation Parameters
info:      - Width:              1
info:      - Height:             1
info:      - Format:             D3D9Format::X8R8G8B8
info:      - Auto Depth Stencil: false
info:                  ^ Format: D3D9Format::Unknown
info:      - Windowed:           true
info:  Presenter: Actual swap chain properties:
info:    Format:       VK_FORMAT_B8G8R8A8_UNORM
info:    Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
info:    Buffer size:  776x500
info:    Image count:  2
info:    Exclusive FS: 0
info:  Device properties:
info:    Device name:     : NVIDIA GeForce GTX 1660
info:    Driver version   : 512.15.0
info:  Enabled device extensions:
info:    VK_EXT_4444_formats
info:    VK_EXT_conservative_rasterization
info:    VK_EXT_custom_border_color
info:    VK_EXT_depth_clip_enable
info:    VK_EXT_extended_dynamic_state
info:    VK_EXT_full_screen_exclusive
info:    VK_EXT_host_query_reset
info:    VK_EXT_memory_priority
info:    VK_EXT_robustness2
info:    VK_EXT_shader_demote_to_helper_invocation
info:    VK_EXT_shader_viewport_index_layer
info:    VK_EXT_transform_feedback
info:    VK_EXT_vertex_attribute_divisor
info:    VK_KHR_create_renderpass2
info:    VK_KHR_depth_stencil_resolve
info:    VK_KHR_draw_indirect_count
info:    VK_KHR_driver_properties
info:    VK_KHR_external_memory_win32
info:    VK_KHR_image_format_list
info:    VK_KHR_sampler_mirror_clamp_to_edge
info:    VK_KHR_shader_float_controls
info:    VK_KHR_swapchain
info:  Device features:
info:    robustBufferAccess                     : 1
info:    fullDrawIndexUint32                    : 1
info:    imageCubeArray                         : 1
info:    independentBlend                       : 1
info:    geometryShader                         : 1
info:    tessellationShader                     : 0
info:    sampleRateShading                      : 1
info:    dualSrcBlend                           : 0
info:    logicOp                                : 0
info:    multiDrawIndirect                      : 0
info:    drawIndirectFirstInstance              : 0
info:    depthClamp                             : 1
info:    depthBiasClamp                         : 1
info:    fillModeNonSolid                       : 1
info:    depthBounds                            : 1
info:    multiViewport                          : 1
info:    samplerAnisotropy                      : 1
info:    textureCompressionBC                   : 1
info:    occlusionQueryPrecise                  : 1
info:    pipelineStatisticsQuery                : 1
info:    vertexPipelineStoresAndAtomics         : 1
info:    fragmentStoresAndAtomics               : 0
info:    shaderImageGatherExtended              : 0
info:    shaderStorageImageExtendedFormats      : 0
info:    shaderStorageImageReadWithoutFormat    : 0
info:    shaderStorageImageWriteWithoutFormat   : 1
info:    shaderClipDistance                     : 1
info:    shaderCullDistance                     : 1
info:    shaderFloat64                          : 0
info:    shaderInt64                            : 0
info:    variableMultisampleRate                : 0
info:  VK_EXT_4444_formats
info:    formatA4R4G4B4                         : 1
info:    formatA4B4G4R4                         : 1
info:  VK_EXT_custom_border_color
info:    customBorderColors                     : 1
info:    customBorderColorWithoutFormat         : 1
info:  VK_EXT_depth_clip_enable
info:    depthClipEnable                        : 1
info:  VK_EXT_extended_dynamic_state
info:    extendedDynamicState                   : 1
info:  VK_EXT_host_query_reset
info:    hostQueryReset                         : 1
info:  VK_EXT_memory_priority
info:    memoryPriority                         : 1
info:  VK_EXT_robustness2
info:    robustBufferAccess2                    : 1
info:    robustImageAccess2                     : 0
info:    nullDescriptor                         : 1
info:  VK_EXT_shader_demote_to_helper_invocation
info:    shaderDemoteToHelperInvocation         : 1
info:  VK_EXT_transform_feedback
info:    transformFeedback                      : 0
info:    geometryStreams                        : 0
info:  VK_EXT_vertex_attribute_divisor
info:    vertexAttributeInstanceRateDivisor     : 1
info:    vertexAttributeInstanceRateZeroDivisor : 1
info:  VK_KHR_buffer_device_address
info:    bufferDeviceAddress                    : 0
info:  Queue families:
info:    Graphics : 0
info:    Transfer : 1
info:  DXVK: Read 5 valid state cache entries
info:  DXVK: Using 7 compiler threads
info:  D3D9DeviceEx::ResetSwapChain:
info:    Requested Presentation Parameters
info:      - Width:              1
info:      - Height:             1
info:      - Format:             D3D9Format::X8R8G8B8
info:      - Auto Depth Stencil: false
info:                  ^ Format: D3D9Format::Unknown
info:      - Windowed:           true
