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SimpleCombatText

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Idrinth
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SimpleCombatText

Post#1 » Sun Apr 04, 2021 7:50 pm

As a replacement for wsct and the base text an aggregated combat text. This should be very performant.

/sct color outgoing:healing 255 0 0 - set outgoing healing to red, incoming and heals work equivalently
/sct frequency 1.5 - aggregate over 1.5s and display that long

Download: https://tools.idrinth.de/addons/simple-combat-text/
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phononHYPE
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Re: SimpleCombatText

Post#2 » Sun Apr 04, 2021 8:23 pm

Ooo, new stuff to try out! WSCT bugs or slows me often enough, so I'm excited to give this a try - danke!
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yoluigi
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Re: SimpleCombatText

Post#3 » Sun Apr 04, 2021 10:35 pm

Does it have the same option like you can see the icon of the skill used with dmg etc?

uanaka
Posts: 214

Re: SimpleCombatText

Post#4 » Sun Apr 04, 2021 10:57 pm

Could you throw on a quick clip or picture of what it looks like? :) Thanks for all your work!

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Idrinth
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Re: SimpleCombatText

Post#5 » Sun Apr 04, 2021 10:57 pm

yoluigi wrote: Sun Apr 04, 2021 10:35 pm Does it have the same option like you can see the icon of the skill used with dmg etc?
No, this is a really simple combat text, so no ability names. Would also be hard, since it's aggregated, i.e. totals are a sum of single hits.
Think of this as the performance option, likely to be used for forts or cities instead of all the time.
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Idrinth
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Re: SimpleCombatText

Post#6 » Sun Apr 04, 2021 11:04 pm

uanaka wrote: Sun Apr 04, 2021 10:57 pm Could you throw on a quick clip or picture of what it looks like? :) Thanks for all your work!
https://www.guilded.gg/Idrinths-Addons/ ... atText-100 has an example picture - again really simple, by purpose :)
Positioning and color can be configured, in my case both incoming(bottom) and outgoing(top) share the red/green for damage/healing.
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emiliorv
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Re: SimpleCombatText

Post#7 » Mon Apr 05, 2021 8:04 am

Questions:
-Could be set a min value to ignore anything below that limit?
-Could turned off incoming dmg? (for example) or other "events"?

thx in advance

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Idrinth
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Re: SimpleCombatText

Post#8 » Mon Apr 05, 2021 8:34 am

emiliorv wrote: Mon Apr 05, 2021 8:04 am Questions:
-Could be set a min value to ignore anything below that limit?
-Could turned off incoming dmg? (for example) or other "events"?

thx in advance
hi,
- would the min value apply to the total aggregated damage (i.e. min value 10, 100x1 would show as 100) or to the individual hits(i.e. 100x1 at limit 10 would not show)?
- you can currently only disable all incoming or all outgoing by hiding the window in the layout editor, would a blacklist for individual "channels" be useful?

added all three to my todo-list:
https://www.guilded.gg/Idrinths-Addons/ ... 6d2/forums
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Harrwin
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Re: SimpleCombatText

Post#9 » Mon Apr 05, 2021 9:13 am

Hi, thank you for another usefull addon! Right now i see a delay between the hit landing and the damage number appearing, can we set it react same like the default game text combat?

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Bignusty
Posts: 454

Re: SimpleCombatText

Post#10 » Mon Apr 05, 2021 9:20 am

Is there an option the hide the base damage text cause i have your addon simple text and the base combat text

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