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NoUselessMods - Mod

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Idrinth
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Re: NoUselessMods - Mod

Post#11 » Sat Mar 20, 2021 9:34 pm

it is already modular, as in everything listed is a specific module you can turn off

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Last edited by Idrinth on Sat Mar 20, 2021 9:53 pm, edited 1 time in total.
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Natherul
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Re: NoUselessMods - Mod

Post#12 » Sat Mar 20, 2021 9:38 pm

Idrinth wrote: Sat Mar 20, 2021 9:34 pm it is already modular, as in everything listed is a specific module you can turn off
Oh, I should have checked more thoroughly before opening my mouth. thank you

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Idrinth
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Re: NoUselessMods - Mod

Post#13 » Sun Mar 21, 2021 7:54 am

- screenflash (likely turned invisible, flashes red when taking damage)
- party (squared, enemy)
- socialbutton - the heads of the chat

This should now be able to fully replace phantom. Please use it with careful core functions
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totaljazz
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Re: NoUselessMods - Mod

Post#14 » Sun Mar 21, 2021 8:57 am

Idrinth, if you have already seen this set of fixes, could you please suggest how they might interact with NoUselessMods? I mean, do I have to remove something (or everything) of those modules, if I install this?

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Idrinth
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Re: NoUselessMods - Mod

Post#15 » Sun Mar 21, 2021 12:42 pm

totaljazz wrote: Sun Mar 21, 2021 8:57 am Idrinth, if you have already seen this set of fixes, could you please suggest how they might interact with NoUselessMods? I mean, do I have to remove something (or everything) of those modules, if I install this?
I have seen them, but don't use them. At first glance they should work fine together, but some will be disabled by the mod package because they are usually not required(for example ea_playerassist). No need to manually touch anything tho :)
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Harrwin
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Re: NoUselessMods - Mod

Post#16 » Sun Mar 21, 2021 2:18 pm

Heya, thank you very much for this addon, but how do you solve the scenario groups? Cant change or access scenario parties, even if i disable the scenario group module, it will only let me after i disable the warband module aswell.

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Idrinth
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Re: NoUselessMods - Mod

Post#17 » Sun Mar 21, 2021 2:44 pm

Harrwin wrote: Sun Mar 21, 2021 2:18 pm Heya, thank you very much for this addon, but how do you solve the scenario groups? Cant change or access scenario parties, even if i disable the scenario group module, it will only let me after i disable the warband module aswell.
hopper and squared in my case
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Harrwin
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Re: NoUselessMods - Mod

Post#18 » Sun Mar 21, 2021 3:26 pm

Idrinth wrote: Sun Mar 21, 2021 2:44 pm
Harrwin wrote: Sun Mar 21, 2021 2:18 pm Heya, thank you very much for this addon, but how do you solve the scenario groups? Cant change or access scenario parties, even if i disable the scenario group module, it will only let me after i disable the warband module aswell.
hopper and squared in my case
Thank you, hopper fixed the SC manager, but now i see the buffs/debuffs from party frame, the default party frame, i only see the debuffs tho. The active modules are: all except auction house, event text and xp bar.

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Harrwin
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Re: NoUselessMods - Mod

Post#19 » Sun Mar 21, 2021 3:41 pm

Also no right click context menu now when im in a WB or party.

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Idrinth
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Re: NoUselessMods - Mod

Post#20 » Sun Mar 21, 2021 4:32 pm

Harrwin wrote: Sun Mar 21, 2021 3:41 pm Also no right click context menu now when im in a WB or party.
May be related to the event handler mis-fix I had in careful core functions, that should be fixed now.

Regarding the other error, you're not the first, I just haven't managed to replicate that yet :(
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