info:  Presenter: Actual swap chain properties:
info:    Format:       VK_FORMAT_B8G8R8A8_UNORM
info:    Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
info:    Buffer size:  776x500
info:    Image count:  2
info:    Exclusive FS: 0
info:  Device properties:
info:    Device name:     : NVIDIA GeForce GTX 1660
info:    Driver version   : 512.15.0
info:  Enabled device extensions:
info:    VK_EXT_4444_formats
info:    VK_EXT_conservative_rasterization
info:    VK_EXT_custom_border_color
info:    VK_EXT_depth_clip_enable
info:    VK_EXT_extended_dynamic_state
info:    VK_EXT_full_screen_exclusive
info:    VK_EXT_host_query_reset
info:    VK_EXT_memory_priority
info:    VK_EXT_robustness2
info:    VK_EXT_shader_demote_to_helper_invocation
info:    VK_EXT_shader_viewport_index_layer
info:    VK_EXT_transform_feedback
info:    VK_EXT_vertex_attribute_divisor
info:    VK_KHR_create_renderpass2
info:    VK_KHR_depth_stencil_resolve
info:    VK_KHR_draw_indirect_count
info:    VK_KHR_driver_properties
info:    VK_KHR_external_memory_win32
info:    VK_KHR_image_format_list
info:    VK_KHR_sampler_mirror_clamp_to_edge
info:    VK_KHR_shader_float_controls
info:    VK_KHR_swapchain
info:  Device features:
info:    robustBufferAccess                     : 1
info:    fullDrawIndexUint32                    : 1
info:    imageCubeArray                         : 1
info:    independentBlend                       : 1
info:    geometryShader                         : 1
info:    tessellationShader                     : 0
info:    sampleRateShading                      : 1
info:    dualSrcBlend                           : 0
info:    logicOp                                : 0
info:    multiDrawIndirect                      : 0
info:    drawIndirectFirstInstance              : 0
info:    depthClamp                             : 1
info:    depthBiasClamp                         : 1
info:    fillModeNonSolid                       : 1
info:    depthBounds                            : 1
info:    multiViewport                          : 1
info:    samplerAnisotropy                      : 1
info:    textureCompressionBC                   : 1
info:    occlusionQueryPrecise                  : 1
info:    pipelineStatisticsQuery                : 1
info:    vertexPipelineStoresAndAtomics         : 1
info:    fragmentStoresAndAtomics               : 0
info:    shaderImageGatherExtended              : 0
info:    shaderStorageImageExtendedFormats      : 0
info:    shaderStorageImageReadWithoutFormat    : 0
info:    shaderStorageImageWriteWithoutFormat   : 1
info:    shaderClipDistance                     : 1
info:    shaderCullDistance                     : 1
info:    shaderFloat64                          : 0
info:    shaderInt64                            : 0
info:    variableMultisampleRate                : 0
info:  VK_EXT_4444_formats
info:    formatA4R4G4B4                         : 1
info:    formatA4B4G4R4                         : 1
info:  VK_EXT_custom_border_color
info:    customBorderColors                     : 1
info:    customBorderColorWithoutFormat         : 1
info:  VK_EXT_depth_clip_enable
info:    depthClipEnable                        : 1
info:  VK_EXT_extended_dynamic_state
info:    extendedDynamicState                   : 1
info:  VK_EXT_host_query_reset
info:    hostQueryReset                         : 1
info:  VK_EXT_memory_priority
info:    memoryPriority                         : 1
info:  VK_EXT_robustness2
info:    robustBufferAccess2                    : 1
info:    robustImageAccess2                     : 0
info:    nullDescriptor                         : 1
info:  VK_EXT_shader_demote_to_helper_invocation
info:    shaderDemoteToHelperInvocation         : 1
info:  VK_EXT_transform_feedback
info:    transformFeedback                      : 0
info:    geometryStreams                        : 0
info:  VK_EXT_vertex_attribute_divisor
info:    vertexAttributeInstanceRateDivisor     : 1
info:    vertexAttributeInstanceRateZeroDivisor : 1
info:  VK_KHR_buffer_device_address
info:    bufferDeviceAddress                    : 0
info:  Queue families:
info:    Graphics : 0
info:    Transfer : 1
info:  DXVK: Read 5 valid state cache entries
info:  DXVK: Using 7 compiler threads
info:  D3D9DeviceEx::ResetSwapChain:
info:    Requested Presentation Parameters
info:      - Width:              1
info:      - Height:             1
info:      - Format:             D3D9Format::X8R8G8B8
info:      - Auto Depth Stencil: false
info:                  ^ Format: D3D9Format::Unknown
info:      - Windowed:           true
info:  Presenter: Actual swap chain properties:
info:    Format:       VK_FORMAT_B8G8R8A8_UNORM
info:    Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
info:    Buffer size:  776x500
info:    Image count:  2
info:    Exclusive FS: 0
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Scottx125
Posts: 959

