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[UI] VinyUI

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freshour
Banned
Posts: 835

Re: [UI] VinyUI

Post#261 » Mon Apr 03, 2017 10:20 pm

Oh thanks! I'll give that a try. You may have answered that like 7 months ago and I missed the notification! But again, thank you I'll give it a try.

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Wintersun666
Posts: 67

Re: [UI] VinyUI

Post#262 » Sun Apr 09, 2017 8:24 pm

Hello,

Nice UI but im using a 2k monitor,there is any way to move the Party/warband HUD ?

i tried with the WAR interface tool but with no success!

ty
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Caffeine
Posts: 611

Re: [UI] VinyUI

Post#263 » Sun Apr 09, 2017 9:01 pm

Wintersun666 wrote:Hello,

Nice UI but im using a 2k monitor,there is any way to move the Party/warband HUD ?

i tried with the WAR interface tool but with no success!

ty
If you move your cursor over the upper left corner of the party frame a black square will fade out. You can click on it and drag the warband/group window anywhere you want.

Alternatively you can always just use the layout editor. The anchors are called "Enemy unit frames anchor 1"(warband/sc) and "Enemy unit frames anchor 2" (your group).
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Caffeine
Posts: 611

Re: [UI] VinyUI

Post#264 » Mon Apr 10, 2017 12:19 am

Updated to 1.9.9
- PQ tracker and influence bar will now be visible by default
- Phantom will now hide the pet window by default
- fixed an issue with cmap where Scenario Summary window could not be opened with a key bind
- removed TotallDPSCore
- added Deafening Bellow to NervAlert
- Tzeentch's Talon and Demolishing Strike will now show in Enemy the same way Boiling Blood does
- created new trackers in Enemy for rooting morales and Champions Challenge
- outgoing heal debuff tracker in Enemy will now track more effects
VinyUI | FPS Guide | Scenario Alert | Image Caffeine Image Decaf Image Vermont Image Nevada

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Kalterftw
Posts: 20

Re: [UI] VinyUI

Post#265 » Fri Apr 14, 2017 11:32 pm

When i try to disable my hidebar addon it keeps bar 3 hidden after reload. What can i do?
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Caffeine
Posts: 611

Re: [UI] VinyUI

Post#266 » Sat Apr 15, 2017 1:44 pm

Kalterftw wrote:When i try to disable my hidebar addon it keeps bar 3 hidden after reload. What can i do?

Code: Select all

/script WindowSetShowing("EA_ActionBar3",true)
If that doesn't make it visible permanently try
Open Layout Editor, press Reset but DO NOT save and press cancel instead. This will make all of the default windows appear again.
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Kalterftw
Posts: 20

Re: [UI] VinyUI

Post#267 » Sat Apr 15, 2017 5:42 pm

Caffeine wrote:
Kalterftw wrote:When i try to disable my hidebar addon it keeps bar 3 hidden after reload. What can i do?

Code: Select all

/script WindowSetShowing("EA_ActionBar3",true)
Thanks That Did The Trick!
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Tamarlan
Posts: 209

Re: [UI] VinyUI

Post#268 » Sat Apr 15, 2017 5:52 pm

Play with your ui since a long time and Really like it. Could you update the screenshot please. Would like to see the arrangement of PQ Tracker.
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hacbjr
Posts: 37

Re: [UI] VinyUI

Post#269 » Mon Apr 24, 2017 5:01 am

I'm Getting a hard time to bind E,Q,F,R, problem is i can bind but i cant click on the skill when i press them on the keyboard, i manage to go to : Martyrs Square > " my toon name "> ViniUI and delete the ProfileSettings, then i log in again and i'm able to bind and use the keys but when i log out or switch to another toon i need to the whole process again ( delete the ProfileSettings file again) because the keys dont work.. do you mind to give a help....thanks

azagthoth123
Posts: 6

Re: [UI] VinyUI

Post#270 » Mon Apr 24, 2017 11:49 pm

Hello,

Using VinylUI at the moment - question : how do you access/change scenario parties? Cant seem to find a command and/or where that is within the UI.

Thanks!

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