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New sequencer

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Morradin
Posts: 220

Re: New sequencer

Post#41 » Tue Jul 13, 2021 12:45 am

sullemunk wrote: Mon Jul 12, 2021 7:03 pm sequencer 1.0.4 adds the option to skip to next ability on cooldown
Tried it tonight, cycles through but still reverts back to 1st ability on rotation that is still on a cooldown. What am I doing wrong?

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Kpi
Posts: 517

Re: New sequencer

Post#42 » Tue Jul 13, 2021 1:42 am

The new version does not working for me... i cant open the sequence and the addon is in green in the addon list
Spoiler:
Kpihuss -- WP 88
Kpithrogrim -- IB 83
Kpigaragrim -- Slayer 81
Kpikossar -- SW 77
Kpirmedes -- RP 68+
Kpiboris -- KOTBS 65+

Sulorie
Posts: 7222

Re: New sequencer

Post#43 » Tue Jul 13, 2021 6:02 am

yosha wrote: Mon Jul 12, 2021 8:58 pm
inhuman34 wrote: Mon Jul 12, 2021 7:34 pm Does that mean you can have pots on one button again?
No.
Sigh, this would be a prime example for a sequencer. MMO usually have potion buttons.
Dying is no option.

Grious
Posts: 69

Re: New sequencer

Post#44 » Tue Jul 13, 2021 6:49 am

So I got hyped for that CD check and went an decided to install it, installed it without a problem, it was green in the mods list and everything. Made my sequencer and settings and they worked fine, logged off and now I am back on and the addon has gone yellow(!) and I cannot bring up the UI to edit my sequences, I have uninstalled the addon and deleted the settings and tried to reinstall it but it is still yellow and I still cant bring up the sequencer window. The sequences I did build before it decided to stop working are still functional but I cannot edit or remove them now. Any ideas how I can fix this?

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wiscel
Posts: 481

Re: New sequencer

Post#45 » Tue Jul 13, 2021 9:54 am

Grious wrote: Tue Jul 13, 2021 6:49 am So I got hyped for that CD check and went an decided to install it, installed it without a problem, it was green in the mods list and everything. Made my sequencer and settings and they worked fine, logged off and now I am back on and the addon has gone yellow(!) and I cannot bring up the UI to edit my sequences, I have uninstalled the addon and deleted the settings and tried to reinstall it but it is still yellow and I still cant bring up the sequencer window. The sequences I did build before it decided to stop working are still functional but I cannot edit or remove them now. Any ideas how I can fix this?
Got the same problem. All worked fine, until I did a /rel. The addon is green in addon list. But it wont popup to edit/use.
Nasty - R8X Squig Herder
Mehlindy - R8X Witch Elf
Donavicenta - R8X Sorceress

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Kpi
Posts: 517

Re: New sequencer

Post#46 » Tue Jul 13, 2021 10:46 am

1.0.5 works for me

Nice job and thank you
Spoiler:
Kpihuss -- WP 88
Kpithrogrim -- IB 83
Kpigaragrim -- Slayer 81
Kpikossar -- SW 77
Kpirmedes -- RP 68+
Kpiboris -- KOTBS 65+

nonfactor
Posts: 160

Re: New sequencer

Post#47 » Tue Jul 13, 2021 11:08 am

Sulorie wrote: Tue Jul 13, 2021 6:02 am
yosha wrote: Mon Jul 12, 2021 8:58 pm
inhuman34 wrote: Mon Jul 12, 2021 7:34 pm Does that mean you can have pots on one button again?
No.
Sigh, this would be a prime example for a sequencer. MMO usually have potion buttons.
+1 we need pots but I guess it is not possible otherwise Sullemunk would have done this ages ago.

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Przepraszam
Posts: 98

Re: New sequencer

Post#48 » Tue Jul 13, 2021 12:15 pm

For some reason on one slot it starts from second skill instead of first
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Millivanilli Karvosky

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Grious
Posts: 69

Re: New sequencer

Post#49 » Wed Jul 14, 2021 2:33 pm

1.0.5 Seems to have fixed the issue with the UI not popping up when you clicked to make a sequence. Now if only we can get a check for greyed out abilities.

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Phantasm
Posts: 685

Re: New sequencer

Post#50 » Wed Jul 14, 2021 7:03 pm

Spoiler:
Grious wrote: Wed Jul 14, 2021 2:33 pm 1.0.5 Seems to have fixed the issue with the UI not popping up when you clicked to make a sequence. Now if only we can get a check for greyed out abilities.
Greyed out abilities require specific conditions to get active, so I dont see any chance to get it with Sequencer. Also I wouldnt want to.
But pots? Yes, pot is ability-like skill so I dont see reason to not implement them in the future.

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