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Idrinth
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QuestBegone

Post#1 » Sat Mar 27, 2021 9:42 pm

https://tools.idrinth.de/addons/quest-begone/

A small Quality of Life addon, that automatically drops unfinished scenario quests when zoning. This keeps your quest log clean.

Consider this an alpha, bugs may still be in there.

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Nauti
Posts: 9

Re: QuestBegone

Post#2 » Sat Mar 27, 2021 10:52 pm

Nice Idea to fight the full Quest Log, trying it out! :ugeek:
Nauti - ...

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Idrinth
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Re: QuestBegone

Post#3 » Sun Mar 28, 2021 7:03 pm

had the selection too strict for some scenario quests, should be fixed in 1.0.2

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Idrinth
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Re: QuestBegone

Post#4 » Wed Mar 31, 2021 8:18 pm

Some scenario quests don't have the city as their location, this is now accounted for in version 1.0.3

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Idrinth
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Re: QuestBegone

Post#5 » Thu Apr 01, 2021 1:07 pm

It has been proposed to also automatically drop keep capturing quests, any opinions about that?

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Taxen0
Posts: 25

Re: QuestBegone

Post#6 » Mon Apr 12, 2021 9:09 am

nice addon, haven't had any issues so far. I don't really take the keep capture quests so no strong opinions on that, but it makes sense to drop defend/take keep quests as well imo.

I also have a feature request, but this might be out of the scope of this addon.

Automatic turn in for rvr quest and, optionally, automatically retake of the kill quest.

keep up the good work, I use a ton of your mods :)
Floffel - Zealot

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Idrinth
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Re: QuestBegone

Post#7 » Mon Apr 12, 2021 5:35 pm

I don't think I can do the turn in and retake automatically, but I'll have a look.

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xyeppp
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Re: QuestBegone

Post#8 » Mon Apr 12, 2021 6:09 pm

Idrinth wrote:
Mon Apr 12, 2021 5:35 pm
I don't think I can do the turn in and retake automatically, but I'll have a look.
SystemData.Events.
INTERACT_SELECT_QUEST = 65597
INTERACT_COMPLETE_QUEST = 65602
INTERACT_ACCEPT_QUEST = 65599,

Should probably be able to do something with these.
Github / Tighub

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Idrinth
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Re: QuestBegone

Post#9 » Tue Apr 13, 2021 12:53 am

xyeppp wrote:
Mon Apr 12, 2021 6:09 pm
Idrinth wrote:
Mon Apr 12, 2021 5:35 pm
I don't think I can do the turn in and retake automatically, but I'll have a look.
SystemData.Events.
INTERACT_SELECT_QUEST = 65597
INTERACT_COMPLETE_QUEST = 65602
INTERACT_ACCEPT_QUEST = 65599,

Should probably be able to do something with these.
that's the events, that fire when a player does the related interaction. I'm not sure how to get all the quest ids for doing that interaction and if the game will let me do that.

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xyeppp
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Re: QuestBegone

Post#10 » Tue Apr 13, 2021 8:09 am

Idrinth wrote:
Tue Apr 13, 2021 12:53 am
xyeppp wrote:
Mon Apr 12, 2021 6:09 pm
Idrinth wrote:
Mon Apr 12, 2021 5:35 pm
I don't think I can do the turn in and retake automatically, but I'll have a look.
SystemData.Events.
INTERACT_SELECT_QUEST = 65597
INTERACT_COMPLETE_QUEST = 65602
INTERACT_ACCEPT_QUEST = 65599,

Should probably be able to do something with these.
that's the events, that fire when a player does the related interaction. I'm not sure how to get all the quest ids for doing that interaction and if the game will let me do that.
Yeah, I was more thinking to do it like HealAll does where it would start on interaction with INTERACT_SHOW_QUEST.
The rest of the relevant stuff is in ea_interactionwindow/source/interactionquestwindow.lua
Github / Tighub

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