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Re: [UI] VinyUI

Posted: Wed Sep 05, 2018 1:12 pm
by Wdova
I was using viny UI several months, but it started to bugging out eatch server patch. All my aditional setting in enemy, pure, wsct and so on resets or widly reconfigure. I was forced to delete and copy fresh viny ui to game folder and set everything from scratch. After 3rd server patch in a row when everything resets again, I just scratch Viny and I am using default game UI again :(

Re: [UI] VinyUI

Posted: Thu Sep 06, 2018 6:54 pm
by Caffeine
elk76 wrote: Wed Sep 05, 2018 8:23 am Thank you very much mate!
It works only with Warboard_Zonepop of the VinyUI360.zip
if I use Warboard_Zonepop of VinyUI372b.zip, it does not work
Are you sure you copied the correct folder? Prior to releasing VinyUI372b I gave the new ZonePOP to someone who uses an old version of my UI and he had no issues with it whatsoever while testing it.

Re: [UI] VinyUI

Posted: Thu Oct 04, 2018 12:00 am
by Caffeine
Updated to 4.0

Optional TANK and DPS layouts are now included in the pack:
Image Image

Special thanks to Woatan for giving me permission to modify and share his Enemy profile.

- Killspam module in Enemy is now ON by default.
Image
- Killspam will now use binary insert instead of insert + sort for a massive performance boost.
- Killspam will now sort location list by total number of kills per location
- Killspam will no longer track time of kills.
- Killspam will no longer reset data when zoning between paired t2/t3 zones or connected t4 zones.
This includes both kiting between zones and using the flight master.
- Mouseover tooltip in Killspam is now anchored to the top of the window.

- Buffhead timers have been scaled up and are now displayed above effect icons.
Image
- Fixed an issue in Buffhead where font size changes would not apply to all effects correctly.

Currently there is an issue with buff clear packet causing stuck buffs.
To minimize the impact this issue has on performance I've done the following:

- Buffhead will now turn off Debug log on initialize.
- Buffhead will now force LUA debug library to not load.

- Added AggroMeter.
- Added Warboard toggler for AggroMeter.
Image
- Added an option to toggle AggroMeter icon.
- AggroMeter will now filter out Champions by default.
- AggroMeter will no longer parse chat log updates when player is out of combat.

- Enemy will now show a tooltip with group information if Alt is held down.
- Increased Enemy group icon size to 1.55 (up from 1.5).
- Fixed an issue in Enemy where settings window could not be closed.
- Enemy effect filter can now correctly identify effects by description substring.

- Turned off some (ugly) textures in TexturedButtons for shorter loading times.
- Tooltips for menu buttons in Warboard will now anchor to top of the button.
- Fixed an issue in Warboard_ZonePOP where searching for KV population would search for BFP/Bandlands instead
- Fixed an issue in Cmap where mouseover tooltip would throw errors.

- Added a 1 second throttle to OnUpdate function in Moth
- Added a 0.3 second throttle to OnUpdate function in HideBar
- Added a 0.02 second throttle to OnUpdate function in AggroMeter
- Added LUA locals for better performance to several addons.

- Default chat scroll limit is now 2000 lines.
- Channel button in TidyChat is now hidden.
- Tidychat window is now locked in place by default.

Re: [UI] VinyUI

Posted: Thu Oct 04, 2018 4:50 am
by CoffeeForAll
I'm impressed with the progress that you've done with the UI. The new profiles are also a rather pleasent addition.

Re: [UI] VinyUI

Posted: Thu Oct 04, 2018 6:30 am
by Sigimund
Some really good stuff here. Thank you.

Re: [UI] VinyUI

Posted: Thu Oct 04, 2018 7:30 am
by Xergon
Caffeine wrote: Thu Oct 04, 2018 12:00 am Updated to 4.0
Spoiler:
Optional TANK and DPS layouts are now included in the pack:
Image Image

Special thanks to Woatan for giving me permission to modify and share his Enemy profile.

- Killspam module in Enemy is now ON by default.
Image
- Killspam will now use binary insert instead of insert + sort for a massive performance boost.
- Killspam will now sort location list by total number of kills per location
- Killspam will no longer track time of kills.
- Killspam will no longer reset data when zoning between paired t2/t3 zones or connected t4 zones.
This includes both kiting between zones and using the flight master.
- Mouseover tooltip in Killspam is now anchored to the top of the window.

- Buffhead timers have been scaled up and are now displayed above effect icons.
Image
- Fixed an issue in Buffhead where font size changes would not apply to all effects correctly.

Currently there is an issue with buff clear packet causing stuck buffs.
To minimize the impact this issue has on performance I've done the following:

- Buffhead will now turn off Debug log on initialize.
- Buffhead will now force LUA debug library to not load.

- Added AggroMeter.
- Added Warboard toggler for AggroMeter.
Image
- Added an option to toggle AggroMeter icon.
- AggroMeter will now filter out Champions by default.
- AggroMeter will no longer parse chat log updates when player is out of combat.

- Enemy will now show a tooltip with group information if Alt is held down.
- Increased Enemy group icon size to 1.55 (up from 1.5).
- Fixed an issue in Enemy where settings window could not be closed.
- Enemy effect filter can now correctly identify effects by description substring.

- Turned off some (ugly) textures in TexturedButtons for shorter loading times.
- Tooltips for menu buttons in Warboard will now anchor to top of the button.
- Fixed an issue in Warboard_ZonePOP where searching for KV population would search for BFP/Bandlands instead
- Fixed an issue in Cmap where mouseover tooltip would throw errors.

- Added a 1 second throttle to OnUpdate function in Moth
- Added a 0.3 second throttle to OnUpdate function in HideBar
- Added a 0.02 second throttle to OnUpdate function in AggroMeter
- Added LUA locals for better performance to several addons.

- Default chat scroll limit is now 2000 lines.
- Channel button in TidyChat is now hidden.
- Tidychat window is now locked in place by default.
Professional work as always, keep it up.

Re: [UI] VinyUI

Posted: Fri Oct 05, 2018 12:48 pm
by Loutre
Wonderful work, I do have a question though : How do you move the "custommap" addon ? Because it's unclickable in the layout editor and the "/cmap offset" command only move the map vertically.

Re: [UI] VinyUI

Posted: Fri Oct 05, 2018 12:58 pm
by Caffeine
Loutre wrote: Fri Oct 05, 2018 12:48 pm Wonderful work, I do have a question though : How do you move the "custommap" addon ? Because it's unclickable in the layout editor and the "/cmap offset" command only move the map vertically.

Type /vectors and mouse over the map window. You will get a tooltip with "CMapWindow". Click that and you'll be able to adjust its position.

You can use this method to adjust practically any window. Once Vectors creates a data set for a window it basically takes over the management of that window so that's why it's missing from the layout editor. If you delete the data set and reload UI you'll see the window in layout editor.

Re: [UI] VinyUI

Posted: Fri Oct 05, 2018 1:02 pm
by Loutre
Thanks a lot, I didn't know about this addon, everything's perfect now.

Re: [UI] VinyUI

Posted: Sat Oct 06, 2018 10:14 pm
by Tolfhic
The tank layout is so good, appreciate all the work you put into this UI. Absolutely love it.

I think the default layout actually works well for healers, but is there any plan to make an optional Healer layout?