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#199 » Fri Apr 08, 2022 1:59 am

Xergon wrote: Thu Apr 07, 2022 9:44 pm Hmm anyone having issue to make it work ?

I tried to make it work but it doesnt, Launcher starts, i press Connect, game client trying to open but soon after it just close itself.

I have Nvidia 1660 and Ryzen 5 3600X.
Try a clean install of the proxy. Replace the d3d9 (32bit). Then delete the d3d9 cache files and log files. Also make sure your config looks like this:

Code: Select all

[RoRLauncher.exe]
d3d9.shaderModel = 1
[WAR-64.exe]
dxvk.hud = 0
d3d9.shaderModel = 3
d3d9.maxAvailableMemory = "Put available vid memory in MegaBytes here, undercut your max by a couple of gigs"
d3d9.samplerAnisotropy = 16 - Optional
d3d9.forceSwapchainMSAA = 8 - Optional
d3d9.maxFrameRate = 100
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Xergon
Posts: 798

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#200 » Fri Apr 08, 2022 5:39 am

Scottx125 wrote: Fri Apr 08, 2022 1:59 am
Xergon wrote: Thu Apr 07, 2022 9:44 pm Hmm anyone having issue to make it work ?

I tried to make it work but it doesnt, Launcher starts, i press Connect, game client trying to open but soon after it just close itself.

I have Nvidia 1660 and Ryzen 5 3600X.
Try a clean install of the proxy. Replace the d3d9 (32bit). Then delete the d3d9 cache files and log files. Also make sure your config looks like this:

Code: Select all

[RoRLauncher.exe]
d3d9.shaderModel = 1
[WAR-64.exe]
dxvk.hud = 0
d3d9.shaderModel = 3
d3d9.maxAvailableMemory = "Put available vid memory in MegaBytes here, undercut your max by a couple of gigs"
d3d9.samplerAnisotropy = 16 - Optional
d3d9.forceSwapchainMSAA = 8 - Optional
d3d9.maxFrameRate = 100
Replace the d3d9 (32bit) with what ?

I deleted all cache files and log files and modified config file for dxvk as u proposed. In cache folder it only managed to create 1 cashe file splashscreen.txt.cache which contains this:

Code: Select all

ˆ‹8,p²d¬Warhammer Online: Initializing...Warhammer Online: Starting Up...Warhammer Online: Loading File List...Warhammer Online: Creating Streaming File List...Warhammer Online: Checking Files...Warhammer Online: Launching WAR...
dxvk.conf, i extended it for both 32bit and 64bit to test but same result :

Code: Select all

[RoRLauncher.exe]
d3d9.shaderModel = 1
[WAR.exe]
dxvk.hud = 0
d3d9.shaderModel = 3
d3d9.maxAvailableMemory = 4096
d3d9.samplerAnisotropy = 16
d3d9.forceSwapchainMSAA = 8
d3d9.maxFrameRate = 100
[WAR-64.exe]
dxvk.hud = 0
d3d9.shaderModel = 3
d3d9.maxAvailableMemory = 4096
d3d9.samplerAnisotropy = 16
d3d9.forceSwapchainMSAA = 8
d3d9.maxFrameRate = 100
New log files looks like this:

RoRLauncher_d3d9.log:

