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NoUselessMods - Mod

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Idrinth
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NoUselessMods - Mod

Post#1 » Sat Mar 13, 2021 4:50 am

https://tools.idrinth.de/addons/no-useless-mods/

Disables replaceable parts of the default ui completely without having to manually mess with EA*-Mods.

All can be enabled or disabled individually:
- assist (see swift-assist)
- auction house (see shinies)
- event-text - the default combat numbers on your screen
- g15 (no use)
- player-status (see pure)
- scenario-group (see squared or enemy)
- target (see pure)
- trial-alert (no use)
- video (no use)
- friendsuggestions(pretty heavy on events and updates for little use imho)
- warband (see squared or enemy)
- xpbar (useless to have it at r40)
- screenflash (likely turned invisible, flashes red when taking damage)
Last edited by Idrinth on Sat Mar 20, 2021 9:09 pm, edited 2 times in total.
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RuffRyder
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Re: NoUselessMods - Mod

Post#2 » Sat Mar 13, 2021 11:03 am

Idrinth wrote: Sat Mar 13, 2021 4:50 am
Spoiler:
https://tools.idrinth.de/addons/no-useless-mods/

Disables replaceable parts of the default ui completely without having to manually mess with EA*-Mods.

All can be enabled or disabled individually:
- assist (see swift-assist)
- auction house (see shinies)
- event-text - the default combat numbers on your screen
- g15 (no use)
- player-status (see pure)
- scenario-group (see squared or enemy)
- target (see pure)
- trial-alert (no use)
- video (no use)
- warband (see squared or enemy)
- xpbar (useless to have it at r40)
How does it work, does the add-on prevent the modules from loading completely? So they don’t show on Interface Editor or need to be hidden individually?
Is it rather QoL or improving performance to an extent, too?

thx
Never argue with stupid people, they will drag you down to their level and then beat you with experience. (Mark Twain)

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Idrinth
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Re: NoUselessMods - Mod

Post#3 » Sat Mar 13, 2021 4:39 pm

RuffRyder wrote: Sat Mar 13, 2021 11:03 am How does it work, does the add-on prevent the modules from loading completely? So they don’t show on Interface Editor or need to be hidden individually?
Is it rather QoL or improving performance to an extent, too?

thx
It prevents the modules from loading by replacing them with nothing. They do not only not show up in the Interface Editor, but any events that they may have processed will also not be processed by them. Should add a tiny performance boost, but it is more a QoL-Thing I made for myself - easier to not have to scroll through all the ea addons
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emiliorv
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Re: NoUselessMods - Mod

Post#4 » Mon Mar 15, 2021 10:01 pm

Idrinth wrote: Sat Mar 13, 2021 4:50 am https://tools.idrinth.de/addons/no-useless-mods/

Disables replaceable parts of the default ui completely without having to manually mess with EA*-Mods.

All can be enabled or disabled individually:
- assist (see swift-assist)
- auction house (see shinies)
- event-text - the default combat numbers on your screen
- g15 (no use)
- player-status (see pure)
- scenario-group (see squared or enemy)
- target (see pure)
- trial-alert (no use)
- video (no use)
- warband (see squared or enemy)
- xpbar (useless to have it at r40)
Started to use this addon and now cant use the right-click functions:
- on target (inspect/follow/talk/etc)
-In chat: talk/add as friend/etc

im using pure for self+target frames.

you know what module need to disable to make this function working again?

emiliorv
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Re: NoUselessMods - Mod

Post#5 » Mon Mar 15, 2021 10:12 pm

emiliorv wrote: Mon Mar 15, 2021 10:01 pm
you know what module need to disable to make this function working again?
No-useless mods-group => this is the one causing this. dunno why, but when enabled the functions on mouse-right-click dont work

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Idrinth
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Re: NoUselessMods - Mod

Post#6 » Tue Mar 16, 2021 5:44 pm

emiliorv wrote: Mon Mar 15, 2021 10:12 pm
emiliorv wrote: Mon Mar 15, 2021 10:01 pm
you know what module need to disable to make this function working again?
No-useless mods-group => this is the one causing this. dunno why, but when enabled the functions on mouse-right-click dont work
that is why group should be gone from the current version - very irritating.
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Idrinth
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Re: NoUselessMods - Mod

Post#7 » Tue Mar 16, 2021 6:04 pm

now finally removed - somehow I seem to have uploaded the old file again
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Idrinth
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Re: NoUselessMods - Mod

Post#8 » Fri Mar 19, 2021 5:34 pm

now able to disable friendsuggestions
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Idrinth
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Re: NoUselessMods - Mod

Post#9 » Sat Mar 20, 2021 9:08 pm

added a proper disable for screenflashing on taking damage. This was doing checks and updates even while disabled.
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Natherul
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Re: NoUselessMods - Mod

Post#10 » Sat Mar 20, 2021 9:27 pm

Could it be possible to have this modular? I have removed the files that I do not want to disable but with addon update it would be undone :D (as in I do not use pure and enjoy the default unitframes)

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