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[ADDON] EZGuard 1.2.1

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Talladego
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Re: [ADDON] EZGuard 1.0.4

Post#51 » Tue Jan 18, 2022 3:49 pm

Alubert wrote: Tue Jan 18, 2022 3:09 pm
Talladego wrote: Mon Jan 17, 2022 9:20 pm
Alubert wrote: Mon Jan 17, 2022 7:58 pm Thx. Working perfect. Only option "Glow" not working for me.
GJ.
On what class is Glow not working, Chosen?
Probably it's due to my settings because there is no "Glow" effect also in your other Wartriage addon.
I play without any ability effects but it's probably not that.
I also noticed a bug since I have ezguard. After some time this error occurred. If I don't have guard ability set on anyone in my party, I can't select anyone in party UI. The bug disappears if I use the guard ability on anyone (using addon because I can't use pt UI).
Are you using TextureButtons addon? It has an option to disable Glow Effect (Shaman/Archmage).

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Alubert
Posts: 323

Re: [ADDON] EZGuard 1.0.4

Post#52 » Tue Jan 18, 2022 6:37 pm

Yes, that was the problem. Thank you very much.
Hurub - Chopa
Wybrany - Chosen
Mroczniak - BG
Doczek - DoK
Alubert - KTB
Mnich -WP
Kregi - Slayer

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Akilinus
Posts: 430

Re: [ADDON] EZGuard 1.0.4

Post#53 » Wed Jan 19, 2022 2:17 am

EZButtons when?
Kkomrade 80 Zealot Akilinuz 80 Chosen Zaiyer 80 Marauder
Kkomrades 80 Black Guard Sauer 80 Squig herder Nosler 80 Witch Elf Soniq 70 Shaman

Hreoms
Posts: 3

Re: [ADDON] EZGuard 1.0.4

Post#54 » Wed Jan 19, 2022 2:45 am

Nerfed Buttons was ok, people did not understand it, it had limitations, I actually had more fun with nerfed buttons figuring how to chain combos than having to press 100 buttons some of which don't even trigger at the right time because the game lags like hell, to me nerfed buttons improved the gameplay by a margin. Not sure about guarding or healing addons i do not use those.

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Talladego
Posts: 180
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Re: [ADDON] EZGuard 1.1.0

Post#55 » Fri Jan 21, 2022 3:25 am

Uploaded version 1.1.0.

btbw2009
Suspended
Posts: 101

Re: [ADDON] EZGuard 1.1.0

Post#56 » Sun Jan 23, 2022 10:02 am

right click on guard function broke sequencer so better redo this

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Arthem
Posts: 253

Re: [ADDON] EZGuard 1.0.4

Post#57 » Sun Jan 23, 2022 10:08 am

Infexion wrote: Mon Jan 17, 2022 9:56 am
Everdin wrote: Mon Jan 17, 2022 8:28 am It check conditions and makes decisions based on them, exactly the reason NB was banned.

Example:
NB - looks if the target is under 50% use finisher (Lion e.g.)
EZGuard - looks if target is under x% target the guy
Triage - same for heal
NB was banned because it had way too much automation, conditionals etc
EZGuard and Triage are only for targetting. They have been deemed legal by the devs. Wargrimnir called them the healer's/tanker's equivalent of swift assist.
If you wanna ban these then you might as well call for a ban on Swiftassist.
Ban macros too IMO xD

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Talladego
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Re: [ADDON] EZGuard 1.1.0

Post#58 » Sun Jan 23, 2022 2:13 pm

btbw2009 wrote: Sun Jan 23, 2022 10:02 am right click on guard function broke sequencer so better redo this
Yep, working on it...

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Talladego
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Re: [ADDON] EZGuard 1.1.0

Post#59 » Sun Jan 23, 2022 6:24 pm

btbw2009 wrote: Sun Jan 23, 2022 10:02 am right click on guard function broke sequencer so better redo this
Fixed now.
Instead Ctrl-Left click to enable/disable.

btbw2009
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Re: [ADDON] EZGuard 1.0.4

Post#60 » Sun Jan 23, 2022 6:25 pm

Infexion wrote: Mon Jan 17, 2022 9:56 am NB was banned because it had way too much automation, conditionals etc
EZGuard and Triage are only for targetting. They have been deemed legal by the devs. Wargrimnir called them the healer's/tanker's equivalent of swift assist.
If you wanna ban these then you might as well call for a ban on Swiftassist.
do you understand why useless to ban add-on used API functions?
it open dark hole with using 3rd side pogramms with same (or even much more) functions and private add-ons

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