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[Marauder] Monstrosity Spec

Chosen, Magus, Marauder, Zealot
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Gerv
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Re: [Marauder] Monstrosity Spec

Post#11 » Thu Dec 28, 2017 1:28 am

I would take Insane whispers over mutated aggressor as there is no immunity to disorient. Also drop Wrecking ball and follow similar to Tenton Hammer's build. You will provide more for your realm and be a better team player by providing better debuffs and support damage.

Your role is these AoE builds is to ally moderate damage but bring a bucket load of AoE utility to shut down enemies. Mouth of Tezentch can be effective on both enemy dps and healers, shutting down dps output or healing output.
Sia - DoK - Lords
Boyd - WP - O.S.

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roadkillrobin
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Re: [Marauder] Monstrosity Spec

Post#12 » Thu Dec 28, 2017 12:30 pm

Wreckingball is extremly good utillity tool for procing morale/ap drains. At 4+ Mara in your warband with the tactic procs it becomes one of the best skills in the game for AoE combat as the advantage you gain vs the enemy is gamebreaking.
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TenTonHammer
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Re: [Marauder] Monstrosity Spec

Post#13 » Thu Dec 28, 2017 12:44 pm

roadkillrobin wrote:Wreckingball is extremly good utillity tool for procing morale/ap drains. At 4+ Mara in your warband with the tactic procs it becomes one of the best skills in the game for AoE combat as the advantage you gain vs the enemy is gamebreaking.

Channeled abilites are too easy for any a smart order to shut down
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billziegler
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Re: [Marauder] Monstrosity Spec

Post#14 » Thu Dec 28, 2017 2:25 pm

Thanks for all the feedback folks! =) Going back to insane whispers tactic and going to test a few other builds with the ideas provided here.

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Gerv
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Re: [Marauder] Monstrosity Spec

Post#15 » Thu Dec 28, 2017 11:37 pm

roadkillrobin wrote:Wreckingball is extremly good utillity tool for procing morale/ap drains. At 4+ Mara in your warband with the tactic procs it becomes one of the best skills in the game for AoE combat as the advantage you gain vs the enemy is gamebreaking.
Fair point for Warband play, agreed.
Sia - DoK - Lords
Boyd - WP - O.S.

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roadkillrobin
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Re: [Marauder] Monstrosity Spec

Post#16 » Fri Dec 29, 2017 7:40 am

TenTonHammer wrote:
roadkillrobin wrote:Wreckingball is extremly good utillity tool for procing morale/ap drains. At 4+ Mara in your warband with the tactic procs it becomes one of the best skills in the game for AoE combat as the advantage you gain vs the enemy is gamebreaking.

Channeled abilites are too easy for any a smart order to shut down
If you waste interupts on something like Wrecking Ball you gonna die to Raze dumps.
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TenTonHammer
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Re: [Marauder] Monstrosity Spec

Post#17 » Fri Dec 29, 2017 10:27 am

Even if frontline tanks reserved their taunts and other cc for
Raze dumps

Oder still has enough back line cc tool sources to stop it and anything can seem strong when 4+ people do it

Honestly demospam feels like much better alternative to wrecking ball
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Re: [Marauder] Monstrosity Spec

Post#18 » Sun Jan 14, 2018 5:53 pm

Here u go best spec for marrauder monstro/brut RoR.builders - Marauder

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Akilinus
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Re: [Marauder] Monstrosity Spec

Post#19 » Sun Jan 14, 2018 7:26 pm

This is pretty solid for warband: waronlinebuilder.org - Marauder build
Can change insane whispers for growing instability if you want more dmg
Kkomrade 80 Zealot Akilinuz 80 Chosen Zaiyer 80 Marauder
Kkomrades 80 Black Guard Sauer 80 Squig herder Nosler 80 Witch Elf Soniq 70 Shaman

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Darosh
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Re: [Marauder] Monstrosity Spec

Post#20 » Sun Jan 14, 2018 7:39 pm

TenTonHammer wrote:
roadkillrobin wrote:Wreckingball is extremly good utillity tool for procing morale/ap drains. At 4+ Mara in your warband with the tactic procs it becomes one of the best skills in the game for AoE combat as the advantage you gain vs the enemy is gamebreaking.

Channeled abilites are too easy for any a smart order to shut down
I wish that was a standard that one could nonchalantly apply... However, on the topic of countering it:
Multiple mdps slotting riposte in anticipation of it and/or KotBS with thorns-esque builds > interrupting it, I've seen Maras timestamping themselves by 'accident'.

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