Magi
Posted: Sun Nov 19, 2017 1:46 pm
Has anything changed? I haven't played in quite a while :^)
The War Private Server
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=23977
If it matters, my love for Renorka remains unchanged.Renork wrote:Has anything changed? I haven't played in quite a while :^)
<3xyeppp wrote:If it matters, my love for Renorka remains unchanged.Renork wrote:Has anything changed? I haven't played in quite a while :^)
So yeah, things changed and it made them worse.Secrets wrote:-Precalculated DoTs no longer exist. They are calculated on tick time and recalculated on subsequent ticks for damage values.
-Abilities can now trigger off of DoT ticks, such as Quick Escape. This is consistent with the original game's behavior.
-DoT abilities now can be dodged, disrupted, parried or blocked on a per tick basis. If the first attack is disrupted/dodged/parried/blocked, no subsequent DoT ticks will happen. This includes parry's positional requirement. Each tick will take into consideration an avoidance check, and facing the target is no exception to this rule.
Makes sense to me. It should.SilverWF wrote:And, please correct me if I'm wrong, I've noticed that DOT ticks removes detaunt
It wouldn't like that on liveShalktonin wrote:Makes sense to me. It should.SilverWF wrote:And, please correct me if I'm wrong, I've noticed that DOT ticks removes detaunt
Here with said gnashing and wailing:Shalktonin wrote:Makes sense to me. It should.SilverWF wrote:And, please correct me if I'm wrong, I've noticed that DOT ticks removes detaunt
Queue Gnashing and wailiing