[UI] VinyUI

Here you can post addons, or anything related to addons.
Forum rules
Before posting on this forum, be sure to read the Terms of Use
Copperfield
Posts: 5

Re: [UI] VinyUI

Post#1401 » Wed Mar 09, 2022 3:38 pm

lastest update on ror completly messed up this mod..


will this be fixed?

Ads
User avatar
Lilim
Game Master
Posts: 1318

Re: [UI] VinyUI

Post#1402 » Wed Mar 09, 2022 4:43 pm

Copperfield wrote: Wed Mar 09, 2022 3:38 pm lastest update on ror completly messed up this mod..


will this be fixed?

Hey,

could you post a picture or a list with a description about the issue(s)?
Have you already tried to setup the addon in a new user profile?

Copperfield
Posts: 5

Re: [UI] VinyUI

Post#1403 » Wed Mar 09, 2022 5:35 pm

Lilim wrote: Wed Mar 09, 2022 4:43 pm
Copperfield wrote: Wed Mar 09, 2022 3:38 pm lastest update on ror completly messed up this mod..


will this be fixed?

Hey,

could you post a picture or a list with a description about the issue(s)?
Have you already tried to setup the addon in a new user profile?
removing the char dir and replacing it fixed all the issues :D


thanks tho

User avatar
Akalukz
Posts: 1586

Re: [UI] VinyUI

Post#1404 » Sat Mar 12, 2022 9:10 pm

can sequencer be used with this UI?
-= Agony =-

User avatar
space44
Posts: 480

Re: [UI] VinyUI

Post#1405 » Sat Mar 12, 2022 11:03 pm

Akalukz wrote: Sat Mar 12, 2022 9:10 pm can sequencer be used with this UI?
yes
Chosen: Roten Plaguelord rr86 | Knight of the Blazing Sun: Lyntyz Jesterknight rr63

I'm not a clown, I'm the whole circus.

User avatar
CarrotHead
Posts: 13

Re: [UI] VinyUI

Post#1406 » Sun Mar 13, 2022 2:48 pm

goood work dude !

User avatar
Akalukz
Posts: 1586

Re: [UI] VinyUI

Post#1407 » Sun Mar 13, 2022 5:35 pm

space44 wrote: Sat Mar 12, 2022 11:03 pm
Akalukz wrote: Sat Mar 12, 2022 9:10 pm can sequencer be used with this UI?
yes
thanks man, i figure out my issue was with the sequencer addon, not the UI :)
-= Agony =-

Roalith
Posts: 2

Re: [UI] VinyUI

Post#1408 » Sun Mar 13, 2022 11:11 pm

New player, looking over the patchnotes for this compilation. Does this make unique changes to the respective addons used? Is there a benefit of using this vs installing each used addon and setting them up (other than convenience)?

I had started manually downloading addons and setting them up then noticed this thread. I am fairly savvy with configurations but wondering if this package is the golden standard as a starting point to build from, or if the addons would be in need of updating and it is better to just borrow from the list but make my own "pack".

Ads
User avatar
CarrotHead
Posts: 13

Re: [UI] VinyUI

Post#1409 » Sat Mar 19, 2022 3:41 pm

https://ibb.co/Tk77FfN

how i can hide the bar

User avatar
Hodds
Posts: 24
Contact:

Re: [UI] VinyUI

Post#1410 » Mon Mar 21, 2022 10:13 am

Roalith wrote: Sun Mar 13, 2022 11:11 pm New player, looking over the patchnotes for this compilation. Does this make unique changes to the respective addons used? Is there a benefit of using this vs installing each used addon and setting them up (other than convenience)?

I had started manually downloading addons and setting them up then noticed this thread. I am fairly savvy with configurations but wondering if this package is the golden standard as a starting point to build from, or if the addons would be in need of updating and it is better to just borrow from the list but make my own "pack".
Avoid this if you can set up your own addons, this (VinyUI) should be up-dated or just deleted.

Who is online

Users browsing this forum: No registered users and 5 guests