Code: Select all

info:  Game: RoRLauncher.exe
info:  DXVK: v1.10.1
info:  Found config file: dxvk.conf
info:  Effective configuration:
info:    d3d9.shaderModel = 1
info:  Built-in extension providers:
info:    Win32 WSI
info:    OpenVR
info:    OpenXR
info:  OpenVR: could not open registry key, status 2
info:  OpenVR: Failed to locate module
info:  Enabled instance extensions:
info:    VK_KHR_get_surface_capabilities2
info:    VK_KHR_surface
info:    VK_KHR_win32_surface
info:  D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info:  NVIDIA GeForce GTX 1660:
info:    Driver: 512.15.0
info:    Vulkan: 1.3.194
info:    Memory Heap[0]: 
info:      Size: 5991 MiB
info:      Flags: 0x1
info:      Memory Type[1]: Property Flags = 0x1
info:    Memory Heap[1]: 
info:      Size: 16358 MiB
info:      Flags: 0x0
info:      Memory Type[0]: Property Flags = 0x0
info:      Memory Type[2]: Property Flags = 0x6
info:      Memory Type[3]: Property Flags = 0xe
info:    Memory Heap[2]: 
info:      Size: 214 MiB
info:      Flags: 0x1
info:      Memory Type[4]: Property Flags = 0x7
info:  D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info:  NVIDIA GeForce GTX 1660:
info:    Driver: 512.15.0
info:    Vulkan: 1.3.194
info:    Memory Heap[0]: 
info:      Size: 5991 MiB
info:      Flags: 0x1
info:      Memory Type[1]: Property Flags = 0x1
info:    Memory Heap[1]: 
info:      Size: 16358 MiB
info:      Flags: 0x0
info:      Memory Type[0]: Property Flags = 0x0
info:      Memory Type[2]: Property Flags = 0x6
info:      Memory Type[3]: Property Flags = 0xe
info:    Memory Heap[2]: 
info:      Size: 214 MiB
info:      Flags: 0x1
info:      Memory Type[4]: Property Flags = 0x7
info:  Process set as DPI aware
info:  Device properties:
info:    Device name:     : NVIDIA GeForce GTX 1660
info:    Driver version   : 512.15.0
info:  Enabled device extensions:
info:    VK_EXT_4444_formats
info:    VK_EXT_conservative_rasterization
info:    VK_EXT_custom_border_color
info:    VK_EXT_depth_clip_enable
info:    VK_EXT_extended_dynamic_state
info:    VK_EXT_full_screen_exclusive
info:    VK_EXT_host_query_reset
info:    VK_EXT_memory_priority
info:    VK_EXT_robustness2
info:    VK_EXT_shader_demote_to_helper_invocation
info:    VK_EXT_shader_viewport_index_layer
info:    VK_EXT_transform_feedback
info:    VK_EXT_vertex_attribute_divisor
info:    VK_KHR_create_renderpass2
info:    VK_KHR_depth_stencil_resolve
info:    VK_KHR_draw_indirect_count
info:    VK_KHR_driver_properties
info:    VK_KHR_external_memory_win32
info:    VK_KHR_image_format_list
info:    VK_KHR_sampler_mirror_clamp_to_edge
info:    VK_KHR_shader_float_controls
info:    VK_KHR_swapchain
info:  Device features:
info:    robustBufferAccess                     : 1
info:    fullDrawIndexUint32                    : 1
info:    imageCubeArray                         : 1
info:    independentBlend                       : 1
info:    geometryShader                         : 1
info:    tessellationShader                     : 0
info:    sampleRateShading                      : 1
info:    dualSrcBlend                           : 0
info:    logicOp                                : 0
info:    multiDrawIndirect                      : 0
info:    drawIndirectFirstInstance              : 0
info:    depthClamp                             : 1
info:    depthBiasClamp                         : 1
info:    fillModeNonSolid                       : 1
info:    depthBounds                            : 1
info:    multiViewport                          : 1
info:    samplerAnisotropy                      : 1
info:    textureCompressionBC                   : 1
info:    occlusionQueryPrecise                  : 1
info:    pipelineStatisticsQuery                : 1
info:    vertexPipelineStoresAndAtomics         : 1
info:    fragmentStoresAndAtomics               : 0
info:    shaderImageGatherExtended              : 0
info:    shaderStorageImageExtendedFormats      : 0
info:    shaderStorageImageReadWithoutFormat    : 0
info:    shaderStorageImageWriteWithoutFormat   : 1
info:    shaderClipDistance                     : 1
info:    shaderCullDistance                     : 1
info:    shaderFloat64                          : 0
info:    shaderInt64                            : 0
info:    variableMultisampleRate                : 0
info:  VK_EXT_4444_formats
info:    formatA4R4G4B4                         : 1
info:    formatA4B4G4R4                         : 1
info:  VK_EXT_custom_border_color
info:    customBorderColors                     : 1
info:    customBorderColorWithoutFormat         : 1
info:  VK_EXT_depth_clip_enable
info:    depthClipEnable                        : 1
info:  VK_EXT_extended_dynamic_state
info:    extendedDynamicState                   : 1
info:  VK_EXT_host_query_reset
info:    hostQueryReset                         : 1
info:  VK_EXT_memory_priority
info:    memoryPriority                         : 1
info:  VK_EXT_robustness2
info:    robustBufferAccess2                    : 1
info:    robustImageAccess2                     : 0
info:    nullDescriptor                         : 1
info:  VK_EXT_shader_demote_to_helper_invocation
info:    shaderDemoteToHelperInvocation         : 1
info:  VK_EXT_transform_feedback
info:    transformFeedback                      : 0
info:    geometryStreams                        : 0
info:  VK_EXT_vertex_attribute_divisor
info:    vertexAttributeInstanceRateDivisor     : 1
info:    vertexAttributeInstanceRateZeroDivisor : 1
