GodlessCrom wrote:You use Blurring Shock as well. Essential really, massive part of your dps since it synergizes so well with increased crit chance tactic and multi-hit abilities in Perfect Balance. Eagles Flight also probably gets used a bit for 25% parry buff since guard damage is still a thing but a 5 second buff is obnoxious so maybe no one uses it but me, who knows? Also youre forgetting stance shift, and knowing when to use it.
Shatter Confidence and Shatter Enchantment are the same thing by the way, knight just gets it tied to a tree for some reason. Its literally a base mechanic all tanks get: either that, or Sever Blessing. Its not knowing stuff like this that might make people take your ideas less seriously, since you seek to speak authoritatively on class balance and design and such, and yet get basic stuff wrong.
Youre also ignoring the fact that stuff like Blurring Shock and Eagles Flight have relatively short buff timers. 5 and 10 seconds respectively. So you have to monitor that and keep track of them, as opposed to Chosen or Knight buffs which are either 100% uptime or have super generous timers like Suppression with its 15 second duration and 10 second cooldown. We can scoff and say theyre all easy to maintain regardless of buff duration but fact is, shorter buff times means you need to be more vigilant in monitoring them and that requires more effort than just pressing one button every 15 seconds.
I feel like we are saying the same things, but I am trying to not get hung up in the weeds. Yes you can pepper in Blurring Shock as well - its situational though. You might use it before an ED. The point is though, you can do a full rotation in maybe 2 cycles through stances. So 6 abilities and you PRETTY MUCH covered all the bases right?
When you contrast that to the other classes (take chosen) how many abilities will he use? or a BG? Many more than 6...
I am not trying to say it doesnt take skill, I am merely saying there are more CHOICES you have to CHOOSE from. The SM/BO have an advantage of less choices because everything is compartmentalized. At any point in time, several abilities are not really accessible... Like in basic stance, you cannot use improved or perfect stance abilities. Where as all abilities are available to a Knight or Chosen. Which is almost the opposite of a BG (and part of their problem) where almost NONE of their abilities are available until they are near, or at max mechanic, and then they have TOO many choices.
Again, you are focused too much on the weeds and missing the main point.
Choice is already IN THE GAME. You have a TON of abilities that dont last that long. For instance a 2H Chosen will be wanting to use Rending Blade rather frequent. That gives you maybe 3-4 GCDs inbetween. So you will be doing Sever Blessing, maybe a Snare, A punt, a taunt and/or challenge, etc. Keeping Suppression up maybe every OTHER "Rending Blade". But notice what he didnt get to use? Well, a handful of pretty useful abilities such as wounds debuff (situational) or Tooth, or Seeping - to hide other debuffs, or Palsy for some added damage, etc. etc.
So there is already much "choice" we dont need everyone to have access to like 50 abilities because frankly at the end of the day players end up only using like 10 or 15 abilities MOST OF THE TIME.
Im not trying to dig super deep into each class and talk about viablility of X ability in certain circumstances, such as "when to use Withering blow" etc. etc. I am merely saying, at any point in time, a Chosen has plenty of abilities to choose from, and more than an SM - which the SM requires more SKILL to use the mechanic.
So we agree - lets NOT add more "choice/abilities" for the Chosen, instead lets address the "requires skill to use his mechanic" portion.
The way I see us NOT accomplishing this is by "making auras an active ability to use" this merely adds "more choice" which is NOT the same thing as FUN.. Rather if we can make the auras require more SKILL to keep up, by allowing the Chosen to use CURRENT GCDS BETTER (meaning in a more intentional rotation/way) then this does what we want...
Now when a Chosen is thinking "should I refresh Supression, or Ravage, or Tooth, or WHATEVER.." They also need to be thinking "what aura is up or not up". And rather than them having to think "well I better click X ally to re-cast it" they would say "Oh, my Dread aura is not up, I better use a dread ability next then... Supresson refresh it is!"
That is what is more "fun" IMO and what is a more clear way to fix Chosen.... THAT is my point. Im not trying to have a pissing contest with you and diminish SM/BO players saying it takes no skill. The opposite. I am saying the SKILL part of an SM isnt that he has 50 abilities to pick from but that he has LESS abilities at any time to pick from BECAUSE OF HOW HIS MECHANIC WORKS.
So lets do the same with Chosen - Fix auras so they are not "more abilities to use" but rather at interwoven with his CURRENT ONES that then end up helping dictate "Which abilities he SHOULD SEE AS AVAILABLE DUE TO HIS MECHANIC".
Make sense?