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[UI] VinyUI

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DonBandi
Posts: 24

Re: [UI] VinyUI

Post#221 » Sun Nov 13, 2016 5:30 pm

May I ask why Deathblow is removed? Just curious.

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Caffeine
Posts: 611

Re: [UI] VinyUI

Post#222 » Sun Nov 13, 2016 5:56 pm

DonBandi wrote:May I ask why Deathblow is removed? Just curious.
I couldn't consistently disable the speech bubble. It also logs a lot of information which made me worry about the performance impact. In the end I decided it's best not to bundle it with the pack and just let people install it on top if they want to have it.
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Caffeine
Posts: 611

Re: [UI] VinyUI

Post#223 » Mon Nov 14, 2016 11:21 am

Updated to 1.9.1
- changed Effigy font to Bold
- disabled default overhead health bar over targeted friendly players to avoid overlap with Effigy
- fixed Pure hostile health bar misalignment
- changed RV Target settings to only display the class icon
- changed game font to Simple for higher performance
- changed chat scroll limit to the default 500 for higher performance
- made following changes in Buffhead settings for higher performance:
  1. Disabled priority updates
  2. Changed maximum updates per cycle to 1
Performance tweaks inspired by: https://zewar.wordpress.com/2011/01/20/ ... rformance/
Thanks to blaqwar for posting this.
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Hypereia
Posts: 8

Re: [UI] VinyUI

Post#224 » Fri Dec 09, 2016 8:04 pm

Awesome UI with a lot of room for the user to customize elements they wish to modify.

Caffeine was also kind enough to help me with a few questions I had in-game.

Props to you mate, and thanks!

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Older
Banned
Posts: 88

Re: [UI] VinyUI

Post#225 » Sat Dec 10, 2016 4:21 am

its okay ;]
It's not a class!
It's a Player!!

Beez

From one vase with big loaf. ha ?
Now don't touch.

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Diezel
Posts: 8

Re: [UI] VinyUI

Post#226 » Mon Dec 12, 2016 5:51 am

Is there a way to get of the turret "Your Status"? Picture of my turret always shows when it is summoned.

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Caffeine
Posts: 611

Re: [UI] VinyUI

Post#227 » Mon Dec 12, 2016 11:33 pm

Diezel wrote:Is there a way to get of the turret "Your Status"? Picture of my turret always shows when it is summoned.
I'm assuming you want to hide the default pet health bar:

Code: Select all

/script WindowSetShowing("PetHealthWindow",false)
edit:
So I did some testing and it looks like summoning a new pet resets window status. I threw together a quick hotfix addon that runs the script I quoted on all relevant events.

You can download the addon here: HidePetHealth.zip
Last edited by Caffeine on Sat Dec 17, 2016 11:20 pm, edited 1 time in total.
VinyUI | FPS Guide | Scenario Alert | Image Caffeine Image Decaf Image Vermont Image Nevada

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Diezel
Posts: 8

Re: [UI] VinyUI

Post#228 » Sat Dec 17, 2016 10:44 pm

It keeps reappearing even with the addon

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Caffeine
Posts: 611

Re: [UI] VinyUI

Post#229 » Sat Dec 17, 2016 11:39 pm

Diezel wrote:It keeps reappearing even with the addon
Try this version: https://www.dropbox.com/s/t9fgwrjfdojoo ... h.zip?dl=0
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blaqwar
Posts: 471

Re: [UI] VinyUI

Post#230 » Sun Dec 18, 2016 2:10 am

I think Phantom hides the pet bar. Or is that not what you're looking for?

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