[UI] VinyUI

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Wdova
Posts: 274

Re: [UI] VinyUI

Post#421 » Wed Sep 05, 2018 1:12 pm

I was using viny UI several months, but it started to bugging out eatch server patch. All my aditional setting in enemy, pure, wsct and so on resets or widly reconfigure. I was forced to delete and copy fresh viny ui to game folder and set everything from scratch. After 3rd server patch in a row when everything resets again, I just scratch Viny and I am using default game UI again :(
Swordmaster- Hajzl r40rr5x
Knight of the blazing sun - Valdstein r4rr5x
Witch hunter - Vevoda r40rr5x
Slayer - Mjolnyr r40rr6x

Destro:
retired for now


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Caffeine
Legacy RR80
Posts: 442

Re: [UI] VinyUI

Post#422 » Thu Sep 06, 2018 6:54 pm

elk76 wrote:
Wed Sep 05, 2018 8:23 am
Thank you very much mate!
It works only with Warboard_Zonepop of the VinyUI360.zip
if I use Warboard_Zonepop of VinyUI372b.zip, it does not work
Are you sure you copied the correct folder? Prior to releasing VinyUI372b I gave the new ZonePOP to someone who uses an old version of my UI and he had no issues with it whatsoever while testing it.
VinyUI | FPS Guide | Scenario Alert | Image Caffeine Image Decaf Image Vermont Image Nevada

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Caffeine
Legacy RR80
Posts: 442

Re: [UI] VinyUI

Post#423 » Thu Oct 04, 2018 12:00 am

Updated to 4.0

Optional TANK and DPS layouts are now included in the pack:
Image Image

Special thanks to Woatan for giving me permission to modify and share his Enemy profile.

- Killspam module in Enemy is now ON by default.
Image
- Killspam will now use binary insert instead of insert + sort for a massive performance boost.
- Killspam will now sort location list by total number of kills per location
- Killspam will no longer track time of kills.
- Killspam will no longer reset data when zoning between paired t2/t3 zones or connected t4 zones.
This includes both kiting between zones and using the flight master.
- Mouseover tooltip in Killspam is now anchored to the top of the window.

- Buffhead timers have been scaled up and are now displayed above effect icons.
Image
- Fixed an issue in Buffhead where font size changes would not apply to all effects correctly.

Currently there is an issue with buff clear packet causing stuck buffs.
To minimize the impact this issue has on performance I've done the following:

- Buffhead will now turn off Debug log on initialize.
- Buffhead will now force LUA debug library to not load.

- Added AggroMeter.
- Added Warboard toggler for AggroMeter.
Image
- Added an option to toggle AggroMeter icon.
- AggroMeter will now filter out Champions by default.
- AggroMeter will no longer parse chat log updates when player is out of combat.

- Enemy will now show a tooltip with group information if Alt is held down.
- Increased Enemy group icon size to 1.55 (up from 1.5).
- Fixed an issue in Enemy where settings window could not be closed.
- Enemy effect filter can now correctly identify effects by description substring.

- Turned off some (ugly) textures in TexturedButtons for shorter loading times.
- Tooltips for menu buttons in Warboard will now anchor to top of the button.
- Fixed an issue in Warboard_ZonePOP where searching for KV population would search for BFP/Bandlands instead
- Fixed an issue in Cmap where mouseover tooltip would throw errors.

- Added a 1 second throttle to OnUpdate function in Moth
- Added a 0.3 second throttle to OnUpdate function in HideBar
- Added a 0.02 second throttle to OnUpdate function in AggroMeter
- Added LUA locals for better performance to several addons.

- Default chat scroll limit is now 2000 lines.
- Channel button in TidyChat is now hidden.
- Tidychat window is now locked in place by default.
VinyUI | FPS Guide | Scenario Alert | Image Caffeine Image Decaf Image Vermont Image Nevada

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CoffeeForAll
Posts: 32

Re: [UI] VinyUI

Post#424 » Thu Oct 04, 2018 4:50 am

I'm impressed with the progress that you've done with the UI. The new profiles are also a rather pleasent addition.

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Sigimund
Posts: 649

Re: [UI] VinyUI

Post#425 » Thu Oct 04, 2018 6:30 am

Some really good stuff here. Thank you.

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Xergon
Posts: 197

Re: [UI] VinyUI

Post#426 » Thu Oct 04, 2018 7:30 am

Caffeine wrote:
Thu Oct 04, 2018 12:00 am
Updated to 4.0
Spoiler:
Optional TANK and DPS layouts are now included in the pack:
Image Image

Special thanks to Woatan for giving me permission to modify and share his Enemy profile.

