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warTerminal v.1.1.0

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xyeppp
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warTerminal v.1.1.0

Post#1 » Sat May 01, 2021 3:58 pm

warTerminal v.1.1.0
This addon overhauls the default debug window into a terminal adding a few commands useful in development and a devpad window for all your in-game coding needs.
Everything sent from here is already /scripted automatically saving you the time typing and keeps it's own separate history of input between sessions - shift+up for last entry.

Type h for help.

Download here.

Changelog:
Spoiler:
v.1.0.0

Code: Select all

Initial Release
v.1.0.1

Code: Select all

Event Spy will continue tracking events after reloadUI if already spying.
v.1.0.2

Code: Select all

-Added a spyadd"text" function that looks for partial matches and spies on all the events containing given text.
-Added a spyrem"text" function that looks for partial matches and removes the events containing given text from Event Spy.
-Added a spylist function that prints out a list of events being spied upon currently.
-Terminal will now automatically focus the input box on opening and it will always stay focused.
  Pressing escape once will focus the input box and scroll to bottom if it is not focused currently when scrolling, or clear text if focused.
  Pressing escape when text box is empty and focused will close the window.
-Typing "ss", "spylist", "ror" or "ff" now automatically sends the command to the terminal for you.
-Slightly overhauled the options window to be more in-line with the rest of the GUI.
-Input history is stored even after you have closed the game. Simply shift+up on next login to bring the last entry.
v.1.1.0

Code: Select all

-Added a resizeable DevPad allowing in-game function writing and execution from the terminal - the maximum input allowed should be 10k characters.
 Toggling DevPad on automatically focuses the code-input box, toggling it off focuses the terminal input box.
 You can write devpad into the console to automatically send the command and turn it on if you don't feel like clicking the button.
-Code history is stored even after you have closed the game.
Image
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Spoiler:
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Since this directly replaces the default WAR debug window it cannot be disabled.
More useful features are in the semi-working pipeline.
Last edited by xyeppp on Thu May 06, 2021 8:55 am, edited 20 times in total.
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xyeppp
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Re: warTerminal v.1.0

Post#2 » Sat May 01, 2021 5:55 pm

v1.0.1 update will continue tracking events after reloadUI if already spying.
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Caffeine
Posts: 610

Re: warTerminal v.1.0.1

Post#3 » Sat May 01, 2021 6:08 pm

This is **** gold.
VinyUI | FPS Guide | Scenario Alert | Image Caffeine Image Decaf Image Vermont Image Nevada

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xyeppp
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Re: warTerminal v.1.0.1

Post#4 » Sat May 01, 2021 6:18 pm

Caffeine wrote:
Sat May 01, 2021 6:08 pm
This is **** gold.
Just wait to see what's coming :D
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xyeppp
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Re: warTerminal v.1.0.2

Post#5 » Tue May 04, 2021 4:08 pm

v.1.0.2 Update.

Code: Select all

-Added a spyadd"text" function that looks for partial matches and spies on all the events containing given text.
-Added a spyrem"text" function that looks for partial matches and removes the events containing given text from Event Spy.
-Added a spylist function that prints out a list of events being spied upon currently.
-Terminal will now automatically focus the input box on opening and it will always stay focused.
  Pressing escape once will focus the input box and scroll to bottom if it is not focused currently when scrolling, or clear text if focused.
  Pressing escape when text box is empty and focused will close the window.
-Typing "ss", "spylist", "ror" or "ff" now automatically sends the command to the terminal for you.
-Slightly overhauled the options window to be more in-line with the rest of the GUI.
-Input history is stored even after you have closed the game. Simply shift+up on next login to bring the last entry.
Image
Last edited by xyeppp on Thu May 06, 2021 8:56 am, edited 3 times in total.
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Idrinth
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Re: warTerminal v.1.0.2

Post#6 » Tue May 04, 2021 4:28 pm

would love to have that avaible in my repository as well if that's ok?

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xyeppp
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Re: warTerminal v.1.0.2

Post#7 » Tue May 04, 2021 4:30 pm

Idrinth wrote:
Tue May 04, 2021 4:28 pm
would love to have that avaible in my repository as well if that's ok?
Sure thing, I'll upload it there now with a fixed hw description.
Edit: Link in the main post updated as well.
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xyeppp
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Re: warTerminal v.1.0.2

Post#8 » Wed May 05, 2021 8:02 pm

warTerminal v.1.1.0 Update
Download.
You can now write functions and execute your code in-game with the help of a new DevPad.
The memory usage on the screenshot is misleading as it has been taken out of the release, so do not worry if it's not showing.

v.1.1.0

Code: Select all

-Added a resizeable DevPad allowing in-game function writing and execution from the terminal - the maximum input allowed should be 10k characters.
 Toggling DevPad on automatically focuses the code-input box, toggling it off focuses the terminal input box.
 You can write devpad into the console to automatically send the command and turn it on if you don't feel like clicking the button.
-Code history is stored even after you have closed the game.
Image
This was 4.3k lines of code written and executed in-game.
Image
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lolwut
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Re: warTerminal v.1.1.0

Post#9 » Tue May 11, 2021 5:56 am

This is so incredibly good!
Ain't Nobody Gafflin Me.

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