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Magi

Chosen, Magus, Marauder, Zealot
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Renork
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Magi

Post#1 » Sun Nov 19, 2017 1:46 pm

Has anything changed? I haven't played in quite a while :^)

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SilverWF
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Re: Magi

Post#2 » Sun Nov 19, 2017 1:48 pm

Bretin: "destru classes are in general better for solo play" :lol:
A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!

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xyeppp
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Re: Magi

Post#3 » Mon Nov 20, 2017 12:56 am

Renork wrote:Has anything changed? I haven't played in quite a while :^)
If it matters, my love for Renorka remains unchanged.
Github / Tighub / Stack

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Renork
Posts: 1208

Re: Magi

Post#4 » Mon Nov 20, 2017 3:51 pm

xyeppp wrote:
Renork wrote:Has anything changed? I haven't played in quite a while :^)
If it matters, my love for Renorka remains unchanged.
<3

bloodi
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Re: Magi

Post#5 » Mon Nov 20, 2017 3:57 pm

viewtopic.php?f=8&t=23384 This and
Secrets wrote:-Precalculated DoTs no longer exist. They are calculated on tick time and recalculated on subsequent ticks for damage values.

-Abilities can now trigger off of DoT ticks, such as Quick Escape. This is consistent with the original game's behavior.

-DoT abilities now can be dodged, disrupted, parried or blocked on a per tick basis. If the first attack is disrupted/dodged/parried/blocked, no subsequent DoT ticks will happen. This includes parry's positional requirement. Each tick will take into consideration an avoidance check, and facing the target is no exception to this rule.
So yeah, things changed and it made them worse.

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SilverWF
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Re: Magi

Post#6 » Mon Nov 20, 2017 4:04 pm

And, please correct me if I'm wrong, I've noticed that DOT ticks removes detaunt :(
Bretin: "destru classes are in general better for solo play" :lol:
A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!

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Shalktonin
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Re: Magi

Post#7 » Mon Nov 20, 2017 11:09 pm

SilverWF wrote:And, please correct me if I'm wrong, I've noticed that DOT ticks removes detaunt :(
Makes sense to me. It should.

Queue Gnashing and wailiing
Scientia potentia est, tene hanc bene
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SilverWF
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Re: Magi

Post#8 » Mon Nov 20, 2017 11:15 pm

Shalktonin wrote:
SilverWF wrote:And, please correct me if I'm wrong, I've noticed that DOT ticks removes detaunt :(
Makes sense to me. It should.
It wouldn't like that on live :)
Bretin: "destru classes are in general better for solo play" :lol:
A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!

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peterthepan3
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Re: Magi

Post#9 » Mon Nov 20, 2017 11:44 pm

Shalktonin wrote:
SilverWF wrote:And, please correct me if I'm wrong, I've noticed that DOT ticks removes detaunt :(
Makes sense to me. It should.

Queue Gnashing and wailiing
Here with said gnashing and wailing:

It doesn't make sense in any environment outside of solo play, given that there are damage classes who rely an incredible amount on dots (magus and dps am). I could write an essay further expanding on this, but I'll pass and instead say hi to renork:)
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Nidwin
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Re: Magi

Post#10 » Tue Nov 21, 2017 10:05 am

There was a reason why I dropped detaunt on the live server and post 1.4.x Magus detaunt was broken and only worked once in a blue moon.
Nidwinqq used teabag Magus [Hysteria]

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