info:  VK_KHR_buffer_device_address
info:    bufferDeviceAddress                    : 0
info:  Queue families:
info:    Graphics : 0
info:    Transfer : 1
warn:  DXVK: No state cache file found
warn:  DXVK: Creating new state cache file
info:  DXVK: Using 7 compiler threads
info:  D3D9DeviceEx::ResetSwapChain:
info:    Requested Presentation Parameters
info:      - Width:              1
info:      - Height:             1
info:      - Format:             D3D9Format::X8R8G8B8
info:      - Auto Depth Stencil: false
info:                  ^ Format: D3D9Format::Unknown
info:      - Windowed:           true
info:  Presenter: Actual swap chain properties:
info:    Format:       VK_FORMAT_B8G8R8A8_UNORM
info:    Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
info:    Buffer size:  776x500
info:    Image count:  2
info:    Exclusive FS: 0
info:  Device properties:
info:    Device name:     : NVIDIA GeForce GTX 1660
info:    Driver version   : 512.15.0
info:  Enabled device extensions:
info:    VK_EXT_4444_formats
info:    VK_EXT_conservative_rasterization
info:    VK_EXT_custom_border_color
info:    VK_EXT_depth_clip_enable
info:    VK_EXT_extended_dynamic_state
info:    VK_EXT_full_screen_exclusive
info:    VK_EXT_host_query_reset
info:    VK_EXT_memory_priority
info:    VK_EXT_robustness2
info:    VK_EXT_shader_demote_to_helper_invocation
info:    VK_EXT_shader_viewport_index_layer
info:    VK_EXT_transform_feedback
info:    VK_EXT_vertex_attribute_divisor
info:    VK_KHR_create_renderpass2
info:    VK_KHR_depth_stencil_resolve
info:    VK_KHR_draw_indirect_count
info:    VK_KHR_driver_properties
info:    VK_KHR_external_memory_win32
info:    VK_KHR_image_format_list
info:    VK_KHR_sampler_mirror_clamp_to_edge
info:    VK_KHR_shader_float_controls
info:    VK_KHR_swapchain
info:  Device features:
info:    robustBufferAccess                     : 1
info:    fullDrawIndexUint32                    : 1
info:    imageCubeArray                         : 1
info:    independentBlend                       : 1
info:    geometryShader                         : 1
info:    tessellationShader                     : 0
info:    sampleRateShading                      : 1
info:    dualSrcBlend                           : 0
info:    logicOp                                : 0
info:    multiDrawIndirect                      : 0
info:    drawIndirectFirstInstance              : 0
info:    depthClamp                             : 1
info:    depthBiasClamp                         : 1
info:    fillModeNonSolid                       : 1
info:    depthBounds                            : 1
info:    multiViewport                          : 1
info:    samplerAnisotropy                      : 1
info:    textureCompressionBC                   : 1
info:    occlusionQueryPrecise                  : 1
info:    pipelineStatisticsQuery                : 1
info:    vertexPipelineStoresAndAtomics         : 1
info:    fragmentStoresAndAtomics               : 0
info:    shaderImageGatherExtended              : 0
info:    shaderStorageImageExtendedFormats      : 0
info:    shaderStorageImageReadWithoutFormat    : 0
info:    shaderStorageImageWriteWithoutFormat   : 1
info:    shaderClipDistance                     : 1
info:    shaderCullDistance                     : 1
info:    shaderFloat64                          : 0
info:    shaderInt64                            : 0
info:    variableMultisampleRate                : 0
info:  VK_EXT_4444_formats
info:    formatA4R4G4B4                         : 1
info:    formatA4B4G4R4                         : 1
info:  VK_EXT_custom_border_color
info:    customBorderColors                     : 1
info:    customBorderColorWithoutFormat         : 1
info:  VK_EXT_depth_clip_enable
info:    depthClipEnable                        : 1
info:  VK_EXT_extended_dynamic_state
info:    extendedDynamicState                   : 1
info:  VK_EXT_host_query_reset
info:    hostQueryReset                         : 1
info:  VK_EXT_memory_priority
info:    memoryPriority                         : 1
info:  VK_EXT_robustness2
info:    robustBufferAccess2                    : 1
info:    robustImageAccess2                     : 0
info:    nullDescriptor                         : 1
info:  VK_EXT_shader_demote_to_helper_invocation
info:    shaderDemoteToHelperInvocation         : 1
info:  VK_EXT_transform_feedback
info:    transformFeedback                      : 0
info:    geometryStreams                        : 0
info:  VK_EXT_vertex_attribute_divisor
info:    vertexAttributeInstanceRateDivisor     : 1
info:    vertexAttributeInstanceRateZeroDivisor : 1
info:  VK_KHR_buffer_device_address
info:    bufferDeviceAddress                    : 0
info:  Queue families:
info:    Graphics : 0
info:    Transfer : 1
info:  DXVK: Read 0 valid state cache entries
info:  DXVK: Using 7 compiler threads
info:  D3D9DeviceEx::ResetSwapChain:
info:    Requested Presentation Parameters
info:      - Width:              1
info:      - Height:             1
info:      - Format:             D3D9Format::X8R8G8B8
info:      - Auto Depth Stencil: false
info:                  ^ Format: D3D9Format::Unknown
info:      - Windowed:           true
info:  Presenter: Actual swap chain properties:
info:    Format:       VK_FORMAT_B8G8R8A8_UNORM
info:    Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
info:    Buffer size:  776x500
info:    Image count:  2
info:    Exclusive FS: 0
WAR_d3d9.log:

