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CastSequencer Addon Broken After Last Patch
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Re: CastSequencer Addon Broken After Last Patch
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Re: CastSequencer Addon Broken After Last Patch
And the lines are ... ? Help us.tvbrowntown wrote: ↑Sun May 30, 2021 1:03 am LOL! NerfedButtons already working again anyway by adding 3 lines of code so I don't even need to bother making this :'( If it can be done in the API then it can be coded and made.
Re: CastSequencer Addon Broken After Last Patch
Not 100% sure this is on topic, but touching up the Macros could help, in phasing out NB and similar addons, without nuking QoL for people that mainly look for the sequences. Just an idea.GamesBond wrote: ↑Sat May 29, 2021 9:47 pmAs far as I know, the changes done will affect any similar-working addon and the respective addon's developer needs to update it and get it working again. Maybe things will be clearer soon, there are still ongoing internal discussions regarding such addons and their functionalities in relation to the game.
The RoR devs are not responsible for third party addons' maintenance, just like any other MMO.
Re: CastSequencer Addon Broken After Last Patch
CastSequencer can be fixed by replacing line 227 in Core.lua to:
with this:
The sequences mapped to hotbar buttons will trigger but remain blank in the UI.
The latest patch basically made any addon that uses "SetHotBarData" to trigger a 3s GCD in combat, but you can still use "WindowSetGameActionData" to change the behavior of a button in the background.
Code: Select all
SetHotbarData(hotbarSlot, action, actionId);
Code: Select all
local actionBar = math.ceil(hotbarSlot / 12)
local actionBarButton = hotbarSlot - (actionBar - 1) * 12
WindowSetGameActionData("EA_ActionBar"..tostring(actionBar).."Action" ..tostring(actionBarButton).. "Action", action, actionId, L"")
The latest patch basically made any addon that uses "SetHotBarData" to trigger a 3s GCD in combat, but you can still use "WindowSetGameActionData" to change the behavior of a button in the background.
Re: CastSequencer Addon Broken After Last Patch
Tjampe wrote: ↑Sun May 30, 2021 4:24 pm CastSequencer can be fixed by replacing line 227 in Core.lua to:with this:Code: Select all
SetHotbarData(hotbarSlot, action, actionId);
The sequences mapped to hotbar buttons will trigger but remain blank in the UI.Code: Select all
local actionBar = math.ceil(hotbarSlot / 12) local actionBarButton = hotbarSlot - (actionBar - 1) * 12 WindowSetGameActionData("EA_ActionBar"..tostring(actionBar).."Action" ..tostring(actionBarButton).. "Action", action, actionId, L"")
The latest patch basically made any addon that uses "SetHotBarData" to trigger a 3s GCD in combat, but you can still use "WindowSetGameActionData" to change the behavior of a button in the background.
hoping for confirmation that using this workaround specifically with castsequencer is not considered exploiting
- Przepraszam
- Posts: 98
Re: CastSequencer Addon Broken After Last Patch
I need to reapply changes everytime i zone to make sequencer work, anyone knows how to fix this?
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Millivanilli Karvosky
Millivanilli Karvosky
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Re: CastSequencer Addon Broken After Last Patch
Dont work for me... only works when im out of combat
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- Przepraszam
- Posts: 98
Re: CastSequencer Addon Broken After Last Patch
Unfrotenatly they blocked it again with hotfix
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Millivanilli Karvosky
Millivanilli Karvosky
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