[DX9 > DX12 PROXY] Further Performance Boosting

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User avatar
Tesq
Posts: 5704

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#221 » Fri Jul 29, 2022 5:06 pm

Spoiler:
Gruikgruik wrote: Sun Jul 24, 2022 11:58 pm Good evening

Works fine for me

[RoRLauncher.exe]
d3d9.shaderModel = 1

[WAR.exe]
d3d9.shaderModel = 3
d3d9.samplerAnisotropy=16
d3d9.maxAvailableMemory = 4096
d3d9.forceSwapchainMSAA=4
d3d9.maxFrameRate = 144

[WAR-64.exe]
d3d9.shaderModel = 3
d3d9.samplerAnisotropy=16
d3d9.maxAvailableMemory = 4096
d3d9.forceSwapchainMSAA=4
d3d9.maxFrameRate = 144

I just have a problem with GPU texture memory cache in graphics settings is disabled

Image

An idea ?
it's a warhamemr bug that have to do with "show frame" try fullscreen / widescreen + enanble show frame different combination 2/4 combination should fix it
Image

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Gruikgruik
Posts: 26

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#222 » Sun Jul 31, 2022 2:37 pm

Tesq wrote: Fri Jul 29, 2022 5:06 pm
Spoiler:
Gruikgruik wrote: Sun Jul 24, 2022 11:58 pm Good evening

Works fine for me

[RoRLauncher.exe]
d3d9.shaderModel = 1

[WAR.exe]
d3d9.shaderModel = 3
d3d9.samplerAnisotropy=16
d3d9.maxAvailableMemory = 4096
d3d9.forceSwapchainMSAA=4
d3d9.maxFrameRate = 144

[WAR-64.exe]
d3d9.shaderModel = 3
d3d9.samplerAnisotropy=16
d3d9.maxAvailableMemory = 4096
d3d9.forceSwapchainMSAA=4
d3d9.maxFrameRate = 144

I just have a problem with GPU texture memory cache in graphics settings is disabled

Image

An idea ?
it's a warhamemr bug that have to do with "show frame" try fullscreen / widescreen + enanble show frame different combination 2/4 combination should fix it
That doesn't work either.
Un groupe de loups, c'est une meute. Un groupe de vaches, c'est un troupeau. Un groupe d'hommes, c'est souvent une bande de c...

User avatar
Tesq
Posts: 5704

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#223 » Tue Aug 02, 2022 5:29 pm

Spoiler:
Gruikgruik wrote: Sun Jul 31, 2022 2:37 pm
Tesq wrote: Fri Jul 29, 2022 5:06 pm
Spoiler:
Gruikgruik wrote: Sun Jul 24, 2022 11:58 pm Good evening

Works fine for me

[RoRLauncher.exe]
d3d9.shaderModel = 1

[WAR.exe]
d3d9.shaderModel = 3
d3d9.samplerAnisotropy=16
d3d9.maxAvailableMemory = 4096
d3d9.forceSwapchainMSAA=4
d3d9.maxFrameRate = 144

[WAR-64.exe]
d3d9.shaderModel = 3
d3d9.samplerAnisotropy=16
d3d9.maxAvailableMemory = 4096
d3d9.forceSwapchainMSAA=4
d3d9.maxFrameRate = 144

I just have a problem with GPU texture memory cache in graphics settings is disabled

Image

An idea ?
it's a warhamemr bug that have to do with "show frame" try fullscreen / widescreen + enanble show frame different combination 2/4 combination should fix it
That doesn't work either.
[/quote]

ankward, did you try all combination?
Image

User avatar
Gruikgruik
Posts: 26

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#224 » Mon Aug 08, 2022 9:32 pm

Tesq wrote: Tue Aug 02, 2022 5:29 pm
Spoiler:
Gruikgruik wrote: Sun Jul 31, 2022 2:37 pm
Tesq wrote: Fri Jul 29, 2022 5:06 pm
Spoiler:
it's a warhamemr bug that have to do with "show frame" try fullscreen / widescreen + enanble show frame different combination 2/4 combination should fix it
That doesn't work either.
ankward, did you try all combination?
[/quote]

Yes
Un groupe de loups, c'est une meute. Un groupe de vaches, c'est un troupeau. Un groupe d'hommes, c'est souvent une bande de c...

User avatar
besaidaurocks
Posts: 8

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#225 » Thu Aug 10, 2023 10:38 pm

It is worth noting I have done tons of dgvoodoo2 testing on older game then warhammer called anarchy online, I find that latest version of dgvoodoo2 use something called specialized shaders , in older verision this could be disabled (2.78.2) but in newer version it can not be and is on by default. You can access this in directx ext tab by clicking on some black space in control panel and right clicking show all tabs.

From my findings in Anarchy online and with some breif testing here, specilized shader can cuase some huge framerate drops in certain areas. in 2.81.1 the latest verison specizied shader can not be disabled. So for those wanting to test try 2.78.2 I seem to have go it working in directx 12 and so far it look be working fine will check for drops or stutters.

I will double check my finding by playing over next few day it may turn to be oppisote that specilaized shaders are better but it still worth using 2.78.2 since this last version where specilized shader can be turned on and off.

https://ibb.co/938PzTD
https://ibb.co/rwMZfYv
https://ibb.co/zNwqZHs

Above are photos of dgvoodoo2 setting that so far on quick 1 hour test seem to work fine

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