Code: Select all

info:  Game: WAR.exe
info:  Game: WAR.exe
info:  DXVK: v1.10.1
info:  Found config file: dxvk.conf
info:  Found built-in config:
info:  Effective configuration:
info:    d3d9.customVendorId = 1002
info:    d3d9.maxFrameRate = 100
info:    d3d9.samplerAnisotropy = 16
info:    d3d9.forceSwapchainMSAA = 8
info:    d3d9.maxAvailableMemory = 4096
info:    d3d9.shaderModel = 3
info:    dxvk.hud = 1
info:  Built-in extension providers:
info:    Win32 WSI
info:    OpenVR
info:    OpenXR
info:  OpenVR: could not open registry key, status 2
info:  OpenVR: Failed to locate module
info:  Enabled instance extensions:
info:    VK_KHR_get_surface_capabilities2
info:    VK_KHR_surface
info:    VK_KHR_win32_surface
info:  D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info:  NVIDIA GeForce GTX 1660:
info:    Driver: 512.15.0
info:    Vulkan: 1.3.194
info:    Memory Heap[0]: 
info:      Size: 5991 MiB
info:      Flags: 0x1
info:      Memory Type[1]: Property Flags = 0x1
info:    Memory Heap[1]: 
info:      Size: 16358 MiB
info:      Flags: 0x0
info:      Memory Type[0]: Property Flags = 0x0
info:      Memory Type[2]: Property Flags = 0x6
info:      Memory Type[3]: Property Flags = 0xe
info:    Memory Heap[2]: 
info:      Size: 214 MiB
info:      Flags: 0x1
info:      Memory Type[4]: Property Flags = 0x7
info:  D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info:  NVIDIA GeForce GTX 1660:
info:    Driver: 512.15.0
info:    Vulkan: 1.3.194
info:    Memory Heap[0]: 
info:      Size: 5991 MiB
info:      Flags: 0x1
info:      Memory Type[1]: Property Flags = 0x1
info:    Memory Heap[1]: 
info:      Size: 16358 MiB
info:      Flags: 0x0
info:      Memory Type[0]: Property Flags = 0x0
info:      Memory Type[2]: Property Flags = 0x6
info:      Memory Type[3]: Property Flags = 0xe
info:    Memory Heap[2]: 
info:      Size: 214 MiB
info:      Flags: 0x1
info:      Memory Type[4]: Property Flags = 0x7
info:  Process set as DPI aware
info:  Game: WAR.exe
info:  DXVK: v1.10.1
info:  Found config file: dxvk.conf
info:  Found built-in config:
info:  Effective configuration:
info:    d3d9.customVendorId = 1002
info:    d3d9.maxFrameRate = 100
info:    d3d9.samplerAnisotropy = 16
info:    d3d9.forceSwapchainMSAA = 8
info:    d3d9.maxAvailableMemory = 4096
info:    d3d9.shaderModel = 3
info:    dxvk.hud = 1
info:  Built-in extension providers:
info:    Win32 WSI
info:    OpenVR
info:    OpenXR
info:  OpenVR: could not open registry key, status 2
info:  OpenVR: Failed to locate module
info:  Enabled instance extensions:
info:    VK_KHR_get_surface_capabilities2
info:    VK_KHR_surface
info:    VK_KHR_win32_surface
info:  D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info:  NVIDIA GeForce GTX 1660:
info:    Driver: 512.15.0
info:    Vulkan: 1.3.194
info:    Memory Heap[0]: 
info:      Size: 5991 MiB
info:      Flags: 0x1
info:      Memory Type[1]: Property Flags = 0x1
info:    Memory Heap[1]: 
info:      Size: 16358 MiB
info:      Flags: 0x0
info:      Memory Type[0]: Property Flags = 0x0
info:      Memory Type[2]: Property Flags = 0x6
info:      Memory Type[3]: Property Flags = 0xe
info:    Memory Heap[2]: 
info:      Size: 214 MiB
info:      Flags: 0x1
info:      Memory Type[4]: Property Flags = 0x7
info:  D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info:  NVIDIA GeForce GTX 1660:
info:    Driver: 512.15.0
info:    Vulkan: 1.3.194
info:    Memory Heap[0]: 
info:      Size: 5991 MiB
info:      Flags: 0x1
info:      Memory Type[1]: Property Flags = 0x1
info:    Memory Heap[1]: 
info:      Size: 16358 MiB
info:      Flags: 0x0
info:      Memory Type[0]: Property Flags = 0x0
info:      Memory Type[2]: Property Flags = 0x6
info:      Memory Type[3]: Property Flags = 0xe
info:    Memory Heap[2]: 
info:      Size: 214 MiB
info:      Flags: 0x1
info:      Memory Type[4]: Property Flags = 0x7
info:  Process set as DPI aware
