Recent Topics

Ads

[DX9 > DX12 PROXY] Further Performance Boosting

Here you can post addons, or anything related to addons.
Forum rules
Before posting on this forum, be sure to read the Terms of Use
User avatar
xpander
Community Management
Posts: 716
Contact:

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#211 » Thu Jun 16, 2022 1:31 pm

uanaka wrote: Wed Jun 15, 2022 5:57 pm Should I use this build, or the async version if I wanted to smoothen out the stuttering?
If you for some reason experience stuttering then i guess you can try the async one. For me under linux, theres really no difference when it comes to RoR. But async should help with games where shader compiling stutter is happening
Helpful links:

Install guide for Linux
Install guide for Windows
Offical RoR Discord

AUR package for WARAddonClient

-------------------------------------------------------------------
My Linux Gaming Videos

Ads
User avatar
Yipman
Posts: 3

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#212 » Thu Jul 07, 2022 9:12 am

Its possible that we must chance the name of downloaded 64bit dll to d3dx9_34.dll ? i dont found a 64bit dll in my ror folder

User avatar
Gruikgruik
Posts: 26

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#213 » Sun Jul 24, 2022 11:58 pm

Good evening

Works fine for me

[RoRLauncher.exe]
d3d9.shaderModel = 1

[WAR.exe]
d3d9.shaderModel = 3
d3d9.samplerAnisotropy=16
d3d9.maxAvailableMemory = 4096
d3d9.forceSwapchainMSAA=4
d3d9.maxFrameRate = 144

[WAR-64.exe]
d3d9.shaderModel = 3
d3d9.samplerAnisotropy=16
d3d9.maxAvailableMemory = 4096
d3d9.forceSwapchainMSAA=4
d3d9.maxFrameRate = 144

I just have a problem with GPU texture memory cache in graphics settings is disabled

Image

An idea ?
Un groupe de loups, c'est une meute. Un groupe de vaches, c'est un troupeau. Un groupe d'hommes, c'est souvent une bande de c...

User avatar
Scottx125
Posts: 959

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#214 » Mon Jul 25, 2022 12:43 am

Spoiler:
Gruikgruik wrote: Sun Jul 24, 2022 11:58 pm Good evening

Works fine for me

[RoRLauncher.exe]
d3d9.shaderModel = 1

[WAR.exe]
d3d9.shaderModel = 3
d3d9.samplerAnisotropy=16
d3d9.maxAvailableMemory = 4096
d3d9.forceSwapchainMSAA=4
d3d9.maxFrameRate = 144

[WAR-64.exe]
d3d9.shaderModel = 3
d3d9.samplerAnisotropy=16
d3d9.maxAvailableMemory = 4096
d3d9.forceSwapchainMSAA=4
d3d9.maxFrameRate = 144

I just have a problem with GPU texture memory cache in graphics settings is disabled

Image

An idea ?
Shouldn't have anything to do with the proxy. Can you confirm that it doesn't work without the proxy? I'd imagine it's either a setting in one of the configs has been disabled OR something funky is going on your your GPU detection.
Spoiler:
Seiigfrid RR 8X WP | Arthasus RR 7X KOTBS | Zalthazar RR 5X BW
Image
For the Gif in it's full glory:
Now a member of Oath.

User avatar
Gruikgruik
Posts: 26

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#215 » Mon Jul 25, 2022 7:20 am

Scottx125 wrote: Mon Jul 25, 2022 12:43 am
Spoiler:
Gruikgruik wrote: Sun Jul 24, 2022 11:58 pm Good evening

Works fine for me

[RoRLauncher.exe]
d3d9.shaderModel = 1

[WAR.exe]
d3d9.shaderModel = 3
d3d9.samplerAnisotropy=16
d3d9.maxAvailableMemory = 4096
d3d9.forceSwapchainMSAA=4
d3d9.maxFrameRate = 144

[WAR-64.exe]
d3d9.shaderModel = 3
d3d9.samplerAnisotropy=16
d3d9.maxAvailableMemory = 4096
d3d9.forceSwapchainMSAA=4
d3d9.maxFrameRate = 144

I just have a problem with GPU texture memory cache in graphics settings is disabled

Image

An idea ?
Shouldn't have anything to do with the proxy. Can you confirm that it doesn't work without the proxy? I'd imagine it's either a setting in one of the configs has been disabled OR something funky is going on your your GPU detection.
Yes it works without the dxvk : https://github.com/doitsujin/dxvk
Un groupe de loups, c'est une meute. Un groupe de vaches, c'est un troupeau. Un groupe d'hommes, c'est souvent une bande de c...

