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[UI] VinyUI

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Caffeine
Posts: 611

Re: [UI] VinyUI

Post#271 » Mon Apr 24, 2017 11:56 pm

azagthoth123 wrote:Hello,

Using VinylUI at the moment - question : how do you access/change scenario parties? Cant seem to find a command and/or where that is within the UI.

Thanks!
Little flag icon top left-ish corner of the minimap frame.
VinyUI | FPS Guide | Scenario Alert | Image Caffeine Image Decaf Image Vermont Image Nevada

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shaggyboomboom
Posts: 1230

Re: [UI] VinyUI

Post#272 » Wed Apr 26, 2017 1:25 pm

I see the UI is 1.9.9 but dont see a changelog since 1.9.3. Am I blind or is it missing?
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Caffeine
Posts: 611

Re: [UI] VinyUI

Post#273 » Mon Aug 07, 2017 11:32 am

shaggyboomboom wrote:I see the UI is 1.9.9 but dont see a changelog since 1.9.3. Am I blind or is it missing?
Changelog for 1.9.9 can be found here: viewtopic.php?f=66&t=6371&start=260#p228776

2.4.0 with its own patch notes will be out later this week.

Happy Necro Dead Threads day everyone!
Last edited by Caffeine on Mon Aug 07, 2017 5:53 pm, edited 1 time in total.
VinyUI | FPS Guide | Scenario Alert | Image Caffeine Image Decaf Image Vermont Image Nevada

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nevrotico
Posts: 24

Re: [UI] VinyUI

Post#274 » Mon Aug 07, 2017 12:16 pm

sry guys, does this pack work on 3440x1440 resolution? or is better that i forget it?? XDDDDD

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keblock
Former Staff
Posts: 68

Re: [UI] VinyUI

Post#275 » Mon Aug 07, 2017 12:18 pm

very nice

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Caffeine
Posts: 611

Re: [UI] VinyUI

Post#276 » Mon Aug 14, 2017 4:58 pm

Updated to 2.4.0
- removed LockToggler addon
- added variables for x and y coordinates of the LockToggler window to SNTBTN
- Shinies will no longer track item stacks across all characters (major performance hog)
For those who want to make the same adjustments to their own UI see this post: viewtopic.php?f=8&t=19867&start=20#p250554
- beauty pass on WSCT
- beauty pass on WarBorad
- Buffhead will now sort effects by duration
- Effigy hp plates will now scale correctly when changing resolution
- Pure effect indicators are now slightly smaller to fit more effects
- NervAlert is now disabled by default
- NervAlert will now filter out irrelevant combat log updates more efficiently
VinyUI | FPS Guide | Scenario Alert | Image Caffeine Image Decaf Image Vermont Image Nevada

pshep2000
Posts: 1

Re: [UI] VinyUI

Post#277 » Thu Aug 17, 2017 7:02 pm

Thank you for a great UI and keeping it up to date :)

I have one question regarding the latest update. You say you added variables for x and y coordinates of the LockToggler window to SNTBTN, where is this?

I used the command /sntbtn menu but can't see it?

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Caffeine
Posts: 611

Re: [UI] VinyUI

Post#278 » Thu Aug 17, 2017 7:19 pm

pshep2000 wrote:Thank you for a great UI and keeping it up to date :)

I have one question regarding the latest update. You say you added variables for x and y coordinates of the LockToggler window to SNTBTN, where is this?

I used the command /sntbtn menu but can't see it?
If you open Interface\AddOns\SNT_BUTTONS\snt_buttons.lua file you will see lock_toggler_x and lock_toggler_y variables at line 12 and 13 respectively. The numbers represent offset from upper left corner of the screen in pixels.

In retrospect, I should have anchored lock toggler to action bar 1 instead of root window so that lock togglers position would be consistent across all screen resolutions. This is something I will correct in the next update.

For now if you want to move lock toggler to a new location (and make it stay there) run /debug command. This will open a window that will have an indicator of you cursors current coordinates. Move the cursor to where you want the window to be located and change the variables accordingly.
VinyUI | FPS Guide | Scenario Alert | Image Caffeine Image Decaf Image Vermont Image Nevada

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Zommy86
Posts: 12

Re: [UI] VinyUI

Post#279 » Wed Aug 23, 2017 8:21 pm

Caffeine wrote:
pshep2000 wrote:Thank you for a great UI and keeping it up to date :)

I have one question regarding the latest update. You say you added variables for x and y coordinates of the LockToggler window to SNTBTN, where is this?

I used the command /sntbtn menu but can't see it?
If you open Interface\AddOns\SNT_BUTTONS\snt_buttons.lua file you will see lock_toggler_x and lock_toggler_y variables at line 12 and 13 respectively. The numbers represent offset from upper left corner of the screen in pixels.

In retrospect, I should have anchored lock toggler to action bar 1 instead of root window so that lock togglers position would be consistent across all screen resolutions. This is something I will correct in the next update.

For now if you want to move lock toggler to a new location (and make it stay there) run /debug command. This will open a window that will have an indicator of you cursors current coordinates. Move the cursor to where you want the window to be located and change the variables accordingly.

I have a question, addons NerfedButtons it work? What is the command to go into configuration?

kasumi
Posts: 7

Re: [UI] VinyUI

Post#280 » Fri Aug 25, 2017 7:32 pm

Hi, i really like this UI but recently i've switched from 1920x1080 to 2560x1440. Is it possible to adjust it for my new resolution ?

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