info:  Game: WAR.exe
info:  DXVK: v1.10.1
info:  Found config file: dxvk.conf
info:  Found built-in config:
info:  Effective configuration:
info:    d3d9.customVendorId = 1002
info:    d3d9.maxFrameRate = 100
info:    d3d9.samplerAnisotropy = 16
info:    d3d9.forceSwapchainMSAA = 8
info:    d3d9.maxAvailableMemory = 4096
info:    d3d9.shaderModel = 3
info:    dxvk.hud = 1
info:  Built-in extension providers:
info:    Win32 WSI
info:    OpenVR
info:    OpenXR
info:  OpenVR: could not open registry key, status 2
info:  OpenVR: Failed to locate module
info:  Enabled instance extensions:
info:    VK_KHR_get_surface_capabilities2
info:    VK_KHR_surface
info:    VK_KHR_win32_surface
info:  D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info:  NVIDIA GeForce GTX 1660:
info:    Driver: 512.15.0
info:    Vulkan: 1.3.194
info:    Memory Heap[0]: 
info:      Size: 5991 MiB
info:      Flags: 0x1
info:      Memory Type[1]: Property Flags = 0x1
info:    Memory Heap[1]: 
info:      Size: 16358 MiB
info:      Flags: 0x0
info:      Memory Type[0]: Property Flags = 0x0
info:      Memory Type[2]: Property Flags = 0x6
info:      Memory Type[3]: Property Flags = 0xe
info:    Memory Heap[2]: 
info:      Size: 214 MiB
info:      Flags: 0x1
info:      Memory Type[4]: Property Flags = 0x7
info:  D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info:  NVIDIA GeForce GTX 1660:
info:    Driver: 512.15.0
info:    Vulkan: 1.3.194
info:    Memory Heap[0]: 
info:      Size: 5991 MiB
info:      Flags: 0x1
info:      Memory Type[1]: Property Flags = 0x1
info:    Memory Heap[1]: 
info:      Size: 16358 MiB
info:      Flags: 0x0
info:      Memory Type[0]: Property Flags = 0x0
info:      Memory Type[2]: Property Flags = 0x6
info:      Memory Type[3]: Property Flags = 0xe
info:    Memory Heap[2]: 
info:      Size: 214 MiB
info:      Flags: 0x1
info:      Memory Type[4]: Property Flags = 0x7
info:  Process set as DPI aware
info:  Game: WAR.exe
info:  DXVK: v1.10.1
info:  Found config file: dxvk.conf
info:  Found built-in config:
info:  Effective configuration:
info:    d3d9.customVendorId = 1002
info:    d3d9.maxFrameRate = 100
info:    d3d9.samplerAnisotropy = 16
info:    d3d9.forceSwapchainMSAA = 8
info:    d3d9.maxAvailableMemory = 4096
info:    d3d9.shaderModel = 3
info:    dxvk.hud = 1
info:  Built-in extension providers:
info:    Win32 WSI
info:    OpenVR
info:    OpenXR
info:  OpenVR: could not open registry key, status 2
info:  OpenVR: Failed to locate module
info:  Enabled instance extensions:
info:    VK_KHR_get_surface_capabilities2
info:    VK_KHR_surface
info:    VK_KHR_win32_surface
info:  D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info:  NVIDIA GeForce GTX 1660:
info:    Driver: 512.15.0
info:    Vulkan: 1.3.194
info:    Memory Heap[0]: 
info:      Size: 5991 MiB
info:      Flags: 0x1
info:      Memory Type[1]: Property Flags = 0x1
info:    Memory Heap[1]: 
info:      Size: 16358 MiB
info:      Flags: 0x0
info:      Memory Type[0]: Property Flags = 0x0
info:      Memory Type[2]: Property Flags = 0x6
info:      Memory Type[3]: Property Flags = 0xe
info:    Memory Heap[2]: 
info:      Size: 214 MiB
info:      Flags: 0x1
info:      Memory Type[4]: Property Flags = 0x7
info:  D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info:  NVIDIA GeForce GTX 1660:
info:    Driver: 512.15.0
info:    Vulkan: 1.3.194
info:    Memory Heap[0]: 
info:      Size: 5991 MiB
info:      Flags: 0x1
info:      Memory Type[1]: Property Flags = 0x1
info:    Memory Heap[1]: 
info:      Size: 16358 MiB
info:      Flags: 0x0
info:      Memory Type[0]: Property Flags = 0x0
info:      Memory Type[2]: Property Flags = 0x6
info:      Memory Type[3]: Property Flags = 0xe
info:    Memory Heap[2]: 
info:      Size: 214 MiB
info:      Flags: 0x1
info:      Memory Type[4]: Property Flags = 0x7
info:  Process set as DPI aware
info:  Device properties:
info:    Device name:     : NVIDIA GeForce GTX 1660