- Killspam module in Enemy is now ON by default.
Image
- Killspam will now use binary insert instead of insert + sort for a massive performance boost.
- Killspam will now sort location list by total number of kills per location
- Killspam will no longer track time of kills.
- Killspam will no longer reset data when zoning between paired t2/t3 zones or connected t4 zones.
This includes both kiting between zones and using the flight master.
- Mouseover tooltip in Killspam is now anchored to the top of the window.

- Buffhead timers have been scaled up and are now displayed above effect icons.
Image
- Fixed an issue in Buffhead where font size changes would not apply to all effects correctly.

Currently there is an issue with buff clear packet causing stuck buffs.
To minimize the impact this issue has on performance I've done the following:

- Buffhead will now turn off Debug log on initialize.
- Buffhead will now force LUA debug library to not load.

- Added AggroMeter.
- Added Warboard toggler for AggroMeter.
Image
- Added an option to toggle AggroMeter icon.
- AggroMeter will now filter out Champions by default.
- AggroMeter will no longer parse chat log updates when player is out of combat.

- Enemy will now show a tooltip with group information if Alt is held down.
- Increased Enemy group icon size to 1.55 (up from 1.5).
- Fixed an issue in Enemy where settings window could not be closed.
- Enemy effect filter can now correctly identify effects by description substring.

- Turned off some (ugly) textures in TexturedButtons for shorter loading times.
- Tooltips for menu buttons in Warboard will now anchor to top of the button.
- Fixed an issue in Warboard_ZonePOP where searching for KV population would search for BFP/Bandlands instead
- Fixed an issue in Cmap where mouseover tooltip would throw errors.

- Added a 1 second throttle to OnUpdate function in Moth
- Added a 0.3 second throttle to OnUpdate function in HideBar
- Added a 0.02 second throttle to OnUpdate function in AggroMeter
- Added LUA locals for better performance to several addons.

- Default chat scroll limit is now 2000 lines.
- Channel button in TidyChat is now hidden.
- Tidychat window is now locked in place by default.
Professional work as always, keep it up.
WH: Xergon RR 80+ WP: Xergod RR 65+ KotBS: Xergov RR 77+ BW: Xergof RR 50+
SW: Xergos RR 54+ SM: Xergom RR 30+ AM: Xergoam RR 55+
ENG: Xergok RR 39+ RP: Xergot RR 55+ SL: Xergor RR 25+
yes, i have no more space to make new toons on Order side, feelsbadman

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Loutre
Posts: 12

Re: [UI] VinyUI

Post#427 » Fri Oct 05, 2018 12:48 pm

Wonderful work, I do have a question though : How do you move the "custommap" addon ? Because it's unclickable in the layout editor and the "/cmap offset" command only move the map vertically.

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Caffeine
Legacy RR80
Posts: 442

Re: [UI] VinyUI

Post#428 » Fri Oct 05, 2018 12:58 pm

Loutre wrote:
Fri Oct 05, 2018 12:48 pm
Wonderful work, I do have a question though : How do you move the "custommap" addon ? Because it's unclickable in the layout editor and the "/cmap offset" command only move the map vertically.

Type /vectors and mouse over the map window. You will get a tooltip with "CMapWindow". Click that and you'll be able to adjust its position.

You can use this method to adjust practically any window. Once Vectors creates a data set for a window it basically takes over the management of that window so that's why it's missing from the layout editor. If you delete the data set and reload UI you'll see the window in layout editor.
Last edited by Caffeine on Fri Oct 05, 2018 1:07 pm, edited 2 times in total.
VinyUI | FPS Guide | Scenario Alert | Image Caffeine Image Decaf Image Vermont Image Nevada

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Loutre
Posts: 12

Re: [UI] VinyUI

Post#429 » Fri Oct 05, 2018 1:02 pm

Thanks a lot, I didn't know about this addon, everything's perfect now.

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Tolfhic
Posts: 56

Re: [UI] VinyUI

Post#430 » Sat Oct 06, 2018 10:14 pm

The tank layout is so good, appreciate all the work you put into this UI. Absolutely love it.

I think the default layout actually works well for healers, but is there any plan to make an optional Healer layout?
<As If> & <Bad Intentions>
Mains: Chariot SM (7X), Tolfhic WH (Badlands: 94)
Alts: Mspe WP, Dokdisrespect DoK, Monstertime MA
He's a WH fleeing from fights with this rotation; Flee, AP pot then stealth

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