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NoUselessMods - Mod

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Idrinth
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Posts: 665
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Re: NoUselessMods - Mod

Post#41 » Sun Jul 04, 2021 10:07 am

1.7 is out now:
- Natheruls deactivation of mmr and ranked leaderboard
- hiding of pet-window
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Tesq
Posts: 5704

Re: NoUselessMods - Mod

Post#42 » Mon Apr 04, 2022 10:40 pm

Idrinth wrote: Sun Jul 04, 2021 10:07 am 1.7 is out now:
- Natheruls deactivation of mmr and ranked leaderboard
- hiding of pet-window
ah that dam pet windows finaly ahah
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notrandomatall
Posts: 35

Re: NoUselessMods - Mod

Post#43 » Sun Oct 02, 2022 6:35 pm

In the latest update 1.7 "hiding of pet-window" does not seem to work for me. The pet health still shows no matter what I do except when running:

Code: Select all

/script WindowSetShowing("PetHealthWindow",false)
Just for me somehow or for everyone else too?

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lolwut
Posts: 29

Re: NoUselessMods - Mod

Post#44 » Wed May 03, 2023 3:23 am

Some updates are in order:

- adding descriptions about what exactly each part of the mod disables, at least indicating which parts of default interface are killed ("removes EA_QuestTrackerWindow completely" would be example for questtracker.mod)
- playerstatus disables pet action bar (why?)
- only function in petwindow.lua is
"function NoUselessMods.FriendSuggester.Initialize()" and it does nothing (function body should be about PetHealthWindow)
- quest tracker disabler kills kwestor toggler because texture won't load when you blatantly remove default quest tracker

(downloaded .latest from rep, it has 1.6.5 version in files)
Ain't Nobody Gafflin Me.

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Tesq
Posts: 5704

Re: NoUselessMods - Mod

Post#45 » Wed May 03, 2023 1:37 pm

Maybe could split pet hop bar into a single add on but for the most part the addons do what it suppose to do kill stiff stuff into the client
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