User avatar
Scottx125
Posts: 959

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#216 » Tue Jul 26, 2022 9:22 pm

Gruikgruik wrote: Mon Jul 25, 2022 7:20 am Yes it works without the dxvk : https://github.com/doitsujin/dxvk
Try removing the max memory variable or increasing it. That might be artificially locking out control. My old settings that worked fine were as follows:
[RoRLauncher.exe]
d3d9.shaderModel = 1
[WAR-64.exe]
dxvk.hud = 0
dxvk.enableAsync = true
d3d9.shaderModel = 3
d3d9.maxAvailableMemory = 10240
d3d9.samplerAnisotropy = 16
d3d9.forceSwapchainMSAA = 8
d3d9.maxFrameRate = 100
d3d9.evictManagedOnUnlock = False
Spoiler:
Seiigfrid RR 8X WP | Arthasus RR 7X KOTBS | Zalthazar RR 5X BW
Image
For the Gif in it's full glory:
Now a member of Oath.

User avatar
Gruikgruik
Posts: 26

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#217 » Tue Jul 26, 2022 9:38 pm

Scottx125 wrote: Tue Jul 26, 2022 9:22 pm
Gruikgruik wrote: Mon Jul 25, 2022 7:20 am Yes it works without the dxvk : https://github.com/doitsujin/dxvk
Try removing the max memory variable or increasing it. That might be artificially locking out control. My old settings that worked fine were as follows:
[RoRLauncher.exe]
d3d9.shaderModel = 1
[WAR-64.exe]
dxvk.hud = 0
dxvk.enableAsync = true
d3d9.shaderModel = 3
d3d9.maxAvailableMemory = 10240
d3d9.samplerAnisotropy = 16
d3d9.forceSwapchainMSAA = 8
d3d9.maxFrameRate = 100
d3d9.evictManagedOnUnlock = False
I tested with and without maxAvailableMemory and it doesn't change anything
Un groupe de loups, c'est une meute. Un groupe de vaches, c'est un troupeau. Un groupe d'hommes, c'est souvent une bande de c...

User avatar
Scottx125
Posts: 959

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#218 » Tue Jul 26, 2022 10:38 pm

Gruikgruik wrote: Tue Jul 26, 2022 9:38 pm I tested with and without maxAvailableMemory and it doesn't change anything
I've copied your settings to see if I could recreate the problem and I couldn't. Are you by any chance using the latest version of DXVK? Try using the Async version or an older version. I've tried loads of different versions of DXVK and I can't reproduce your issue. All I can say is make sure to use the 32bit version of dxvk. The only thing I can think of is that somehow DXVK is causing some funkiness with your GPU Driver, which in turn is making RoR disable the mem slider. I've played around with different emulated GPU's, sometimes the game will simply refuse to boot if it doesn't think you have enough memory.
Spoiler:
Seiigfrid RR 8X WP | Arthasus RR 7X KOTBS | Zalthazar RR 5X BW
Image
For the Gif in it's full glory:
Now a member of Oath.

Ads
User avatar
Gruikgruik
Posts: 26

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#219 » Wed Jul 27, 2022 6:05 pm

Scottx125 wrote: Tue Jul 26, 2022 10:38 pm
Gruikgruik wrote: Tue Jul 26, 2022 9:38 pm I tested with and without maxAvailableMemory and it doesn't change anything
I've copied your settings to see if I could recreate the problem and I couldn't. Are you by any chance using the latest version of DXVK? Try using the Async version or an older version. I've tried loads of different versions of DXVK and I can't reproduce your issue. All I can say is make sure to use the 32bit version of dxvk. The only thing I can think of is that somehow DXVK is causing some funkiness with your GPU Driver, which in turn is making RoR disable the mem slider. I've played around with different emulated GPU's, sometimes the game will simply refuse to boot if it doesn't think you have enough memory.
With version 1.8 and lower I have the memory cache texture option activated, but once connected the ground is all white ^^

So I will stay with version 1.10.2, I already have a good result.
Thanks again for your help
Un groupe de loups, c'est une meute. Un groupe de vaches, c'est un troupeau. Un groupe d'hommes, c'est souvent une bande de c...

kikostrugamk
Posts: 3

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#220 » Fri Jul 29, 2022 3:54 am

Can anyone please Kilera#0518 add me on discord and help me properly make this DX12 work properly and istall it properly cos i have trouble doing it ty

Who is online

Users browsing this forum: No registered users and 4 guests