Marauder in-depth Discussion

Chosen, Magus, Marauder, Zealot

Moderators: Developer, Management, Web Developer

Forum rules
Before posting on this forum, be sure to read the Terms of Use
Your topic MUST start with your class name between hooks (IE : [Shaman] blablabla)
Posts: 198

Re: Marauder in-depth Discussion

Post#21 » Wed Apr 17, 2019 6:54 pm

Scrilian wrote:
Wed Apr 17, 2019 3:59 pm
If only tactics that are tree specific retained at least a bit of their functionality outside of the exact tree specific mutation, because if you want to push mara to it's limit you are forced to stance-dance (unless you are on moral-drain duty).
Stance dancing isnt that hard. You should put the stance switching ability on your hotkeys, then do a rotation and press the hotkey to switch, it basically is just using another ability. (It also does not take a gcd, so you can use sav ability switch to brut and use guillotine in 2 gcds.
MedV - 8x Mara
Kingx - 8x Magus
Medici - 8x BG
Graced - 8x WP
Medvon - 8x WH

User avatar
Posts: 252

Re: Marauder in-depth Discussion

Post#22 » Wed Apr 17, 2019 7:56 pm

Brute force is necessary tactic for mara because of the str soft cap (1050 str). I'm using bf,pb,gi and dc and sometimes i choose flanking (%15 more damage) instead of dc. If you use fof instead of bf you damage will be sustained about 900-1k but if you use bf and catch the soft cap your damage will be increase so you can hit much more.

Who is online

Users browsing this forum: No registered users and 3 guests