[UI] VinyUI

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dontcomplainx
Posts: 91

Re: [UI] VinyUI

Post#1421 » Fri May 13, 2022 12:09 pm

Is there a way to only use Vinys enemy + buffhead?. He already has everything set up. i want to use the game's default UI with viny's buffhead and enemy setting

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dontcomplainx
Posts: 91

Re: [UI] VinyUI

Post#1422 » Fri May 20, 2022 12:34 am

how i can enable the original cast bar ?

OldForrester
Posts: 1

Re: [UI] VinyUI

Post#1423 » Fri Jun 10, 2022 2:22 pm

Just followed the instructions in the OP and now the launcher is downloading a ton of files. Not sure why, but the original post didn't mention this. Is something wrong or is this what's supposed to happen?

mix8160
Posts: 1

Re: [UI] VinyUI

Post#1424 » Sat Jun 18, 2022 6:42 am

The quest tracker disappears with this UI.

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Lilim
Game Master
Posts: 1318

Re: [UI] VinyUI

Post#1425 » Sat Jun 18, 2022 12:59 pm

mix8160 wrote: Sat Jun 18, 2022 6:42 am The quest tracker disappears with this UI.
Hey,

you can enable the quest tracker with this guide:
viewtopic.php?f=113&t=40739

Addon Setups > RoR Vanilla UI > Vanilla UI - restore the Quest Tracker

LookMumImCool
Posts: 2

Re: [UI] VinyUI

Post#1426 » Thu Jun 23, 2022 5:47 pm

Heya, I have a rectangle displaying my gear stats and all. What mod is this and how can I hide the window cluttering my screen?

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Lilim
Game Master
Posts: 1318

Re: [UI] VinyUI

Post#1427 » Thu Jun 23, 2022 6:25 pm

LookMumImCool wrote: Thu Jun 23, 2022 5:47 pm Heya, I have a rectangle displaying my gear stats and all. What mod is this and how can I hide the window cluttering my screen?
Hey,

type in chat:

Code: Select all

/statdoll
and enable the check-box
Image

LookMumImCool
Posts: 2

Re: [UI] VinyUI

Post#1428 » Fri Jun 24, 2022 4:57 pm

Thanks a lot. Will do. I have another question while im at it, the importet UI looks nothing like the images do. Which was the reason why I chose this UI.
Im like 95% sure I followed the steps as stated and still my game looks nothing like the image on page 1.

Could this have to do with Step 5 in the Guide? I may have scuffed that.

Im new to RoR so currently trying to get organized.

Thanks for the effort and work u put into this AddonPack. I know first hand how tedious it is to maintain a project like this.


edit: Im an Idiot and managed to fix it, it was Step 5. Thanks for the Addons! Looks neat!

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Lilim
Game Master
Posts: 1318

Re: [UI] VinyUI

Post#1429 » Fri Jun 24, 2022 6:12 pm

LookMumImCool wrote: Fri Jun 24, 2022 4:57 pm Thanks a lot. Will do. I have another question while im at it, the importet UI looks nothing like the images do. Which was the reason why I chose this UI.
Im like 95% sure I followed the steps as stated and still my game looks nothing like the image on page 1.

Could this have to do with Step 5 in the Guide? I may have scuffed that.

Im new to RoR so currently trying to get organized.

Thanks for the effort and work u put into this AddonPack. I know first hand how tedious it is to maintain a project like this.


edit: Im an Idiot and managed to fix it, it was Step 5. Thanks for the Addons! Looks neat!
Hehe :D

Happy to hear that you managed it!

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Reivren27
Posts: 29

Re: [UI] VinyUI

Post#1430 » Wed Aug 17, 2022 9:28 am

How fresh are the additions in this package? I mean versions.

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