Brutinho wrote: ↑Fri Mar 22, 2019 4:49 pmOh crap, my bad. You are 100% right about that.shaggyboomboom wrote: ↑Fri Mar 22, 2019 2:01 pm Slayer also doesn't have a crit dmg tactic (at least a one that someone with half a brain will use)
In any case, slayers already do an obscene amount of ST and AOE damage and bring pretty much the same utility than a mSH. So no extra damage modifiers needed.
Slayers have a crit increase tactic but it also increases their chance to be critted as well so like shaggy says its not advantageous to use but you can offset it by wearing crit dreduction gear and futile stikes. What they do have are several abilities that buff their damage overall their mechanic alone buffs them by 25% with no penalty, they also have a strength tactic, where as Melee squig have ballistic that does not convert to strength when in squig armour. Comparing a slayer to melee squigherder is bizzare because its clear they are missing a lot such as, single target harass. Armor bypassing abilities, no interrupts beyond a single knock down and no healdebuff which slayer has all of. Basically all they are good for in wb's at present is to do moderate aoe, applying pierced defence and their utility, which isn't half bad. They do need a looking at as they just seem like an unfinished product with alot of potential.