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[DX9 > DX12 PROXY] Further Performance Boosting

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soldude
Posts: 76

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#41 » Sat Feb 13, 2021 4:06 pm

anyone have hud at dxvk?
Add but dont see. And i can start game only with 1.6.1 version x32
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vastou
Posts: 60

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#42 » Sat Feb 13, 2021 8:51 pm

what are the improvements for using dx12 ?

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ufthakk
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Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#43 » Sat Feb 13, 2021 9:44 pm

similar to reshade u can check out vkbasalt. maybe it works on windows too .

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Rumpel
Posts: 359

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#44 » Sun Feb 14, 2021 12:47 pm

vastou wrote: Sat Feb 13, 2021 8:51 pm what are the improvements for using dx12 ?
If its using vulkan: "Vulkan is intended to offer higher performance and more balanced CPU/GPU usage" (Wikipedia)

But for real i don't know, I think its performance cause better programming.
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sunshinefuntime
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Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#45 » Wed Feb 17, 2021 3:52 pm

vastou wrote: Sat Feb 13, 2021 8:51 pm what are the improvements for using dx12 ?
Should potentially allow the game to utilize more threads / cores.

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Spellbound
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Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#46 » Thu Feb 18, 2021 6:21 pm

oaliaen wrote: Thu Feb 11, 2021 1:51 pm 32x seems to load( copy and paste any of debug/release versions in main folder ) , but i dont know if its working .. HUD not showing also.

Reshade dont work whit Vulkan...sad
That's what I came on here to see. Unfortunate reshade doesn't work.
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kodos
Posts: 25

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#47 » Fri Feb 19, 2021 7:57 am

reshade works with vulkan and dxvk on linux, so not sure why it doesn't work on windows

I use Sildurs version, which comes with dinput8.dll and I added d3dcompiler_47.dll (as it is needed by reshade but not there on linux)
both are the game folder with the war64.exe and dxvk files
thou shall not whine

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Spellbound
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Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#48 » Fri Feb 19, 2021 6:21 pm

I heard to try the 32bit version but I can't get any of them to work starting from 1.8.0 down to 1.6.1. I copied the files from the 32bit folder into war and made sure reshade is removed too. It just loads the client, but the game itself crashes. Something else need to be installed? 64 bit loads up the game fine
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ufthakk
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Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#49 » Fri Feb 19, 2021 6:29 pm

Spellbound wrote: Fri Feb 19, 2021 6:21 pm I heard to try the 32bit version but I can't get any of them to work starting from 1.8.0 down to 1.6.1. I copied the files from the 32bit folder into war and made sure reshade is removed too. It just loads the client, but the game itself crashes. Something else need to be installed? 64 bit loads up the game fine
u have vulkan installed ?

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Spellbound
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Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#50 » Fri Feb 19, 2021 11:14 pm

ufthakk wrote: Fri Feb 19, 2021 6:29 pm
Spellbound wrote: Fri Feb 19, 2021 6:21 pm I heard to try the 32bit version but I can't get any of them to work starting from 1.8.0 down to 1.6.1. I copied the files from the 32bit folder into war and made sure reshade is removed too. It just loads the client, but the game itself crashes. Something else need to be installed? 64 bit loads up the game fine
u have vulkan installed ?
Supposed to be included in the Nvidia Drivers I thought from googling it? I tried searching and all it would pop up is nvidia drivers. I installed the Vulkan SDK just not to see the difference and it still crashes trying diff versions of 32 bit.
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