info:    Driver version   : 512.15.0
info:  Enabled device extensions:
info:    VK_EXT_4444_formats
info:    VK_EXT_conservative_rasterization
info:    VK_EXT_custom_border_color
info:    VK_EXT_depth_clip_enable
info:    VK_EXT_extended_dynamic_state
info:    VK_EXT_full_screen_exclusive
info:    VK_EXT_host_query_reset
info:    VK_EXT_memory_priority
info:    VK_EXT_robustness2
info:    VK_EXT_shader_demote_to_helper_invocation
info:    VK_EXT_shader_viewport_index_layer
info:    VK_EXT_transform_feedback
info:    VK_EXT_vertex_attribute_divisor
info:    VK_KHR_create_renderpass2
info:    VK_KHR_depth_stencil_resolve
info:    VK_KHR_draw_indirect_count
info:    VK_KHR_driver_properties
info:    VK_KHR_external_memory_win32
info:    VK_KHR_image_format_list
info:    VK_KHR_sampler_mirror_clamp_to_edge
info:    VK_KHR_shader_float_controls
info:    VK_KHR_swapchain
info:  Device features:
info:    robustBufferAccess                     : 1
info:    fullDrawIndexUint32                    : 1
info:    imageCubeArray                         : 1
info:    independentBlend                       : 1
info:    geometryShader                         : 1
info:    tessellationShader                     : 0
info:    sampleRateShading                      : 1
info:    dualSrcBlend                           : 0
info:    logicOp                                : 0
info:    multiDrawIndirect                      : 0
info:    drawIndirectFirstInstance              : 0
info:    depthClamp                             : 1
info:    depthBiasClamp                         : 1
info:    fillModeNonSolid                       : 1
info:    depthBounds                            : 1
info:    multiViewport                          : 1
info:    samplerAnisotropy                      : 1
info:    textureCompressionBC                   : 1
info:    occlusionQueryPrecise                  : 1
info:    pipelineStatisticsQuery                : 1
info:    vertexPipelineStoresAndAtomics         : 1
info:    fragmentStoresAndAtomics               : 0
info:    shaderImageGatherExtended              : 0
info:    shaderStorageImageExtendedFormats      : 0
info:    shaderStorageImageReadWithoutFormat    : 0
info:    shaderStorageImageWriteWithoutFormat   : 1
info:    shaderClipDistance                     : 1
info:    shaderCullDistance                     : 1
info:    shaderFloat64                          : 0
info:    shaderInt64                            : 0
info:    variableMultisampleRate                : 0
info:  VK_EXT_4444_formats
info:    formatA4R4G4B4                         : 1
info:    formatA4B4G4R4                         : 1
info:  VK_EXT_custom_border_color
info:    customBorderColors                     : 1
info:    customBorderColorWithoutFormat         : 1
info:  VK_EXT_depth_clip_enable
info:    depthClipEnable                        : 1
info:  VK_EXT_extended_dynamic_state
info:    extendedDynamicState                   : 1
info:  VK_EXT_host_query_reset
info:    hostQueryReset                         : 1
info:  VK_EXT_memory_priority
info:    memoryPriority                         : 1
info:  VK_EXT_robustness2
info:    robustBufferAccess2                    : 1
info:    robustImageAccess2                     : 0
info:    nullDescriptor                         : 1
info:  VK_EXT_shader_demote_to_helper_invocation
info:    shaderDemoteToHelperInvocation         : 1
info:  VK_EXT_transform_feedback
info:    transformFeedback                      : 0
info:    geometryStreams                        : 0
info:  VK_EXT_vertex_attribute_divisor
info:    vertexAttributeInstanceRateDivisor     : 1
info:    vertexAttributeInstanceRateZeroDivisor : 1
info:  VK_KHR_buffer_device_address
info:    bufferDeviceAddress                    : 0
info:  Queue families:
info:    Graphics : 0
info:    Transfer : 1
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