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UI5

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Emissary
Community Management
Posts: 317

Re: UI5

Post#31 » Sun Mar 27, 2022 8:57 pm

Menu bar is there it is just blank
"Courage, Honor, Loyalty, Sacrifice. You're braver than you think."

Watch me on Twitch!!!


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bw10
Posts: 232

Re: UI5

Post#32 » Sun Mar 27, 2022 9:27 pm

tvbrowntown wrote: Fri Feb 18, 2022 1:51 am
UI5

danger monitor (to see who is doing DBs and animates a flame on their mainbar when targeted)
shitter icon for when you target someone who you have decided is a **** /shitter NAME to add and /noshit NAME to remove them. /shitters to see a list of your current shitters
i will download your ui

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tvbrowntown
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Re: UI5

Post#33 » Thu Mar 31, 2022 5:55 am

I haven't made a response to this in a while but I had been pretty busy. I've heard the requests and have begun implementing them. I've also begun refactoring everything and making them into individual add-ons instead of a big ones. This will allow users to use what they like and not be forced to use the whole thing.

Additionally, with the help of another user who is a fantastic graphic designer, the whole style will change and give each frame a unique look for each class that is targeted. The plan is to create UI elements that can replace the default ones stylistically.

A quick and unfinished look at the squig herder frame below.

Image

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Eisboleas
Posts: 140

Re: UI5

Post#34 » Thu Mar 31, 2022 6:59 am

tvbrowntown wrote: Thu Mar 31, 2022 5:55 am I haven't made a response to this in a while but I had been pretty busy. I've heard the requests and have begun implementing them. I've also begun refactoring everything and making them into individual add-ons instead of a big ones. This will allow users to use what they like and not be forced to use the whole thing.

Additionally, with the help of another user who is a fantastic graphic designer, the whole style will change and give each frame a unique look for each class that is targeted. The plan is to create UI elements that can replace the default ones stylistically.

A quick and unfinished look at the squig herder frame below.

Image
Does that include it will become optimized and fps friendly ? ^^
Keep up the amazing work !
"If you want to know who you are, you have to look at your real self and acknowledge what you see."

Darkenya [WE]

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GrishnakBlagtoof
Posts: 129
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Re: UI5

Post#35 » Thu Mar 31, 2022 7:57 am

tvbrowntown wrote: Thu Mar 31, 2022 5:55 am I haven't made a response to this in a while but I had been pretty busy. I've heard the requests and have begun implementing them. I've also begun refactoring everything and making them into individual add-ons instead of a big ones. This will allow users to use what they like and not be forced to use the whole thing.

Additionally, with the help of another user who is a fantastic graphic designer, the whole style will change and give each frame a unique look for each class that is targeted. The plan is to create UI elements that can replace the default ones stylistically.

A quick and unfinished look at the squig herder frame below.

Image
Awesome!!!
Can't wait...but one request....can the original unit frames we have now that you made initially be an option? I love them, to be honest. :)

Thanks for all your hard work!!!

Grish
WAAAGH!!!
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Grishnak Blagtoof
<The Blagtoof WarTribe>
Est. 1996

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tvbrowntown
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Posts: 272

Re: UI5

Post#36 » Thu Mar 31, 2022 10:35 am

Eisboleas wrote: Thu Mar 31, 2022 6:59 am
tvbrowntown wrote: Thu Mar 31, 2022 5:55 am I haven't made a response to this in a while but I had been pretty busy. I've heard the requests and have begun implementing them. I've also begun refactoring everything and making them into individual add-ons instead of a big ones. This will allow users to use what they like and not be forced to use the whole thing.

Additionally, with the help of another user who is a fantastic graphic designer, the whole style will change and give each frame a unique look for each class that is targeted. The plan is to create UI elements that can replace the default ones stylistically.

A quick and unfinished look at the squig herder frame below.

Image
Does that include it will become optimized and fps friendly ? ^^
Keep up the amazing work !
Absolutely, that's pretty much why I am rewriting it all haha

Automation
Posts: 82

Re: UI5

Post#37 » Fri Apr 01, 2022 4:34 pm

Great work. Love the whole look.

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Waaghtastic
Posts: 119

Re: UI5

Post#38 » Fri Apr 01, 2022 9:05 pm

Awesome work!

Some questions (in priority):
1. How can I right click a friend to e.g. inspect or invite to group? Right click on secondary target not working for me
2. Can I enable the hover tooltip on the cursor via an already included addon or do I need another one especially for this?
3. How can I see my buffs with timers and target buffs?
4. How can I disable the screen overlays (e.g. on low health or death)? --> disabled it via turning off "Bloody Frame"

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jaibok
Posts: 2

Re: UI5

Post#39 » Sat Apr 02, 2022 8:15 pm

Amazing stuff, keep it up man I am very excited for this project 8-)

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venohard333
Posts: 6

Re: UI5

Post#40 » Sat Apr 02, 2022 10:02 pm

Can't wait to see more, keep up the good work ! :)

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